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โš ๏ธ Libfredo 15.4b | Minor release with bugfixes and improvements Update

[Plugin] Remove group materials, leave geometry material

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  • J Offline
    Jackson
    last edited by 26 Apr 2009, 08:20

    Not a stupid question at all, but believe me- once you start using ruby scripts with SU, you won't be able to stop as they can increase SU's functionality many many times over.

    Just save the .rb file to the "Plugins" folder in your Google SketchUp program files. The next time you open SU it will be accessible under the "Plugins" menu under the name "Remove C-G Materials".

    Jackson

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    • F Offline
      free agent
      last edited by 2 Jun 2009, 17:56

      hi on the front page Mat666 says the new version has all the suggested improvements any way someone could post a features list, to save people (me) having to read through all 5 pages and descern what exactly was implemented ๐Ÿ˜„...

      lazy freeloaders...

      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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      • M Offline
        Matt666
        last edited by 2 Jun 2009, 20:52

        Sorry, I have no time to work on this plugin... ๐Ÿ˜ณ ๐Ÿ˜ž
        And components & groups easily generates lots of bugsplats... It's very hard to work with...
        Give me some time, I will certainly have a moment to improve it...

        Frenglish at its best !
        My scripts

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        • P Offline
          Pout
          last edited by 8 Jul 2009, 13:19

          is there an opposite of this plugin?
          one that just keeps the group/component materials but deletes the geometry materials inside it?

          regards

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          • T Offline
            thomthom
            last edited by 8 Jul 2009, 13:57

            @pout said:

            is there an opposite of this plugin?
            one that just keeps the group/component materials but deletes the geometry materials inside it?

            regards

            It does now: http://forums.sketchucation.com/viewtopic.php?f=180&t=17587

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • E Offline
              EarthMover
              last edited by 8 Jul 2009, 13:59

              Anyone notice a REAL dramatic difference in parsing after running this script? Whenever I have a really long parse, I'll run this script, but it never really seems to speed things up. Is it just me?

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • T Offline
                thomthom
                last edited by 8 Jul 2009, 14:03

                @earthmover said:

                Anyone notice a REAL dramatic difference in parsing after running this script? Whenever I have a really long parse, I'll run this script, but it never really seems to speed things up. Is it just me?

                Yes, there's a VERY big increase in parsing time.
                At the end of the script it tells you how much was replaced - what does it tell you? It could be that you are running into other issues. Lots and lots of groups and component definitions eats time as well, more if they are deeply nested.
                But groups/component materials eats the most of the time.

                The reason it's so slow is that when VfSU runs into group/component materials it has to internally create a new copy of that object and in order to get the proper UV mapping it has to apply all the group/component material to the faces contained inside - then afterwards restore it. And that takes an insane amount of time.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  thomthom
                  last edited by 8 Jul 2009, 14:07

                  FYI: I have an imported Revit model that has 777 component definitions and ~2500 component instances. Totalling of about 70-80000 faces. This model takes 1-2 minutes to parse before it opens the render window and begin rendering.
                  And this model has no material at all - just plain default. If I had group/component materials applied the computer would tie a bucket of brick around itself and jump of the bridge...

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • E Offline
                    EarthMover
                    last edited by 8 Jul 2009, 16:21

                    Must be other issues. It's really frustrating that there is no parsing progress bar. Or, the ability to have it only have to parse once. Seems like since it is just storing UV data, that as long as you don't move the camera, you should be able to reuse the same data. Nothing is more frustrating than having to wait for every test render.

                    On another note, I tried to open SS's Snowberry model (which took about 5 minutes to open) and render with VfSU (with no materials)......after 30 minutes of parsing, i just gave up.

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • T Offline
                      thomthom
                      last edited by 8 Jul 2009, 17:10

                      @earthmover said:

                      Must be other issues. It's really frustrating that there is no parsing progress bar. Or, the ability to have it only have to parse once. Seems like since it is just storing UV data, that as long as you don't move the camera, you should be able to reuse the same data. Nothing is more frustrating than having to wait for every test render.

                      But you need to parse the whole lot again anyway to check if anything has changed.

                      The next version should see some improvements though.

                      @earthmover said:

                      On another note, I tried to open SS's Snowberry model (which took about 5 minutes to open) and render with VfSU (with no materials)......after 30 minutes of parsing, i just gave up.

                      That model is up in the millions in face count isn't it?

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • M Offline
                        Matt666
                        last edited by 10 Jul 2009, 13:33

                        Hi all.
                        Sorry for the delay, I will see what I can do.

                        Frenglish at its best !
                        My scripts

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                        • M Offline
                          m48
                          last edited by 22 Oct 2009, 05:15

                          holy shit, it really works!!! ๐Ÿ˜ฎ you s-a-v-e my a-s-s.
                          I need to give something in return men, i owe you one,you are my new hero.

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                          • C Offline
                            chango70
                            last edited by 27 Jun 2010, 22:41

                            Do you still need to do this with the new Vray? (v1.488) I seem to encouter problems when with Vray 1.488 after running this script (not 100% this was the culprit)

                            Cheers

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                            • T Offline
                              thomthom
                              last edited by 28 Jun 2010, 06:17

                              @chango70 said:

                              Do you still need to do this with the new Vray? (v1.488)

                              No - Only with 1.05.30 and older. The new one might actually be faster if you use group/component materials.

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • D Offline
                                dragonbizcut
                                last edited by 3 Jul 2010, 06:05

                                I can not run the remove CG materials plugin, is the link broken or corrupted?

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                                • T Offline
                                  thomthom
                                  last edited by 3 Jul 2010, 08:21

                                  @dragonbizcut said:

                                  I can not run the remove CG materials plugin, is the link broken or corrupted?

                                  You have problem downloading or using the plugin?

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • C Offline
                                    chango70
                                    last edited by 5 Jul 2010, 02:53

                                    @thomthom said:

                                    @chango70 said:

                                    Do you still need to do this with the new Vray? (v1.488)

                                    No - Only with 1.05.30 and older. The new one might actually be faster if you use group/component materials.

                                    Hey cheers, thats why...

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                                    • A Offline
                                      AliMG
                                      last edited by 5 Dec 2010, 17:29

                                      Thank-you Matt, Your plugin has saved me!

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                                      • L Offline
                                        lukdoberder
                                        last edited by 24 Jan 2011, 18:14

                                        nice plugin!definitely speed things up!thanks matt!

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                                        • dereiD Offline
                                          derei
                                          last edited by 10 Mar 2011, 00:41

                                          [FEATURE REQUEST]

                                          It's a useful plugin, until I found it, I had to remove all materials from selection using This Plugin, then reassign materials only to geometry inside group/component -often I have different materials on faces.

                                          I would like some features to this plugin: Now, with so many plugins, the Plugins Menu gets really crowded, so submenus are welcomed. So, I was thinking if you could add a feature to this plugin to remove all materials, something like this:

                                          REMOVE MATERIALS
                                          >Remove CG Materials
                                          >Remove ALL Materials

                                          In this way, instead of having two entries for those two plugins, I would have one single menu with two child options.

                                          Also, if the inputbox could be disabled, to speed-up the usage. I never replaced CG material using the inputbox, so for me is just a unnecessary mouse click ๐Ÿ˜„ Actually, I'm curious if anyone uses that feature.

                                          Thank you.

                                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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