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    Hypershot Again

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    • stefanqS Offline
      stefanq
      last edited by

      Hi Nomer! Well, it's hard to say, because I really don't know if the render was finished( I guess no, because the processor was 100% charged when I save the shot). First one @ 1 hour, and the second, with DOF applied, @4 hours. But again, I was save the shot when I consider that was good enough. I made these shots on a very low machine(1,7 processor and 768 Ram). You decide.
      Cheers

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      • stefanqS Offline
        stefanq
        last edited by

        Another shot,@1 hour, I just tweak a little materials, I'm not very happy, but that's my issue. I didn't know how to make materials to look perfect.

        http://img228.imageshack.us/img228/5826/80377896ge0.th.jpg

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        • P Offline
          princedragoncok
          last edited by

          Great work Stefanq, the interiors are very difficult to set up, but nevertheless a very decent effort! Keep it up! and btw thank you so much for the hdr link ๐Ÿ˜

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          • stefanqS Offline
            stefanq
            last edited by

            Thanks prince, it's decent but not perfect like the mustang...I'll try this weekend to understand how materials works. I think that's the difference between good and decent, when we talk about Hypershot.
            No problem with the link, glad I could help!
            Regards,
            Stefan

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            • stefanqS Offline
              stefanq
              last edited by

              Another one, with glass material...looks like a candy with wheels ๐Ÿ˜†


              http://img84.imageshack.us/img84/7185/bunkspeedmustang51xs1.th.jpg

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              • G Offline
                geh4evr
                last edited by

                @unknownuser said:

                candy with wheels
                Mmmmm... Wheeled Candy...

                Very nice Renders, I'm still trying to figure out how to do interiors with Hypershot.

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                • AdamBA Offline
                  AdamB
                  last edited by

                  @stefanq said:

                  Another shot,@1 hour, I just tweak a little materials, I'm not very happy, but that's my issue. I didn't know how to make materials to look perfect.

                  http://img228.imageshack.us/img228/5826/80377896ge0.th.jpg

                  Whats up with the reflection? Its completely wrong.

                  Developer of LightUp Click for website

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                  • RayOchoaR Offline
                    RayOchoa
                    last edited by

                    i know this is kinda off topic and all but i use kerkythea and i would like to know if ther is a way to get the shadow effect on the ground. im using that same parking lot image

                    CaR DeSiGnS bY mE
                    http://ray-ochoa.com

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                    • R Offline
                      rcossoli
                      last edited by

                      stefanq very good jobs. ๐Ÿ‘
                      This rendering engine seems excellent, I'm going to start testing the truth because the quality and the times left me surprised

                      THREEDIMENSIONSWEB dot COM

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        Stefan, nice job with the Mustang! You inspired me to give it a try. I finally found it for download and had a go myself. Notice the detail on the tires.


                        http://img216.imageshack.us/img216/3273/bunkspeedmustangtest2wr9.th.jpg

                        http://img216.imageshack.us/images/thpix.gif

                        http://img232.imageshack.us/img232/8973/bunkspeedmustangtest3lk4.th.jpg

                        http://img232.imageshack.us/images/thpix.gif

                        As far as the kitchen goes, I found that you can really get some great bump effects in Hypershot, but you must use Normal maps and not your regular grayscale bump maps. Play with the bump height and you'll get good results. For the kitchen scene, adding specular maps will really make it pop. Good job though.

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • stefanqS Offline
                          stefanq
                          last edited by

                          Thanks for comment, guys! The reflections of the kitchen materials are wrong in deed ๐Ÿ˜ณ . I just used my textures, and apply some reflections( wrong).
                          Adam, glad to see your renders! The amount of details it's outstanding, when you have the right model and materials! I just 'study' now the materials that we have in hypershot, and I think that should give me a good start in understanding how this materials works! I just wish to find much more.

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            @Adam, you're right, those reflections don't match the perspective.
                            Anyone else noticed these artefacts in Hypershot?

                            It looks like a distorted field of view.

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                            • stefanqS Offline
                              stefanq
                              last edited by

                              YOU must agree with me that it's a great tool for product rendering ๐Ÿ‘

                              http://img218.imageshack.us/img218/8661/67944287nq5.th.jpg

                              http://img218.imageshack.us/images/thpix.gif

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                              • N Offline
                                nomeradona
                                last edited by

                                oh la la stefan your rocking with hyper... ๐Ÿ‘

                                visit my blog: http://www.nomeradona.blogspot.com

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                                • stefanqS Offline
                                  stefanq
                                  last edited by

                                  ๐Ÿ˜ณ Ooh ..no no no! I'm not! those are the default hypershot materials!

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                                  • G Offline
                                    geh4evr
                                    last edited by

                                    @stefanq said:

                                    YOU must agree with me that it's a great tool for product rendering ๐Ÿ‘

                                    http://img218.imageshack.us/img218/8661/67944287nq5.th.jpg

                                    http://img218.imageshack.us/images/thpix.gif

                                    Stefan, I was hoping you were going to say that was real, then I saw the strange little shadows at the bottom that indicate it's Hypershot. So I have to say, Great Job with the Dragon!

                                    Where did you find that model(Or did you do it yourself?)?

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                                    • stefanqS Offline
                                      stefanq
                                      last edited by

                                      ๐Ÿ˜„ Hi Jacob! It's a 3ds model! This it's the link, if you want the dragon:
                                      http://www.archibase.net/gdl?category=0&page=25
                                      Cheers!

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                                      • G Offline
                                        geh4evr
                                        last edited by

                                        Thanks very much Stefan! I've never seen that site before, looks quite good.

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                                        • RayOchoaR Offline
                                          RayOchoa
                                          last edited by

                                          Hey thees are Outstanding renders. i was hoping if maybe you could render this one car i modeled in sketchup. If you can you can find it here http://sketchup.google.com/3dwarehouse/details?mid=9568ca63100ecdf3a29669b422172fd7

                                          CaR DeSiGnS bY mE
                                          http://ray-ochoa.com

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                                          • G Offline
                                            geh4evr
                                            last edited by

                                            I might have a shot at that if you don't mind.

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