Layout, CPU hog
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does anyone else find that layout is incredibly CPU hungry and Memory Hungry? i find that it eats up to 90 - 100% of my cpu sometimes and regulary is about 200-300 mb in taskamanger, im not so bothered about ram as i have 1.25gb of it. im just extremly curious why it is this intensive? i also find that it is very slow sometimes
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LO creates high quality (and big size) png images from your model on its pages. This needs a lot of memory to keep in mind sometimes.
Also note that this is still a Beta release and I'm sure that performance is one of the issues Google is trying to improve.
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Hi,
thanks for the reply, i was just curious thanks for shedding light on the memory issue! any ideas about cpu? that's something i defiantly think Google need to improve on, but apart from that i think it truely is a great piece of software! -
In File->Document Setup->Paper, keep rendering resolution low while editing, then increase it for final printing. It'll tax any machine to take an Arch D or E paper with large models. You can also get the CPU going when you're in edit mode on text fields or models - what's really happening is that you're firing up a SketchUp Viewer, and when you exit the model you're asking for a 2D export of that model. That's a bit of work. You can also purge unused things from time to time - File->Document Setup->References and hit the "Purge" button.
We are working on better performance. Thanks for the feedback.
Barry
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Thanks for the reply barry, I appreciate the help, it really does help speed up layout now i dont have to write stuff in notepad++ and copy over hehe
Will
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thanks i shall test the new version!
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@rocker9455 said:
does anyone else find that layout is incredibly CPU hungry and Memory Hungry? i find that it eats up to 90 - 100% of my cpu sometimes and regulary is about 200-300 mb in taskamanger, im not so bothered about ram as i have 1.25gb of it. im just extremly curious why it is this intensive? i also find that it is very slow sometimes
LO2 on Win has multi-core support now, so it should feel a little more responsive.
LO1 would always render every time you changed the inserted model (size/rendering props).
LO2 now has a delayed rendering option so its up to you when you want to render.
LO2 uses a lot less memory now and handles large paper sizes. -
I think the Googies have fixed the memory leak issue now so it should be better!
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Yeh, Its so much better now, much faster!
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