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    • M Offline
      Matt666
      last edited by

      Hi CadFather !
      Sorry, but your demand is quite difficult πŸ˜„

      @unknownuser said:

      i have looked at validation_proc but i cannot seem to implement it.. am i looking in the right place?
      Yes, but also a tool observer.
      I found one solution, but I use a global variable... I've asked ruby masters how to not use it, I wait for the answer...

      For the moment, here is the test I've made.
      The Observer Code :

      class ToolsObsTest < Sketchup;;ToolsObserver
      	def onActiveToolChanged (tools_object, toolname, toolid)
      		$id_of_the_changed_tool = toolid #Global variable that record ID of the new tool activated
      	end
      end
      

      The code that give you the action of the icon, and its validation

      module Matt_Test
      	#Code that been used for all your icons
      	def self.t1(action) # Action = Name of the action to send to Sketchup
      		model = Sketchup.active_model
      		model.tools.add_observer(ToolsObsTest.new) # Activate the Tool observer
      		Sketchup.send_action(action) # Send the action you need
      	end
      	
      	# Code for the validation of the icon. 
      	def self.obs(id) # ID = Id of your Icon action
      		if $id_of_the_changed_tool && id == $id_of_the_changed_tool #if ID of the tool activated = ID of your icon
      			return MF_CHECKED
      		else
      			return MF_UNCHECKED
      		end
      	end
      end
      
      

      Loading icon and the tool associated

      if not file_loaded?("observerTest.rb")
      	plugins = Sketchup.find_support_file("Plugins")
      	tb = UI;;Toolbar.new("Observer Test")
      	cmd = UI;;Command.new("TestCircle") { Matt_Test.t1( "selectCircleTool;" ) } # Here, the icon action is "Circle".
      	cmd.small_icon = cmd.large_icon = File.join(plugins,"f2f_cursor.gif") # Put another icon name if you want to try ;)
      	cmd.tooltip = cmd.status_bar_text = "Test -> T1 ; Circle & ObserverTest"
      	cmd.set_validation_proc { Matt_Test.obs 21096 } # 21096 = Circle.
      	tb.add_item cmd
      end
      file_loaded("observerTest.rb")
      

      Don't hesitate to tell me if you need help for all your icons.

      EDIT1 : Code updated. No global variables in the code πŸ˜‰
      you have to use this script like a function. Please see below how to use it.


      Just the code.

      Frenglish at its best !
      My scripts

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      • M Offline
        Matt666
        last edited by

        Hi cadFather !
        I've updated the script in the attachment post.

        Don't modify this file, please! And don't add anything after. Just place the icon_observer script in the plugins folder.

        Create a new file to put your icons code. To call the icon_observer, you have to put this line at the beginning of your icon script :

        require 'icon_observer.rb'
        

        Now use codes below to use this script :
        Icon_Observer.go ( Name of the action )

        cmd = UI;;Command.new("Circle") { Icon_Observer.go( "selectCircleTool;" ) } # Here, the icon action is "Circle". 
        

        Icon_Observer.obs ( ID of the tool )

        cmd.set_validation_proc { Icon_Observer.obs 21096 } # 21096 = ID of the Circle Tool.
        

        Enjoy ! πŸ˜„

        Frenglish at its best !
        My scripts

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        • CadFatherC Offline
          CadFather
          last edited by

          Thanks Matt!!!!!!!!!!!!!!

          will report back.. πŸ˜„

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          • CadFatherC Offline
            CadFather
            last edited by

            Matt, is it possible to use the id in the first part? -
            for example:
            cmd = UI::Command.new("Circle") { Icon_Observer.go( 21096 ) }
            when i tried it didn't work..

            SUPER EDIT: sorry Matt..it DOES work!! 😲 πŸ˜„ πŸ‘

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            • CadFatherC Offline
              CadFather
              last edited by

              Hi Matt

              i'm getting a console error of "retrieve_ToolID" in version 7 -

              Error; #<NameError; (eval);145; undefined local variable or method `retrieve_ToolID' for main;Object>
              (eval);145
              

              is it fixable? (if/when you have a bit of time) πŸ˜‰

              basically i'm trying to find the id for the new DC icons

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              • M Offline
                Matt666
                last edited by

                Hi CadFather !
                Perhaps the case of the text... I don't have Su 7, so can you try this :

                retrieve_ToolId
                

                Your 'D' is 'd' in the code...
                πŸ˜‰

                Frenglish at its best !
                My scripts

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                • CadFatherC Offline
                  CadFather
                  last edited by

                  😲, πŸ˜’, πŸ‘, 😳, πŸ’­

                  THANKS! πŸ˜„

                  only one tool shows the id - the others are ruby calls in .rbs files i cannot access.. 😞

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                  • G Offline
                    googlo
                    last edited by

                    πŸ˜„ πŸ˜„ πŸ˜„
                    THX!

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                    • G Offline
                      Gultekinmg
                      last edited by

                      inject that into your code..at "icon_observer.rb"

                      # Code for the validation of the icon. 
                      def self.obs(id) # ID = Id of your Icon action
                      

                      >> p "This is SU Bug.."

                      and watch them scroll all the way eternity....

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @gultekinmg said:

                        inject that into your code..at "icon_observer.rb"

                        Code for the validation of the icon.

                        def self.obs(id) # ID = Id of your Icon action
                        >> p "This is SU Bug.."

                        and watch them scroll all the way eternity....

                        NO do NOT do this !

                        1. ONLY determine if the return value of the validation proc is MF_CHECKED, MF_GRAYED or MF_ENABLED.

                        2. Keep conditional evaluations (and any other,) at the bare minimum.

                        ALL visible toolbar validation procs are called by the Sketchup application's main loop, each time the user interface needs to be redrawn (including each time the mouse is moved !!) Menu validation procs are called when a specific menu needs to be displayed.

                        I'm not here much anymore.

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