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    • AdamBA Offline
      AdamB
      last edited by

      Casting around for some models to render in LightUp I found this thread...

      Here's the results using HDR image-based lighting :

      Lighting time 5m30s
      Lighting time 5m30s
      Lighting time 5m30s

      Developer of LightUp Click for website

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        LightUp, means that you can orbit the model in real time? Guess ray-trace is not always the way to go. Is the distressed material via bump map?

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        • M Offline
          MrWip
          last edited by

          Hey Crazy Eyes, you DroidDeka model is really good, keep on !
          I also had a try, with Artlantis and a bit of photoshop...

          Skp + Atl + Photoshop

          ps : actually the arms of the droid are the canons. The two elements on the head are sensors or something like that... I think Star Wars fanatics will mind if we don't render properly their universe!

          http://www.wip-archi.com

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          • C Offline
            Crazy Eyes
            last edited by

            @mrwip said:

            ps : actually the arms of the droid are the canons. The two elements on the head are sensors or something like that... I think Star Wars fanatics will mind if we don't render properly their universe!

            Yea, thanks, I was aware of that, but I wanted to try to make a narrow beam effect from the eyes. I didn't intend them to be weapons.

            Some people are lovers, some are fighters, if you love to fight, fight for love!

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            • AdamBA Offline
              AdamB
              last edited by

              @honoluludesktop said:

              LightUp, means that you can orbit the model in real time? Guess ray-trace is not always the way to go. Is the distressed material via bump map?

              Yep, no problem moving around in realtime. LightUp will automatically generate a bumpmap from your texture which you can scale up and down (or replace it completely by choosing a normalmap / heightmap).

              As to raytracing, well its "horses for courses" as the saying goes. Raytracing is great for models with lots of high frequency details - but mostly that is not what our models consist of, so approaches like LightUp make a lot of sense. Fundamentally, the best suggestion is to try both approaches on your own models and see which you like.

              Adam

              Developer of LightUp Click for website

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              • R Offline
                Roger
                last edited by

                I want one to keep solicitors away from the house.

                http://www.azcreative.com

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                • P Offline
                  Prisoner
                  last edited by

                  I like the model a lot, good work. As for the renders you all did... I think I will never ever send one of my models to you all for rendering, I fear it will make me run away weeping.
                  Just too much skill here 👊

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    Adam, the reflection of HDRI environment images looks really impressive! LightUp is becoming better and better

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      I agree Adam, I missed this thread a few days ago when you posted it, but that looks really nice!

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • pilouP Offline
                        pilou
                        last edited by

                        Neat robot ☀


                        robot.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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