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    Overly dark renders, and etcetera

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    • X Offline
      xrok1
      last edited by

      you really need to turn down the brightness of you monitor or something. 😐

      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • B Offline
        BTM
        last edited by

        @remus said:

        Cool stuff BTM.

        Do you model for a game mod?

        No... Fun. πŸ˜†
        ...although, I have thought about purchasing the Unity game engine.

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        • B Offline
          BTM
          last edited by

          long time since my last post here...

          Old and new renders, and a WIP.
          1.jpg
          2.jpg
          helicoptercrash1.jpg
          -–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–

          Note; Images are dark, if your display is dark, you may have a hard time seeing them. πŸ˜„
          -–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–

          WIP- unnamed so far
          robot3.jpg
          robot1.jpg
          robot2.jpg
          robot4.jpg
          a more futuristic take on it...
          I will probably change the legs so it walks, replace the hydraulics with joints, add upper leg, and and take out the wheels. also, add some details to the shell.
          Haven't bothered to render current progress, just trying to see what setting it appears best in.

          Any advice, opinions or ideas would be appreciated. Especially if you have ideas for joints. πŸ˜„

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          • B Offline
            BTM
            last edited by

            More stuff, including old/ new renders, and progress i did on that robot thing. Forgot about it for a while. 😳

            Oh, and a sketchyphysics game: http://sketchup.google.com:80/3dwarehouse/download?mid=bfd21efedcc2b867ffa95f224611fcb6&rtyp=s7&fn=HELI+attack2&ctyp=sm&ts=1238807705000
            You fly a helicopter.
            A/D=turn
            W/S=thrust
            left/right=roll
            up/down=tilt (forwards, backwards)
            R/F=tilt gun (can't see, unless shooting)
            spacebar=shoot
            Other than that, the game should be self explanatory.

            (Render from old progress I didn't post before)
            (scene from that halo-style model I posted earlier. Didn't turn out too well... Pretty  ugly, don't know why I'm posting it...)
            Hall.jpg
            map4.jpg
            map1.jpg
            Lightroom.jpg
            lightroom2.jpg
            robot-final4.jpg
            ...As you can see, It's possible to save bandwidth (that's what it's called, right?) by hosting models/ examples on the 3D warehouse, than adding the download link. πŸ˜† I just figured that out a little while ago.

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            • S Offline
              sojourner
              last edited by

              Hi BTM,
              From what I can see, those look great, but damn, I have my LCD set to max brightness and most of your images are still too dark to see. 😐

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              • R Offline
                remus
                last edited by

                Another vote for turning down your monitors brightness, no point hiding those beautiful models behind a veil of darkness πŸ˜‰

                http://remusrendering.wordpress.com/

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                • X Offline
                  xrok1
                  last edited by

                  nice model! and a lot better lighting.

                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    BTM
                    last edited by

                    Renders of speed-modeling entry:
                    Steampunk1.jpg
                    steampunk2.jpg

                    ... Probably too dark again. I've gotta turn down my monitor's brightness for renders or something.
                    Also: How is this thread still only on one page? Look at the scroll bar! πŸ˜†

                    Here's a less dark render. Any better/worse?
                    steampunk3.jpg

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                    • B Offline
                      BTM
                      last edited by

                      I tried to make a non-dark render. Any better/worse? (also updated last post to tell difference)
                      OLD...
                      NEW...

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                      • O Offline
                        oalexis
                        last edited by

                        i concur much better lighting on the second one πŸ˜„

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                        • tinanneT Offline
                          tinanne
                          last edited by

                          Oh wow, much better! The second one looks great!

                          Executive Director : American Society of Architectural Illustrators
                          AIP 30 Competition opens soon. ASAI.org

                          Architectural Rendering

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            I sure hope you don't mind...
                            Just took your first render through a quick tonemapping adjustment in Adobe Lightroom...

                            Not sure if your screen is adjusted to some games or alike, but they seem really dark...
                            Next time you render, you should try and increase the exposure settings a bit... πŸ˜‰


                            Steampunk1-2.jpg

                            Cheers
                            Kim Frederik

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                            • B Offline
                              BTM
                              last edited by

                              Thanks for the advice πŸ‘
                              I was going for a bit of a nighttime look in the first 2 renders, and although they aren't too dark for me, I did intend them to be a bit dark. My 3rd one looks more like someone just turned the lights on.

                              Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
                              (I use KT)

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                Great renders.
                                However, let me quote a line from those pesky Competition rules πŸ˜„

                                @unknownuser said:

                                -Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)

                                http://www.coroflot.com/boofredlay

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                                • B Offline
                                  BTM
                                  last edited by

                                  Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

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                                  • FrederikF Offline
                                    Frederik
                                    last edited by

                                    @unknownuser said:

                                    Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
                                    (I use KT)

                                    Volume lightning and soft shadows is a bad mix... πŸ˜‰
                                    Which also makes sence, since KT is a GI render application... πŸ˜‰
                                    Only use one of them at a time... Never together... πŸ˜‰

                                    click Settings > Scene...
                                    You'll now see a window with 3 tabs... (Lights, Cameras and Global Settings)
                                    Select the Global Settings tab...
                                    In the Ambient & Volume Lightning field, you need to check that Volume Lightning is ticked...
                                    In the Global Fog field you just need to adjust the Scatter settings... (you may start with .05 or .1)

                                    You can find a small scene here, which you can use to play with... πŸ˜‰

                                    Please note! ❗ Volume lightning will increase your render time significantly... 😐

                                    If you don't like longer render times, you can make Gods Ray in post pro...

                                    Cheers
                                    Kim Frederik

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      @unknownuser said:

                                      Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

                                      Correct.

                                      http://www.coroflot.com/boofredlay

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                                      • B Offline
                                        BTM
                                        last edited by

                                        so...do I remove them untill after the comp???

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                                        • boofredlayB Offline
                                          boofredlay
                                          last edited by

                                          That is up to remus.

                                          http://www.coroflot.com/boofredlay

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                                          • R Offline
                                            remus
                                            last edited by

                                            I think leave them in place this time. I'm too lazy to copy them all and put them back in after the comp πŸ˜‰

                                            Please dont do it again, though. If i'm in a bad mood theres a good chance i'll just delete the offending posts.

                                            http://remusrendering.wordpress.com/

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