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    3DS import, incorrect mapping for backfaces

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    • thomthomT Offline
      thomthom
      last edited by

      This occurs in SU6 and SU7.
      When you import a 3DS model the backface UV mapping is incorrect. For instance, I got a bunch of XFrog trees. Leaf texture are mapped to a plane. On the front face it's correct, but on the back side it's incorrect scale and rotation. Import in any other program and it looks ok.
      It's a major show stopper.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • AndrewSA Offline
        AndrewS
        last edited by

        thomthom,

        I'm sorry to hear of your problems with the 3DS Importer. We have an open bug to fix this issue.

        Andrew S.
        SketchUp Release Engineer

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        • thomthomT Offline
          thomthom
          last edited by

          Do you need any examples? Or do you have what's needed?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Just FYI for anyone that might come across this thread. As a workaround you can download a plugin here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684&p=111254

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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