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    [POLL]: If SU 7 will not have multicore/high poly support

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    • StinkieS 離線
      Stinkie
      最後由 編輯

      Hear, hear.

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      • thomthomT 離線
        thomthom
        最後由 編輯

        SU may not have been intended as a low poly modeller. But the userbase would like it to be in increasing number. (that the impression I get from this forum anyway.) And it's on top of nearly any SU wishlist y ou find on the net. So it would make sense for the SU team to improve on this matter. They said it them sef in their blogs, people are using SU for things they never imagined. The users are evolving, why shouldn't SU?

        Apart from being able to handle higher polycount, I think ruby script optimization would be a great benefit as well. REcently, Javascript has gotten great optimizations in browsers. Seeing something similar in Ruby would be a big plus. (If it is at all possible, I know that interpreted scripts aren't as fast as compiled programmes.)

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • jujuJ 離線
          juju
          最後由 編輯

          SU high poly / 64 bit support has been on a lot of people's list of things they want for a while now. It'll be sad if it is not implemented.

          Let's put it another way. If SU doesn't get high poly /64 bit support soon, dear Santa Clause will get his ass kicked six-love six-love six-love by quite a few people come Christmas. So, unless Google want to be responsible for a really bad Christmas and no Santa, they better deliver... Think of all the children people, do it for them!

          Save the Earth, it's the only planet with chocolate.

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          • N 離線
            numerobis
            最後由 編輯

            maybe google is waiting for someone who writes a ruby to support 64bit... and multicore of course 😒

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            • K 離線
              kwistenbiebel
              最後由 編輯

              @numerobis said:

              maybe google is waiting for someone who writes a ruby to support 64bit... and multicore of course 😒

              Ruby is something 'on top' of the software as I understand.
              Making a 64 bit version, multicore optimisation and adding Large Adres Awareness, are all things that need to be implemented in the core code itself , i.e C++ or whatever the code language used.

              As a note: A 3td party developer for Sketchup told me a while ago that implementing 'large adress awareness' is just a matter of adding a few code lines. This 'feature' is very useful to avoid crashes of big SU scenes at the export phase towards render engines.

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              • BurkhardB 離線
                Burkhard
                最後由 編輯

                With all the rubys we only need a small code without any functions but our rubys. 🤣

                [http://www.ia-plus.de(http://www.ia-plus.de)]

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                • soloS 離線
                  solo
                  最後由 編輯

                  @unknownuser said:

                  A 3rd party developer for Sketchup told me a while ago that implementing 'large adress awareness' is just a matter of adding a few code lines

                  😕 Really?

                  If that is indeed the case then I insist it be implemented, hold on ... I DEMAND it! (please)

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • N 離線
                    numerobis
                    最後由 編輯

                    @kwistenbiebel said:

                    @numerobis said:

                    maybe google is waiting for someone who writes a ruby to support 64bit... and multicore of course 😒

                    Ruby is something 'on top' of the software as I understand.
                    Making a 64 bit version, multicore optimisation and adding Large Adres Awareness, are all things that need to be implemented in the core code itself , i.e C++ or whatever the code language used.

                    😉

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @solo said:

                      @unknownuser said:

                      A 3rd party developer for Sketchup told me a while ago that implementing 'large adress awareness' is just a matter of adding a few code lines

                      😕 Really?

                      If that is indeed the case then I insist it be implemented, hold on ... I DEMAND it! (please)

                      Some more info from MS: http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        Hey, from that link I posted:

                        @unknownuser said:

                        To set this bit, you must use Microsoft Visual Studio Version 6.0 or later and the Editbin.exe utility, which has the ability to modify the image header (/LARGEADDRESSAWARE) flag. For more information on setting this flag, see the Microsoft Visual Studio documentation.

                        Some manufacturers preconfigure their applications to use application memory tuning, making it unnecessary for you to make this change. For more information, see your application documentation and contact your application vendor to determine whether they support Large Address Awareness or whether you can enable it in their application.

                        Looks like we can set this flag our self. I have Visual Studio Express installed on my home computer, so I maybe I have that utility. It could be that it only comes with the non-free version of VS. I'm unable to check this out until I get home. Anyone else here in the position to check this out?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          Ok, further digging confirms what I thought. Here's a howto that applies to poser. http://www.keindesign.de/stefan/poser/3gb.html

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            64bit XP/Vista would not need the large address aware flag as it can handle much more memory. It's 32bit Windows that makes use of it.

                            I wasn't aware that Vista was different from XP. Can't say anything on that. I'd have to look up that.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • K 離線
                              kwistenbiebel
                              最後由 編輯

                              Interesting Thomas,

                              One would think that if it works for Poser, a similar way could be found for sketchup.
                              But what about Vista (and its 64 bit versions)?.
                              Vista has the 3B switch 'on' by default, but in a global way, not per application...
                              I am not having the impression that SU is large adress aware in Vista neither (=I experience the same crashes as I used to have using XP 32 bit when exporting large SU files to a render engine).

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