SU8 - WISHLIST
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If this whishlist is like su7 whish list then I think it is useless.
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@madra said:
1: hold down spacebar to temporarily switch to the pan tool, so i can quickly move my view of the work area about without having to select a special tool [see almost every other mac graphics/design app]
⌘-ctrl = orbit.. add the shift key and it does what you want.. takes a minute to figure out the best way to hold your hand but once you get it ingrained, orbiting/panning is a breeze..
@unknownuser said:
3: give me some way of resetting my viewpoint to the default so that if i've messed about zooming in or out, changing my field of view etc. etc. i can get back to 'normal' without having to reset everything individuallyy.
maybe i'm not sure what you're asking for here but when i get 'lost' in a model, i'll use shift-Z.. try it and see if that what you want..
[edit] oh wait, you're talking about field of view etc.. yeah, i agree
@unknownuser said:
5: make other commonly required stuff like turning on and off guides, and snapping and the like accessible as menu items, rather than making me hunt through preferences and obscure windows.
SketchUp -> Preferences -> shortcuts ... lots and lots of actions can have shortcuts assigned...
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DC Should Be Avaible for free users too
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@unknownuser said:
⌘-ctrl = orbit.. add the shift key and it does what you want.. takes a minute to figure out the best way to hold your hand but once you get it ingrained, orbiting/panning is a breeze..
cheers. i'll look into that.
i think i'm also going to have to get to grips with the two-finger touchpad options on my macbook pro, which i havenae really bothered with up til now. because i've noticed that, when i've accidentally moved two fingers on the trackpad at once, on a couple of occasions, sketchup has seemed to respond by zooming or panning the camera - although, since i'd done the double-tap by accident it wasn't what i wanted to happen at the time
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Screw a wishlist, we need a petition.
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Dear Google
For SU 8 please :
Buy AutoDesSys and incorporate the best of Bonzai 3D, and Form Z with the grate modeling interface of SU and its ruby script -
Well after seeing the new update for sketchup, reading the release notes and seeing the highlights of this release (Place models underwater in Google Earth; More accurate model placement in Google Earth; Authorizing Pro is easier) there's no more Mr. Nice Guy!! i just wish the sketchup team listen to this (hope i don't offend anyone by my language):
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PRO USERS COULDN'T GIVE A CRAP ABOUT GOOGLE EARTH INTEGRATION!!
(if we have to choose between fixing the damn tolbars bug, shadow bug, exporter bug, offset bug and so on against google earth integration guess what we're going to choose?!?) -
6 YEARS TO FIX KNOWN BUGS IS TOO MUCH TIME!!
(even Ghandi wouldn't have patience to wait for you to fix something as the toolbars bug...in six years a completly new sketchup could be rewriten) -
WE (USERS) AREN'T STUPID!!
(next time you give interviews telling us that multicore or 64 bits wouldn't make gain much time right now, remember you have users that use other 3D software and know basic stuff of what can and can not be done, and how in hell a multicore or having more ram available isn't at least going to help in exporting, intersect calculations and so on?!?) -
FOR THE LOVE OF GOD WAKE UP!!
(in SK6 or 5 you removed the layer toolbar and replace it for a window, making you receive so much complaints that you put it back again in the maintenace release, now we have this component browser?! At least try the workflows in you're own software...if possible in something more than Google Earth Cubes or Playgrounds)
Feel free to disagree or agree with me because i would like to see if i'm the only one who thinks like this or not. I would also like to see anyone from the SK Team awswer to this post (you have one of the best and most suportive user base out there and still you can't talk to us...just make anouncements)
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@aidus said:
If this whishlist is like su7 whish list then I think it is useless.
I couldn't agree more. I think that the current release and silence on Google's part says it all about the direction of SU. I bought Version 7 and if I had to do it over again, I wouldn't. Unless there are some serious advancements with SU in the future, I'm staying where I am with it (back in 6) and using something with some more horsepower under the hood to finish things out.
If it were not for the generous community of scrip writers and others on this forum, I'm not sure SU would even be in my workflow. If you look at what has really been done to SU since Google purchased it, their intentions become painfully clear.
It's a gateway 3d app. (the first one's always free)
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@solo said:
Screw a wishlist, we need a petition.
With the greatest respect Solo and others of like mind, what I see is that the community needs to give Google a reason to improve and promote Sketchup. I repeat quotes from Google's corporate page:
@unknownuser said:
Google's mission is to organize the world's information and make it universally accessible and useful.
@unknownuser said:
Over time we've expanded our view of the range of services we can offer –- web search, for instance, isn't the only way for people to access or use information -– and products that then seemed unlikely are now key aspects of our portfolio. This doesn't mean we've changed our core mission; just that the farther we travel toward achieving it, the more those blurry objects on the horizon come into sharper focus (to be replaced, of course, by more blurry objects).
