Texture projected from Photomatch and Podium
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I projected texture from a photo, "matched" in SU. Podium render does not show the same textures, but tiled versions of the photo and some solid colors (from where I know not). I found a post by SOLO which describes exploding the group and grouping again, then repositioning the texture. but this doesn't do anything. since the photo match texture is fine in SU, it just doesn't render. Also, can't one have the photograph background itself in Podium renders? I projected it on a huge face in the background and it rendered whole but poorly positioned as well.
Is this a no-starter? Should I not use this technique in rendering?
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Try just to "inverse" your facets
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I tried reverse faces, but that just gives me whatever texture was on the reverse side. I've tried to keep the faces the right way.
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With your input, this post could be even better π
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