Rendering
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@rsdevour said:
I've tried to look up rendering program tutorials but no luck.
Forums associated with rendering apps usually have a tutorial section. Start out with an easy app (Podium, for instance). And remember: try before you buy.
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Having re-read your post stinkies right one of the best ways is to use the different rendering software forums, and search out the TUTS. Don't be afraid to join them and ask, as you will be quickly directed to them. Most if not all, if not free, have trial periods, and as stinkie says do make sure to try before you buy.
To read more about rendering try this link http://en.wikipedia.org/wiki/Rendering_(computer_graphics) as Bubbaloves seems broken
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Kool,
Thanks a bunch guys really helpful information!! I'll be sure to do that.
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No need to buy. Just download Kerkythea. Free and the easiest to use I have found.
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hmm ill have to check that one out. thanks sojourner
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You can d/l podium trial version which works fine, but your output images will only be 500x500 pixels for the trial. http://www.suplugins.com/index.php?p=page&page_id=Download.
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I have actually been looking into rendering for the first time and checked out podium and kerkythia. I have come to find out that I'm not going to be able to make a sketchup model and click render to make it look alot better right? lol Are you supposed to only use textures that are renderable? for instance..the generic bamboo(wood) material that comes with sketchup cannot be rendered?
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You can render any materials, but to make them look realistic you need to assign the correct properties to it. If you dont add shininess bump maps etc. your material will just look like a flat image that has been applied to the surface.
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This model was constructed using sketch up, and then imported into 3ds and rendered. it took some time but half the fun is figuring it out if you could just push render and turn out a jewel everyone would and it wouldn't be special.
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Nice render. On the other hand, I do not care if my render is "something special", I need it to communicate and require predictable tools. Su is pretty good at what it does, and a quick, simple render (lights, a little bump and shine) is a plus most of the time. If however I have to spend a lot of time, fine tuning a rendering, I would miss a lot of deadlines. My decision of renderer is made accordingly.
Now I am sure the priorities are different if you are a professional renderer, like Solo.
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