Is Sketchup one of those blurry objects on the horizon? Could expanding the web dialog help bring it into focus? Of course I think so ... how about you? ... how about Google?
Chris
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Chris, unfortunately your SU wishes and mine are very different.
I guess by the way things are going your blurry objects will get very clear, and my memories of SU will get very blurry.
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@unknownuser said:
Well after seeing the new update for sketchup, reading the release notes and seeing the highlights of this release (Place models underwater in Google Earth; More accurate model placement in Google Earth; Authorizing Pro is easier) there's no more Mr. Nice Guy!! i just wish the sketchup team listen to this (hope i don't offend anyone by my language):
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PRO USERS COULDN'T GIVE A CRAP ABOUT GOOGLE EARTH INTEGRATION!!
(if we have to choose between fixing the damn tolbars bug, shadow bug, exporter bug, offset bug and so on against google earth integration guess what we're going to choose?!?) -
6 YEARS TO FIX KNOWN BUGS IS TOO MUCH TIME!!
(even Ghandi wouldn't have patience to wait for you to fix something as the toolbars bug...in six years a completly new sketchup could be rewriten) -
WE (USERS) AREN'T STUPID!!
(next time you give interviews telling us that multicore or 64 bits wouldn't make gain much time right now, remember you have users that use other 3D software and know basic stuff of what can and can not be done, and how in hell a multicore or having more ram available isn't at least going to help in exporting, intersect calculations and so on?!?) -
FOR THE LOVE OF GOD WAKE UP!!
(in SK6 or 5 you removed the layer toolbar and replace it for a window, making you receive so much complaints that you put it back again in the maintenace release, now we have this component browser?! At least try the workflows in you're own software...if possible in something more than Google Earth Cubes or Playgrounds)
Feel free to disagree or agree with me because i would like to see if i'm the only one who thinks like this or not. I would also like to see anyone from the SK Team awswer to this post (you have one of the best and most suportive user base out there and still you can't talk to us...just make anouncements)
I agree.... and a bonus point to you for saying it out loud. Other people might think the same but don't dare to write it down.
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@solo said:
Chris, unfortunately your SU wishes and mine are very different.
It is not a you and me thing; it is us and them. And don't forget who owns Sketchup and what I have quoted before. For example, if you were Google (not the SU team) would you consider this type of thing pertinent to the stated mission.
@unknownuser said:
- PRO USERS COULDN'T GIVE A CRAP ABOUT GOOGLE EARTH INTEGRATION!!
- 6 YEARS TO FIX KNOWN BUGS IS TOO MUCH TIME!!
- WE (USERS) AREN'T STUPID!!
- FOR THE LOVE OF GOD WAKE UP!!
Right now I reckon Google considers SU one of their (NOT MY) blurry things on the horizon.
Until SU gets more focus, neither you nor I are likely to be satisfied. On the otherhand, if it does, say, via the web dialogs, I might just get the opportunity to design and use model-based communications systems, and you might just get greater opportunities to create more of your excellent 3D work.
Sincerely ... Chris
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@unknownuser said:
- WE (USERS) AREN'T STUPID!!(next time you give interviews telling us that multicore or 64 bits wouldn't make gain much time right now, remember you have users that use other 3D software and know basic stuff of what can and can not be done, and how in hell a multicore or having more ram available isn't at least going to help in exporting, intersect calculations and so on?!?)
Dare i suggest that the development team know a thing or 2 about the advantages and disadvantages of 64 bit and multicore support?
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Dacad, I have to agree with Remus. We are more likely to get Google to listen if we try to be polite.
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Hi Chris,
I feel your need for good web presentations of your models.
Would make a nice feature indeed, but you have to agree that the core needs serious work.So yes, web is ok but please after the revision of the SU core.
I would gladly applause Google stating they are in for a feature lock and focusing on the main program instead for a next version.
But as everybody here will agree, it is beating on a dead horse. -
@linea said:
Dacad, I have to agree with Remus. We are more likely to get Google to listen if we try to be polite.
There is no psychological method at all that is useful to get Google talking.
They're a multinational. They listen to shareholders, money and to their core business....which is all but Sketchup. There! -
@kwistenbiebel said:
Hi Chris,
I feel your need for good web presentations of your models.Sorry I can't have been very clear. I want a commercial version of the 3D warehouse to be populated by authentic models of building products each created by or for its manufacturer. These models are made with SU and can be selected and assembled into a building project using html/javascript sitting in a web dialog. In this case, two key Google revenue sources now spring from the existence of SU - a new method of searching and a means of advertising directly in UIs when requested.
