[POLL]: If SU 7 will not have multicore/high poly support
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Hi friends,
I am curious what SU users will do if SU7 will not be more adapted to support higher polycounts.
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SU will always be good for low poly stuff, its just a very nice modeller to work in. If it doesnt support higher polycounts in the future i'm certainly going to look at the alternative though. Its just too frustrating not being able to do what you want because you run in to that pesky poly limit.
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absolutely. and if you start leaning another package you may stick to it and never return to dear old SU.
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I chose the third option. But I'm really hoping it won't be necessary to choose another 'core app'. There just isn't a comparable app out there. Sure, there's other easy modelers, but which of those have plugins for Maxwell and Vray?
If Googles actually does implement high poly, multi core etc, etc - well, then I cannot think of any reason why I should ever replace SU as my core modeler. Actually ... I think many will users of other apps will jump ship, and choose SU, as the combination of 'high poly SU', a cheap 'organic modeler' and a decent renderer will serve most, if not all modeling and rendering needs.
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When you say multi-core support what do you mean? Do you mean for exporting video and images? As far as I understand its impossible to make the modeller itself use more than one core and there are no modelers out there that does that.
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Whats is perhaps more important for me is better texturing and the ability to texture triangulated surfaces.
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SU 7 &????
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@chango70 said:
When you say multi-core support what do you mean? Do you mean for exporting video and images? As far as I understand its impossible to make the modeller itself use more than one core and there are no modelers out there that does that.
Second about that. Multicore is for rendering process only AFAIK.
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well, you can place processor intensive actions, like they occur with ruby scripts very often, on a different thread. if the UserInterface is in a seperate thread, it will never freeze and can show you the status of the process running in the background.
or when you export a huge image or animation... you send it off (to a seperate thread) and then you can continue working on the model, while the export runs in the background...
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@plot-paris said:
well, you can place processor intensive actions, like they occur with ruby scripts very often, on a different thread. if the UserInterface is in a seperate thread, it will never freeze and can show you the status of the process running in the background.
or when you export a huge image or animation... you send it off (to a seperate thread) and then you can continue working on the model, while the export runs in the background...
Being able to see the progress of rubys and cancel it would be great. At the moment, the moment I change focus to another window when SU is working with a ruby that uses alot of CPU, like sandbox, the UI flickers and the statusbar doesn't redraw. Not is there a way to cancel it.
There certainly is cases where SU could make use of more cores, even though not for the modelling itself. -
Tom, may i ask why you dont upgrade to 6? i cant see any disadvantage to running 6 Vs. running 5.
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Can't really answer your poll as written, Kwist...because I would continue using SU5 as my core modeler (not SU7, or SU6, which I use less than only occasionally for only a couple of it's "improvements"). I would also give up hoping on Google and intensify my search for a program that can handle high-poly so I can import my AtLast building models into complex site scenes using 3D landscape components.
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Remus, I have 6 up and running...but, since I don't at all like the changes to the UI, I only use it for photomatching (which most projects don't call for) and occasionally to add sketchy edges to an edge-only export for some use in PSP.
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Fair enough, cant really argue against preference.
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Actually,if you put it like that, me neither.
Tom, I take it that you are referring to the 'styles' menu. Some features were moved from the 'model info' and 'preferences' in SU 5 to the new 'styles' palette in SU 6. It took me a while to adapt to that.Besides that, SU6 hasn't really got downsides over SU 5, at least not in my opinion.
It even has the same shadows bug ...Any one still uses SU4 (with correct shadows)? -
Kwist, I do realize after these months with SU6 my ongoing complaints are a little silly (ok, pissy :`) but I was pretty disappointed at that time...and would have been livid if I had paid for it. (So it still pleases me...?)
Needless to say: I won't be buying SU7 if the "upgrades" are similar unless the price is the same.
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If your looking for advantages, theres always those rubies everyone keeps harking on about. Id say whats available in 6 is worth the upgrade from 5, personally.
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i think i will keep using SU even if su 7 will not have multicore or something,it's just a tool.and i think the most important is your idea.Of course,the new vision will be more better to use,expecting!
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Remus, for me...right now: speed down my chosen path/shortcut is of most importance to my workflow.
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Well FormZ has announced Bonsai 3D and Microsoft/Solidworks has 3DVia (the interface stinks).
I really like Sketchup, but I'm not the big user.
After I started my own Architectural company 1½ years ago I found out that our main app. had to be AutoDesk Architecture, as our main work is on the construction site, and it's our customers demand.But I also found that Sketchup is far the fastest/most easy tool for design, better (for us) than 3DS Max we thought was indispensable as I used it in my earlier job.
All the e.g. scripts, renders that Sketchup can work with makes it at great tool, and when you see work like e.g. "Silver Shadow" it makes you realise that modeling problems comes from bad skills and not from Sketchups capabilities.
Anyway I hope that SU7 will have the high poly support, multicore support, organic modeling tools, and other stuff, so Sketchup can keep leeding the "easy modeling" race.
If not, I'm afraid that other app. will run it over and the hardcore usergroup will decrease in the future.
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