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    [Plugin] Remove group materials, leave geometry material

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    • P Offline
      Pout
      last edited by

      is there an opposite of this plugin?
      one that just keeps the group/component materials but deletes the geometry materials inside it?

      regards

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      • thomthomT Offline
        thomthom
        last edited by

        @pout said:

        is there an opposite of this plugin?
        one that just keeps the group/component materials but deletes the geometry materials inside it?

        regards

        It does now: http://forums.sketchucation.com/viewtopic.php?f=180&t=17587

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • EarthMoverE Offline
          EarthMover
          last edited by

          Anyone notice a REAL dramatic difference in parsing after running this script? Whenever I have a really long parse, I'll run this script, but it never really seems to speed things up. Is it just me?

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • thomthomT Offline
            thomthom
            last edited by

            @earthmover said:

            Anyone notice a REAL dramatic difference in parsing after running this script? Whenever I have a really long parse, I'll run this script, but it never really seems to speed things up. Is it just me?

            Yes, there's a VERY big increase in parsing time.
            At the end of the script it tells you how much was replaced - what does it tell you? It could be that you are running into other issues. Lots and lots of groups and component definitions eats time as well, more if they are deeply nested.
            But groups/component materials eats the most of the time.

            The reason it's so slow is that when VfSU runs into group/component materials it has to internally create a new copy of that object and in order to get the proper UV mapping it has to apply all the group/component material to the faces contained inside - then afterwards restore it. And that takes an insane amount of time.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              FYI: I have an imported Revit model that has 777 component definitions and ~2500 component instances. Totalling of about 70-80000 faces. This model takes 1-2 minutes to parse before it opens the render window and begin rendering.
              And this model has no material at all - just plain default. If I had group/component materials applied the computer would tie a bucket of brick around itself and jump of the bridge...

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • EarthMoverE Offline
                EarthMover
                last edited by

                Must be other issues. It's really frustrating that there is no parsing progress bar. Or, the ability to have it only have to parse once. Seems like since it is just storing UV data, that as long as you don't move the camera, you should be able to reuse the same data. Nothing is more frustrating than having to wait for every test render.

                On another note, I tried to open SS's Snowberry model (which took about 5 minutes to open) and render with VfSU (with no materials)......after 30 minutes of parsing, i just gave up.

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @earthmover said:

                  Must be other issues. It's really frustrating that there is no parsing progress bar. Or, the ability to have it only have to parse once. Seems like since it is just storing UV data, that as long as you don't move the camera, you should be able to reuse the same data. Nothing is more frustrating than having to wait for every test render.

                  But you need to parse the whole lot again anyway to check if anything has changed.

                  The next version should see some improvements though.

                  @earthmover said:

                  On another note, I tried to open SS's Snowberry model (which took about 5 minutes to open) and render with VfSU (with no materials)......after 30 minutes of parsing, i just gave up.

                  That model is up in the millions in face count isn't it?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • M Offline
                    Matt666
                    last edited by

                    Hi all.
                    Sorry for the delay, I will see what I can do.

                    Frenglish at its best !
                    My scripts

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                    • M Offline
                      m48
                      last edited by

                      holy shit, it really works!!! 😮 you s-a-v-e my a-s-s.
                      I need to give something in return men, i owe you one,you are my new hero.

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                      • C Offline
                        chango70
                        last edited by

                        Do you still need to do this with the new Vray? (v1.488) I seem to encouter problems when with Vray 1.488 after running this script (not 100% this was the culprit)

                        Cheers

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @chango70 said:

                          Do you still need to do this with the new Vray? (v1.488)

                          No - Only with 1.05.30 and older. The new one might actually be faster if you use group/component materials.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • D Offline
                            dragonbizcut
                            last edited by

                            I can not run the remove CG materials plugin, is the link broken or corrupted?

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @dragonbizcut said:

                              I can not run the remove CG materials plugin, is the link broken or corrupted?

                              You have problem downloading or using the plugin?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • C Offline
                                chango70
                                last edited by

                                @thomthom said:

                                @chango70 said:

                                Do you still need to do this with the new Vray? (v1.488)

                                No - Only with 1.05.30 and older. The new one might actually be faster if you use group/component materials.

                                Hey cheers, thats why...

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                                • A Offline
                                  AliMG
                                  last edited by

                                  Thank-you Matt, Your plugin has saved me!

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                                  • L Offline
                                    lukdoberder
                                    last edited by

                                    nice plugin!definitely speed things up!thanks matt!

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                                    • dereiD Offline
                                      derei
                                      last edited by

                                      [FEATURE REQUEST]

                                      It's a useful plugin, until I found it, I had to remove all materials from selection using This Plugin, then reassign materials only to geometry inside group/component -often I have different materials on faces.

                                      I would like some features to this plugin: Now, with so many plugins, the Plugins Menu gets really crowded, so submenus are welcomed. So, I was thinking if you could add a feature to this plugin to remove all materials, something like this:

                                      REMOVE MATERIALS
                                      >Remove CG Materials
                                      >Remove ALL Materials

                                      In this way, instead of having two entries for those two plugins, I would have one single menu with two child options.

                                      Also, if the inputbox could be disabled, to speed-up the usage. I never replaced CG material using the inputbox, so for me is just a unnecessary mouse click 😄 Actually, I'm curious if anyone uses that feature.

                                      Thank you.

                                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                      • ToboboT Offline
                                        Tobobo
                                        last edited by

                                        The link to the rapid share download doesn't work, can some post the script?

                                        Toby

                                        Philippians 4:13

                                        I can do everything through him who gives me strength.

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          It's attached straight to the post here:
                                          http://forums.sketchucation.com/viewtopic.php?p=102323#p102323

                                          Gai...

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                                          • ToboboT Offline
                                            Tobobo
                                            last edited by

                                            Thanks Gai

                                            Toby

                                            Philippians 4:13

                                            I can do everything through him who gives me strength.

                                            1 Reply Last reply Reply Quote 0
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