@kwistenbiebel said:
... you have to agree that the core needs serious work.
.Yes I got that impression from you experts, but don't you agree that with a Google oriented business plan there is more chance this may be enacted. After all ...
@kwistenbiebel said:
They listen to shareholders, money and to their core business....which is all but Sketchup.
... at the moment!!
Chris
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@chrisglasier said:
@kwistenbiebel said:
Sorry I can't have been very clear. I want a commercial version of the 3D warehouse to be populated by authentic models of building products each created by or for its manufacturer. These models are made with SU and can be selected and assembled into a building project using html/javascript sitting in a web dialog. In this case, two key Google revenue sources now spring from the existence of SU - a new method of searching and a means of advertising directly in UIs when requested.
The only way google is going to make the 3dWarehouse feasible is by advertisement (Adsense).
There is already a big range of building products on line in the 3D warehouse (for free).
Besides 3Dwarehouse, there is also the free archive3D.net website that holds hundreds of product specific models.
For commercial models, Formfonts is a good one, and there are numerous non-SU commercial libraries like Turbosquid etc...
That market is crowded already.As much as you like to try and find plausible commercial opportunities for Sketchup within the current Google phylosophy, Sketchup will remain a bystander.
But it doesn't mean they should give up on sketchup. 3D for the masses IS information, and information IS Googles core business.
If you think about it, Google doesn't earn money directly by providing info (the Google search engine is still free for all isn't it?)but indirectly by Adsense etc...'3D for the masses' does not mean a half ass product (as it is slowly becoming).
In order, to get the masses, you need that hard core user base that makes it work .
Communities are made from the bottom up. -
Hi guys.
Sorry for not beeing political correct with that previous post but i really wanted to start a discussion and make you think about this.
Remus and Linea:
Right now there's a 64 bits version os 3DS, MAYA, XSI, and all renders known to men, Layout is multicore and so on, for real time graphics most of the game engines these days displaying real time graphics reflections lights and so. Having a quadro graphic card to work against a gforce 6400mx right now is about the same thing for sketchup...
And even if it's not possible for sketchup modeling, can't 64 bits be used just because for more ram available for having more things in the screen at the same time, and multicore just for the calculations like the exports and intersects and so on? do you really believe this?
And in 4 points you just discorded of this one? So you too think that we're sick of google earth integration, they take too much time to solve problems and they make extremely bad decisions for changes in the workflow?
About beeing polite to them...lol i'm sorry but i can't stop smiling on this one...just for curiosity try to open your version of SK4 (or 5) with one model of yours. Guess what now? It's exactly the same!! Nothing change! The speed, the poly limit, the animation tools, the modeling tools, the texturing tools, and of course the bugs exactly the same (well sk7 have some new ones...).Now please remember me when was SK 5 was launched?
chrisglasier:
What else do we have to do more to show google that sketchup have to be improved? I'm really interested on this one because i really wanna make myself heard, but the poly limit it's a problem since ever, the shadow bug since version 5, and we already have workarounds for about everything (hell google even teach us how some workarounds so they know the limitations).kwistenbiebel
Thanks for the direct suport . I wasn't really expecting anyone to completly agree with me and defend that (especialy after showing how much frustrated i'm getting about the development of SK), but more to just make people discuss and think about this. So, again, thanks
I still think that i didn't said any lie about sketchup... -
@unknownuser said:
Right now there's a 64 bits version os 3DS, MAYA, XSI, and all renders known to men, Layout is multicore and so on, for real time graphics most of the game engines these days displaying real time graphics reflections lights and so. Having a quadro graphic card to work against a gforce 6400mx right now is about the same thing for sketchup...
3ds, maya and xsi are the only modelling apps there. Not sure why you included the others, what with them doing completely different things. A 64 bit version of SU certainly wouldnt go amiss though.
@unknownuser said:
And even if it's not possible for sketchup modeling, can't 64 bits be used just because for more ram available for having more things in the screen at the same time, and multicore just for the calculations like the exports and intersects and so on? do you really believe this?
The only thing that really takes up any memory in displaying a model is large textures, and even then you would need a lot of very large textures to need more than the amount of memory that can be addressed by a 32 bit app.
64 bit support would be very useful for some things, though. Specifically exports.
@unknownuser said:
About beeing polite to them...lol i'm sorry but i can't stop smiling on this one...just for curiosity try to open your version of SK4 (or 5) with one model of yours. Guess what now? It's exactly the same!! Nothing change! The speed, the poly limit, the animation tools, the modeling tools, the texturing tools, and of course the bugs exactly the same (well sk7 have some new ones...).Now please remember me when was SK 5 was launched?
DCs, styles, sandbox tools. I'm sure you also realise that all programs have bugs, and that you will never get rid of them all.
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