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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Problem Rendering

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  • H Offline
    honoluludesktop
    last edited by 16 Sept 2008, 20:27

    Hi, I am a sketchup beginner. The following are images of a project I am working on. I can't get pass rendering my floor. Su shows the floor texture but the rendering only shows noise. I have tried all the material adjustment that su permits (including sizing the image), what am I missing. Previously I have been successful, but I must have done something that results in the current rendering.

    I am using pov-ray with the su2pov3 plugin in su6. I like su/su2pov3/pov-ray because, it is the easiest system that produces a rendering representing what I see in su.

    Su floor
    Rendering floor
    Previous good rendering of another floor in opp. direction. I am also unable to redo this rendering.

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    • S Offline
      solo
      last edited by 16 Sept 2008, 20:39

      Try exploding the floor and render again

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • H Offline
        honoluludesktop
        last edited by 16 Sept 2008, 21:26

        Hi Solo, The material is applied to a large face with many edges. When selected (right mouse button), it grays (with dots), but the menu doesn't provide the option to explode (explode is grayed out).

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        • S Offline
          solo
          last edited by 16 Sept 2008, 21:31

          If you can post the .skp or email it to me, I will take a look later.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • H Offline
            honoluludesktop
            last edited by 16 Sept 2008, 21:48

            OK, Here it is. The original schematic design was imported as faces and I am learning to use sketchup to model and refine it. The floor (face) was drawn in with sketchup. The floor materials are jpeg files ported into su with the material editor as textures, but even a su floor material would not render. When the floor is imported as an image it renders, but I can not (or do not know how to) save the image as a material to paint with. Thanks

            su file

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            • H Offline
              honoluludesktop
              last edited by 16 Sept 2008, 22:47

              Oops!, Send you original file, not the working file. When I do something new, I do not update the original until it works. The working file is over 3mb, and exceeds your server limit. Did the textures add 1.5mb to the file? I tried to erase parts of the model but the file still exceeds the 2 mb limit. I will upload the texture separately.

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              • S Offline
                solo
                last edited by 16 Sept 2008, 23:10

                Try pete (at) solosplace.com

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • H Offline
                  honoluludesktop
                  last edited by 16 Sept 2008, 23:27

                  Tried to make the file smaller but it would not stink under the 2 mb limit. Here is the floor material. Apply it to the floor inside the model, then re-size the image to about 18'(top box). Hope you get this in time.

                  Floor material

                  Just noticed that my material is 1.7mb! Wow, what am I doing wrong? The jpeg is only 111 kb. I imported it as a texture and applied it to the floor, then copied it from the model into a file, went to that file and reapplied it to the floor. Couldn't be the problem since I have another good render, or is it? Hope you get this in a timely manner. Thanks.

                  P.S.

                  OK,to the above.

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                  • S Offline
                    solo
                    last edited by 16 Sept 2008, 23:44

                    Okay, you actually do not have a SU floor, just a hidden layer. Explode your model, select it by pulling a square around it, copy then open a new instance of SU and paste it.

                    You will notice that you have no floor in the pasted version as this did not copy the hidden CAD layer, so now create a floor and add your texture and it will work.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • H Offline
                      honoluludesktop
                      last edited by 17 Sept 2008, 03:26

                      Hi Solo, OK thanks, its the end of the day here and I will try it tomorrow. Any idea why my texture is so big (see previous comments)?

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                      • H Offline
                        honoluludesktop
                        last edited by 17 Sept 2008, 10:03

                        Hi Solo, Couldn't get it to work, so here I am at home working on the problem. Was the file without the floor the original file (Pla 59 c...), or the one I emailed pete (at) soloplace.com (Pla 59 d....)? The original file may not have a floor, but the second one did.

                        Opened new SU file, inserted rectangle (face), imported test.jpg as image on rectangle, selected image, right clicked mouse and selected "use as material" whereby the material appear in the material's model folder, saved this material as test.skm to "MyFolder". I then opened new test1.skp, created rectangle, selected su material test.skm from "MyFolder", painted the rectangle, and rendered test1.jpg. I then push/pulled on the rectangle, rendered test2.jpg, and saved the revised model as test2.skp.

                        As you can see, the model would not render properly (test1.jpg), until I push/pulled the painted rectangle (test2.jpg). I used a SU material and duplicated the results, so it may be that the pov-ray can not properly render a face that has not been pulled along the blue (z) axis. The painted rectangle blacks out when it is closer then the limits of a "zoom all".

                        I tested this by push/pull'ing a new rectangle (face), painted then rendered it with success. Perhaps my previously successful render (above at start of this post) was the result of something I did something to my model.

                        Even removed and reinstalled SU "just in case". I have attached all the files as discussed above for your review.

                        This is the original jpg file imported into SU

                        This is the material created from test.jpeg
                        This is the render of the painted rectangle.
                        And the SU file of the render
                        The render of the push/pulled face
                        And the SU file of the successful render.

                        As you can see, I was able to build a reasonably sized material (test.skm). Any additional advice is appreciated.

                        Addenda

                        Another clue. If I paint the opp. side of the face before rendering the top, the render takes on the color of the opp. face. If I paint the opp. side with the texture, the top will render correctly.

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                        • S Offline
                          solo
                          last edited by 17 Sept 2008, 13:22

                          Mahalo

                          I took the copied model as explained above and made sure my ground in the style editor was not selected (important for this model as it is ever so slightly below ground) and did a low quality render using Podium ( I do not have or use SU2POV) and it worked without glitch.


                          http://img204.imageshack.us/img204/9800/200809170839035m48srw6.jpg

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • H Offline
                            honoluludesktop
                            last edited by 17 Sept 2008, 17:32

                            Solo, Thanks for your input and help. How did I get my model below ground? Well got to be more careful. Maybe a function of the Drw2Dxf2Faces2Skp conversions to bring the model into Su.

                            Success at last

                            Now I can move on to other embellishments.

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