3DS import, incorrect mapping for backfaces
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This occurs in SU6 and SU7.
When you import a 3DS model the backface UV mapping is incorrect. For instance, I got a bunch of XFrog trees. Leaf texture are mapped to a plane. On the front face it's correct, but on the back side it's incorrect scale and rotation. Import in any other program and it looks ok.
It's a major show stopper. -
thomthom,
I'm sorry to hear of your problems with the 3DS Importer. We have an open bug to fix this issue.
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Do you need any examples? Or do you have what's needed?
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Just FYI for anyone that might come across this thread. As a workaround you can download a plugin here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684&p=111254
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