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[Plugin] Remove group materials, leave geometry material

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  • T Offline
    teofas
    last edited by 24 Apr 2009, 23:33

    thx for your quick answer sepo, i apreciated bro!

    http://www.spazioarquitectura.com

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    • J Offline
      Jackson
      last edited by 26 Apr 2009, 08:20

      Not a stupid question at all, but believe me- once you start using ruby scripts with SU, you won't be able to stop as they can increase SU's functionality many many times over.

      Just save the .rb file to the "Plugins" folder in your Google SketchUp program files. The next time you open SU it will be accessible under the "Plugins" menu under the name "Remove C-G Materials".

      Jackson

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      • F Offline
        free agent
        last edited by 2 Jun 2009, 17:56

        hi on the front page Mat666 says the new version has all the suggested improvements any way someone could post a features list, to save people (me) having to read through all 5 pages and descern what exactly was implemented ๐Ÿ˜„...

        lazy freeloaders...

        http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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        • M Offline
          Matt666
          last edited by 2 Jun 2009, 20:52

          Sorry, I have no time to work on this plugin... ๐Ÿ˜ณ ๐Ÿ˜ž
          And components & groups easily generates lots of bugsplats... It's very hard to work with...
          Give me some time, I will certainly have a moment to improve it...

          Frenglish at its best !
          My scripts

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          • P Offline
            Pout
            last edited by 8 Jul 2009, 13:19

            is there an opposite of this plugin?
            one that just keeps the group/component materials but deletes the geometry materials inside it?

            regards

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            • T Offline
              thomthom
              last edited by 8 Jul 2009, 13:57

              @pout said:

              is there an opposite of this plugin?
              one that just keeps the group/component materials but deletes the geometry materials inside it?

              regards

              It does now: http://forums.sketchucation.com/viewtopic.php?f=180&t=17587

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • E Offline
                EarthMover
                last edited by 8 Jul 2009, 13:59

                Anyone notice a REAL dramatic difference in parsing after running this script? Whenever I have a really long parse, I'll run this script, but it never really seems to speed things up. Is it just me?

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • T Offline
                  thomthom
                  last edited by 8 Jul 2009, 14:03

                  @earthmover said:

                  Anyone notice a REAL dramatic difference in parsing after running this script? Whenever I have a really long parse, I'll run this script, but it never really seems to speed things up. Is it just me?

                  Yes, there's a VERY big increase in parsing time.
                  At the end of the script it tells you how much was replaced - what does it tell you? It could be that you are running into other issues. Lots and lots of groups and component definitions eats time as well, more if they are deeply nested.
                  But groups/component materials eats the most of the time.

                  The reason it's so slow is that when VfSU runs into group/component materials it has to internally create a new copy of that object and in order to get the proper UV mapping it has to apply all the group/component material to the faces contained inside - then afterwards restore it. And that takes an insane amount of time.

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    thomthom
                    last edited by 8 Jul 2009, 14:07

                    FYI: I have an imported Revit model that has 777 component definitions and ~2500 component instances. Totalling of about 70-80000 faces. This model takes 1-2 minutes to parse before it opens the render window and begin rendering.
                    And this model has no material at all - just plain default. If I had group/component materials applied the computer would tie a bucket of brick around itself and jump of the bridge...

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • E Offline
                      EarthMover
                      last edited by 8 Jul 2009, 16:21

                      Must be other issues. It's really frustrating that there is no parsing progress bar. Or, the ability to have it only have to parse once. Seems like since it is just storing UV data, that as long as you don't move the camera, you should be able to reuse the same data. Nothing is more frustrating than having to wait for every test render.

                      On another note, I tried to open SS's Snowberry model (which took about 5 minutes to open) and render with VfSU (with no materials)......after 30 minutes of parsing, i just gave up.

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • T Offline
                        thomthom
                        last edited by 8 Jul 2009, 17:10

                        @earthmover said:

                        Must be other issues. It's really frustrating that there is no parsing progress bar. Or, the ability to have it only have to parse once. Seems like since it is just storing UV data, that as long as you don't move the camera, you should be able to reuse the same data. Nothing is more frustrating than having to wait for every test render.

                        But you need to parse the whole lot again anyway to check if anything has changed.

                        The next version should see some improvements though.

                        @earthmover said:

                        On another note, I tried to open SS's Snowberry model (which took about 5 minutes to open) and render with VfSU (with no materials)......after 30 minutes of parsing, i just gave up.

                        That model is up in the millions in face count isn't it?

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • M Offline
                          Matt666
                          last edited by 10 Jul 2009, 13:33

                          Hi all.
                          Sorry for the delay, I will see what I can do.

                          Frenglish at its best !
                          My scripts

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                          • M Offline
                            m48
                            last edited by 22 Oct 2009, 05:15

                            holy shit, it really works!!! ๐Ÿ˜ฎ you s-a-v-e my a-s-s.
                            I need to give something in return men, i owe you one,you are my new hero.

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                            • C Offline
                              chango70
                              last edited by 27 Jun 2010, 22:41

                              Do you still need to do this with the new Vray? (v1.488) I seem to encouter problems when with Vray 1.488 after running this script (not 100% this was the culprit)

                              Cheers

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                              • T Offline
                                thomthom
                                last edited by 28 Jun 2010, 06:17

                                @chango70 said:

                                Do you still need to do this with the new Vray? (v1.488)

                                No - Only with 1.05.30 and older. The new one might actually be faster if you use group/component materials.

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • D Offline
                                  dragonbizcut
                                  last edited by 3 Jul 2010, 06:05

                                  I can not run the remove CG materials plugin, is the link broken or corrupted?

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                                  • T Offline
                                    thomthom
                                    last edited by 3 Jul 2010, 08:21

                                    @dragonbizcut said:

                                    I can not run the remove CG materials plugin, is the link broken or corrupted?

                                    You have problem downloading or using the plugin?

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • C Offline
                                      chango70
                                      last edited by 5 Jul 2010, 02:53

                                      @thomthom said:

                                      @chango70 said:

                                      Do you still need to do this with the new Vray? (v1.488)

                                      No - Only with 1.05.30 and older. The new one might actually be faster if you use group/component materials.

                                      Hey cheers, thats why...

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                                      • A Offline
                                        AliMG
                                        last edited by 5 Dec 2010, 17:29

                                        Thank-you Matt, Your plugin has saved me!

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                                        • L Offline
                                          lukdoberder
                                          last edited by 24 Jan 2011, 18:14

                                          nice plugin!definitely speed things up!thanks matt!

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