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    WxWindows for SketchUp Dialogs

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    • thomthomT Offline
      thomthom
      last edited by

      @dan rathbun said:

      The Model.title method returns the basename (ie filename,) minus the file extension.

      Uh? is that something SU implements? don't see it in the manual...

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @thomthom said:

        @dan rathbun said:

        The Model.title method returns the basename (ie filename,) minus the file extension.

        Uh? is that something SU implements? don't see it in the manual...

        Woops.. sorry omitted the link. Here is is:
        http://code.google.com/apis/sketchup/docs/ourdoc/model.html#title

        I'm not here much anymore.

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        • thomthomT Offline
          thomthom
          last edited by

          I'm going crosseyed. didn't see that. think I looked at Sketchup class when I looked... 😳

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            tomasz
            last edited by

            @dan rathbun said:

            The Model.title method returns the basename (ie filename,) minus the file extension.

            Thanks. I wasn't aware of the method.

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @unknownuser said:

              Why Sketchup.active_model.name returns always an empty string.

              ANSWER: It doesn't ALWAYS return an empty String, it always returns the value of the name attribute (which is class String.)

              But IF you never set the value of the name attribute, then of course it will 'seem' to always be an empty value, because it is.

              The value can be set easily using the Model.name= method.

              Example Code:

              
              n = Sketchup.active_model.name
              n.inspect
              #>> ""
              Sketchup.active_model.name="A newly set name for my model."
              n.inspect
              #>> "A newly set name for my model."
              
              

              IF you are writing plugins for other users, you should not expect the name attribute to always be empty, and should (in your code,) allow for those times when the model has been assigned a name value (by the user or another plugin.)

              ALSO, in the Outliner Window, the model will be listed by .title value, NOT by the .name attribute.

              P.S.: I can't find a edit control, anywhere in the UI that allows setting the .name (or the .tags) attribute. They SHOULD be on the 'File' page of the Model Info ToolDialog, but are not. (This forces us to use the Console to set the name or write a lil' script to make an inputbox.)

              Edited: meant to say ' .tags' attribute instead of '.note'; a note is just a Text class object, and not a attribute of the Model.

              I'm not here much anymore.

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              • M Offline
                Malkomitch
                last edited by

                @unknownuser said:

                Have you used the WxFormBuilder? It would be nice to have a straight output compatible with WxSU! There is a beta which works with Python.

                Tomasz

                or you can export your design to a xrc file (xml style) and load it with xml methods from the Wx module.

                xml = Wx::XmlResource.get
                xml.load(your_file.xrc)

                (google for "xrcise", this utility write for you the code needed to load your xrc)

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                • M Offline
                  Malkomitch
                  last edited by

                  @unknownuser said:

                  I would appreciate any help with solving this strange bugsplat which appears instead of a simple ruby error message in the console.
                  It happens after triggering an 'evt_button'.

                  It looks like WxSU doesn't handle errors communication between WxRuby and Sketchup.

                  The best way to get rid of bugsplats is to handle exceptions by yourself, at the end of each method that uses WxSU:
                  That way, you display the call stack, letting you know where the bug is.

                  
                  rescue => detail
                     puts detail.message
                     puts detail.backtrace.join("\n")
                  
                  
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                  • T Offline
                    tomasz
                    last edited by

                    @malkomitch said:

                    The best way to get rid of bugsplats is to handle exceptions by yourself, at the end of each method that uses WxSU:
                    That way, you display the call stack, letting you know where the bug is.

                    Thanks a lot for your help.
                    I get a bugsplat when closing SU, but it is definitely better this way.
                    I though that begin ... rescue ... end is required, but I am glad to hear that rescue alone is sufficient.

                    Writing about xml loading I must say that I prefer to write my own Ruby code based on 'initial' FormBuilder layout, as it helps me better understand WxRuby. Thanks for hint anyway!

                    Tomasz

                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @unknownuser said:

                      I thought that begin ... rescue ... end is required, but I am glad to hear that rescue alone is sufficient.

                      That is because in module definitions, the module statement is a block statement so the word module works the same as begin (after all, the module does need an end.)

                      
                      module My_Module
                        # method defs
                        # code goes here
                      rescue
                        # error handling code
                      else
                        # only do code if no exceptions
                      ensure
                        # always do this code on exit
                      end # the end of the method def
                      
                      

                      The same is true for method definitions, where the def keyword 'begins' the block.

                      
                      def my_method
                        # code goes here
                      rescue
                        # error handling code
                      else
                        # only do code if no exceptions
                      ensure
                        # always do this code
                      end # the end of the module
                      
                      

                      I'm not here much anymore.

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                      • T Offline
                        tomasz
                        last edited by

                        @dan rathbun said:

                        That is because in module definitions, the module statement is a block statement so the word module works the same as begin (after all, the module does need an end.)

                        Thanks for the explanation.

                        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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