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    What's your beginners tip?

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    • Dave RD
      Dave R
      last edited by

      That's scaling with Cardinal Points and it is is both handy and it seems, little known. You won't get a perfect cone but it'll be close. It works for polygons, too.

      Etaoin Shrdlu

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      (THERE'S NO PLACE LIKE)

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      M30

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      • BlastfurnaceB
        Blastfurnace
        last edited by

        @dave r said:

        That's scaling with Cardinal Points and it is is both handy and it seems, little known. You won't get a perfect cone but it'll be close. It works for polygons, too.

        Scaling with cardinal points is certainly a more accurate term than mine. πŸ˜„ Wanna try something difficult? Try to find it explained without knowing what its called! Takes a bit of googling.

        i didn't know about the polygon part. I'll have to play with that.

        Thanks

        M

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        • dukejazzD
          dukejazz
          last edited by

          Tip_dj no 15
          Plugins - InputBox type

          The opening of a ruby plug-in with a InputBox usually opens in the center of SU window.

          But if you open a sub window of SU like Outliner and select the top bar.

          Then running a plug-in with a InputBox again, now center on the sub window of the outliner

          Why is this important to know?

          Some times a plug-in cover up what you need to see especially a large InputBox

          πŸ˜› -dj

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          • J
            jerrymich
            last edited by

            Best tip came from Dave R. (moderator). Change your styles to where the back face is a contrasting color, i.e. green or something similar to make it much easier to see when you have faces that are reversed. Thanks Dave.

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            • mortenstorgaardM
              mortenstorgaard
              last edited by

              @chris fullmer said:

              Always use a 3 button mouse with SketchUp. None of those single button Mac mice....stupidest invention ever.

              And use shortcut keys.

              Chris

              Thanks πŸ˜„ love my mac stuff, but guess youre right πŸ˜„ πŸ˜•

              Morten
              //nordiskspil boardgames

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              • L
                local
                last edited by

                Hi!
                How can I size an angle formed by two lines?
                There is this video?

                (Sorry, google translator)

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                • Rafferty94R
                  Rafferty94
                  last edited by

                  @local do you mean how to measure the angle between two lines?

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                  • L
                    local
                    last edited by

                    @rafferty94 said:

                    @local do you mean how to measure the angle between two lines?

                    Can be measured by the 'Protractor' tools, but is not scaled.

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                    • Rafferty94R
                      Rafferty94
                      last edited by

                      Measure using the protractor and then using the rotate tool, rotate the line you wish to move around to match the construction line given by the protractor tool? :-S

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                      • L
                        local
                        last edited by

                        @rafferty94 said:

                        Measure using the protractor and then using the rotate tool, rotate the line you wish to move around to match the construction line given by the protractor tool? :-S

                        It's Okay.

                        How to scaled (Dimensions)?

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                        • L
                          local
                          last edited by

                          In AutoCAD:

                          MWSnap246.jpg

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                          • Rafferty94R
                            Rafferty94
                            last edited by

                            Anyone can jump in on this but I don't think there is a way to input angle dimensions in SU.

                            Chris Fullmer has created a free plugin called ShapeBender that seems quite good at shaping text to a curve or arc.

                            If whatever you need this for is just going to be used to see the dimension then I would suggest drawing and arc between the two points and then curving the text (The dimensions of the angle) to the curve.

                            404 Not Found

                            favicon

                            (sketchucation.com)

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                            • L
                              local
                              last edited by

                              I understand. I think there is a faster way.

                              thanks

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                              • BoxB
                                Box
                                last edited by

                                There is an Angular Dimension tool available.
                                http://sketchucation.com/forums/viewtopic.php?p=376893#p376893

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                                • C
                                  CL
                                  last edited by

                                  My tip would be to make sure you know what scale you are working in. If you start with something downloaded from the warehouse that is a random size, everything else can go pearshaped. You start adjusting things by eye to look right and then find there is nothing you can actually put a tapemeasure on, no known dimensions.

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                                  • GarethG
                                    Gareth
                                    last edited by

                                    My tip is :

                                    Be patient, or become one...!

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                                    • dlscapeD
                                      dlscape
                                      last edited by

                                      I've tried reading through a lot of these "Beginners Tips" posts, but there are a LOT, so please excuse me if this has already been posted...

                                      Imagine you want to delete a large number of small objects, like the segments to a curved line for example. If they are isolated from other parts of your model it's easy to group select and mass delete. If they are tucked away amongst other objects it can get pretty tedious clicking each one with the eraser tool or trying to select and hide the rest of your model.

                                      My tip is; did you know you can click and hold the eraser tool to paint multiple objects, easily selecting lots of fiddly objects, then when you release the mouse button they all delete πŸ˜„

                                      This has saved me thousands of mouse clicks cleaning up models, I hope it does the same for you!

                                      Merry Christmas!

                                      James

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                                      • B
                                        billkeck
                                        last edited by

                                        After creating your first object learn the value of placing it within a container (group or component).

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                                        • DanielD
                                          Daniel
                                          last edited by

                                          @cl said:

                                          My tip would be to make sure you know what scale you are working in. If you start with something downloaded from the warehouse that is a random size, everything else can go pearshaped. You start adjusting things by eye to look right and then find there is nothing you can actually put a tapemeasure on, no known dimensions.

                                          I would suggest always working at full scale. If you download something from the warehouse that is not sized properly (been there!), resize it the best you can to make it so (done that!).

                                          My avatar is an anachronism.

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                                          • BoxB
                                            Box
                                            last edited by

                                            Full scale isn't always correct, for example if you are making parts for a watch or something very small it pays to work at a larger scale to avoid the tiny face issue and scale down when complete.

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