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    Overly dark renders, and etcetera

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    • B Offline
      BTM
      last edited by

      long time since my last post here...

      Old and new renders, and a WIP.
      1.jpg
      2.jpg
      helicoptercrash1.jpg
      -–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–

      Note; Images are dark, if your display is dark, you may have a hard time seeing them. 😄
      -–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–

      WIP- unnamed so far
      robot3.jpg
      robot1.jpg
      robot2.jpg
      robot4.jpg
      a more futuristic take on it...
      I will probably change the legs so it walks, replace the hydraulics with joints, add upper leg, and and take out the wheels. also, add some details to the shell.
      Haven't bothered to render current progress, just trying to see what setting it appears best in.

      Any advice, opinions or ideas would be appreciated. Especially if you have ideas for joints. 😄

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      • B Offline
        BTM
        last edited by

        More stuff, including old/ new renders, and progress i did on that robot thing. Forgot about it for a while. 😳

        Oh, and a sketchyphysics game: http://sketchup.google.com:80/3dwarehouse/download?mid=bfd21efedcc2b867ffa95f224611fcb6&rtyp=s7&fn=HELI+attack2&ctyp=sm&ts=1238807705000
        You fly a helicopter.
        A/D=turn
        W/S=thrust
        left/right=roll
        up/down=tilt (forwards, backwards)
        R/F=tilt gun (can't see, unless shooting)
        spacebar=shoot
        Other than that, the game should be self explanatory.

        (Render from old progress I didn't post before)
        (scene from that halo-style model I posted earlier. Didn't turn out too well... Pretty  ugly, don't know why I'm posting it...)
        Hall.jpg
        map4.jpg
        map1.jpg
        Lightroom.jpg
        lightroom2.jpg
        robot-final4.jpg
        ...As you can see, It's possible to save bandwidth (that's what it's called, right?) by hosting models/ examples on the 3D warehouse, than adding the download link. 😆 I just figured that out a little while ago.

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        • S Offline
          sojourner
          last edited by

          Hi BTM,
          From what I can see, those look great, but damn, I have my LCD set to max brightness and most of your images are still too dark to see. 😐

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          • R Offline
            remus
            last edited by

            Another vote for turning down your monitors brightness, no point hiding those beautiful models behind a veil of darkness 😉

            http://remusrendering.wordpress.com/

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            • X Offline
              xrok1
              last edited by

              nice model! and a lot better lighting.

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • B Offline
                BTM
                last edited by

                Renders of speed-modeling entry:
                Steampunk1.jpg
                steampunk2.jpg

                ... Probably too dark again. I've gotta turn down my monitor's brightness for renders or something.
                Also: How is this thread still only on one page? Look at the scroll bar! 😆

                Here's a less dark render. Any better/worse?
                steampunk3.jpg

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                • B Offline
                  BTM
                  last edited by

                  I tried to make a non-dark render. Any better/worse? (also updated last post to tell difference)
                  OLD...
                  NEW...

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                  • O Offline
                    oalexis
                    last edited by

                    i concur much better lighting on the second one 😄

                    1 Reply Last reply Reply Quote 0
                    • tinanneT Offline
                      tinanne
                      last edited by

                      Oh wow, much better! The second one looks great!

                      Executive Director : American Society of Architectural Illustrators
                      AIP 30 Competition opens soon. ASAI.org

                      Architectural Rendering

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        I sure hope you don't mind...
                        Just took your first render through a quick tonemapping adjustment in Adobe Lightroom...

                        Not sure if your screen is adjusted to some games or alike, but they seem really dark...
                        Next time you render, you should try and increase the exposure settings a bit... 😉


                        Steampunk1-2.jpg

                        Cheers
                        Kim Frederik

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                        • B Offline
                          BTM
                          last edited by

                          Thanks for the advice 👍
                          I was going for a bit of a nighttime look in the first 2 renders, and although they aren't too dark for me, I did intend them to be a bit dark. My 3rd one looks more like someone just turned the lights on.

                          Frederick: 👍 . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
                          (I use KT)

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                          • boofredlayB Offline
                            boofredlay
                            last edited by

                            Great renders.
                            However, let me quote a line from those pesky Competition rules 😄

                            @unknownuser said:

                            -Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)

                            http://www.coroflot.com/boofredlay

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                            • B Offline
                              BTM
                              last edited by

                              Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                @unknownuser said:

                                Frederick: 👍 . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
                                (I use KT)

                                Volume lightning and soft shadows is a bad mix... 😉
                                Which also makes sence, since KT is a GI render application... 😉
                                Only use one of them at a time... Never together... 😉

                                click Settings > Scene...
                                You'll now see a window with 3 tabs... (Lights, Cameras and Global Settings)
                                Select the Global Settings tab...
                                In the Ambient & Volume Lightning field, you need to check that Volume Lightning is ticked...
                                In the Global Fog field you just need to adjust the Scatter settings... (you may start with .05 or .1)

                                You can find a small scene here, which you can use to play with... 😉

                                Please note! ❗ Volume lightning will increase your render time significantly... 😐

                                If you don't like longer render times, you can make Gods Ray in post pro...

                                Cheers
                                Kim Frederik

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                                • boofredlayB Offline
                                  boofredlay
                                  last edited by

                                  @unknownuser said:

                                  Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

                                  Correct.

                                  http://www.coroflot.com/boofredlay

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                                  • B Offline
                                    BTM
                                    last edited by

                                    so...do I remove them untill after the comp???

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      That is up to remus.

                                      http://www.coroflot.com/boofredlay

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                                      • R Offline
                                        remus
                                        last edited by

                                        I think leave them in place this time. I'm too lazy to copy them all and put them back in after the comp 😉

                                        Please dont do it again, though. If i'm in a bad mood theres a good chance i'll just delete the offending posts.

                                        http://remusrendering.wordpress.com/

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                                        • T Offline
                                          teofas
                                          last edited by

                                          i like the dark style but think its maybe a little too much, maybe some more lites too add more life to the renders, but good job!! i like them 👍

                                          http://www.spazioarquitectura.com

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                                          • B Offline
                                            BTM
                                            last edited by

                                            BMW Z4
                                            BMW_Z4.png
                                            making a car in sketchup is one of those things I've always wanted to try, and this would be the first decent attempt I've had at it. Decently far into the model, still lacks a lot of details, and interior, but I'm posting it here none-the-less. 😉


                                            BMW.Z4.6.skp

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