[Plugin] Smoothstep Animation
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very good!
thank you , Whaat. -
Whaat,
Thanks mate, that works great, I may now try GSU animation again, as I stopped using it for the exact reason you felt the need to create this great plugin.
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Thanks a lot, Whaat. I've just made simple test, pretty well smooth transitions.
MALAISE -
thank you so much!!
this has been much needed in SU.
Many,Many Thanks
Matt
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What is the file format of images exported?
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Either Jpeg or PNG..
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Whaat,
Thank you so very much,
Ben
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How do you set all scene delays to 0.0 seconds?
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jcdb,
Go to Model Info, under window, and then Animation, scene delay.
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Thanks for a great script.
Would it be possible to add an attribute to all the existing scenes in the model that they are "keyframes" and then add scenes for every frame in the animation with an attibute that they are "inbetweens" and add scene transition times according to your smoothstep script.
The script should then be able to delete all the "inbetweens" if you want to change the animation but leave the "keyframes" intact.
I believe this would make it work with external renderers.
What do you think, is it doable? -
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@pixero said:
Thanks for a great script.
Would it be possible to add an attribute to all the existing scenes in the model that they are "keyframes" and then add scenes for every frame in the animation with an attibute that they are "inbetweens" and add scene transition times according to your smoothstep script.
The script should then be able to delete all the "inbetweens" if you want to change the animation but leave the "keyframes" intact.
I believe this would make it work with external renderers.
What do you think, is it doable?That's a cool idea and definitely doable! I'll do some experimenting.
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Thanks again, Whaat!
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@whaat said:
@pixero said:
Thanks for a great script.
Would it be possible to add an attribute to all the existing scenes in the model that they are "keyframes" and then add scenes for every frame in the animation with an attibute that they are "inbetweens" and add scene transition times according to your smoothstep script.
The script should then be able to delete all the "inbetweens" if you want to change the animation but leave the "keyframes" intact.
I believe this would make it work with external renderers.
What do you think, is it doable?That's a cool idea and definitely doable! I'll do some experimenting.
Unfortunately, there's currently no way to delete pages/scenes in ruby...
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Here's what Todd said at the Google Group:
@unknownuser said:
Sketchup.active_model.entities.erase_entities(page) should work, but
it hangs SketchUp. It's a known and reported bug.To get around this bug, do this:
First, make the page you want to delete the active page. Then, issue
this from Ruby:Sketchup.send_action "pageDelete:"
That means it can be done even if its a work around.
If not we could save the model prior to using the script and then saving it after, under another name or with a "_anim" after.
Not the best way but it would still mean we could render a smooth animation. -
Thanks from me to Whaat, very much needed script !
greetings erikB -
Thank you Whaat!
I hope you get the 'to scene tabs' method working, so we can use external render software on the animation.Great job!
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@pixero said:
Sketchup.send_action "pageDelete:"
A confirmation message box opens every attempt to delete a scene...
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Well...lets hope Whaat finds a trick to fool SU to delete the scenes without SU knowing what happened...
Is
entities.clear!
not working either?
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Hi Whaat,
Would it be a sh*tload of work for you to have this plugin make default scene tabs after smoothing the animation ? (needed for render engines)
The current method (cameralines.rb,F-Spline bezier,Flightpath (or SU-animate) is kind of tedious.
Your smoothstep animation ruby would be an easier 'out of the box solution' when it can create a scene tab animation.If it is a lot of work...maybe commercial?
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