Cool Sketchup stuff.
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Ever just played around with SU and got cool results but never needed it in your day to day workflow hence forgot about it until one day you actually need it and you forgot your method of achieving it? or is that only me?
Anyway I was hoping to start a thread where we can post an image of that crazy shape, model, gizmo, whatever and briefly explain the tools we used to achieve it, so if ever in need we can find it or even if someone else posts a good one we can share it.
I will start...
I was playing around with 'Protrude.rb' on a dome from my component library, once i got a basic greeble going I used 'Sub-divide' on it with a pleasing result, however I have no practical use for it....unless i wanted to make a Jello mold.
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Turn that upside down and it looks just like my grandmother's candy dish. Although her's is a dark green glass.
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Pete a great piece of objet d'art or glass paper weight
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My Gramma had a Candy dish just like that. It was always full of Jordan Almonds or Bridge Mix and I would always tell her. .
"I ona Bigun"
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Nice solo. Was a part of the process unelected? Can you do it with cut pcs? Sorry on iPhone peter
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Solo,
I was typing in my iphone and it erased part of my message. Cut crystal will be thick, of course, and often has the pattern of convex shapes instead of bumps. Can this be done similarly? I meant to say was part of your process a surprise--something that one wouldn't expect from the operation?
Peter
edit: I've been struggling with this since making the suggestion. If I get something cool, I'll add it. Don't hold your breath!
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Was it a surprise? not really, however i was using a ruby i do not use regularly and with subdivide it worked better than I imagined.
This one I intended to make a stone/rock ancient road, I used the protrude for basic shape, then used subdivide 2 iriterations, then FFD to create curve and turn in road, then made component and duplicated it four times to create a road.
serving suggestion:
This scene in Vue is just over 30 million polygons as every blade of grass is a mesh.
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