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    Hypershot Renders

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    • EarthMoverE Offline
      EarthMover
      last edited by

      Here's a neat render of a nicely modeled desk from the 3DW.


      http://img218.imageshack.us/img218/5708/deskchair2zb8.th.jpg

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • ibonI Offline
        ibon
        last edited by

        Hi Adam! i have been on Vacations and i see that you have been using hypershot and have got excellent results! you are becoming an hypershot master 👍

        I have been using it again and i've got a BIG problem. I can only get clip map or opacity work when there's no a phisical ground behind models. See:


        http://img504.imageshack.us/img504/6043/sombra1pi0.th.jpg

        http://img504.imageshack.us/images/thpix.gif


        http://img504.imageshack.us/img504/8395/sombra2sd6.th.jpg

        http://img504.imageshack.us/images/thpix.gif

        If you know how to get it work (shadows) help me please, because i can't use any people or tree in my projects! many many thanks!!!

        I don't know if it's the right place to post it, if anyone wants you can move it. Sorry

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        • EarthMoverE Offline
          EarthMover
          last edited by

          Hi there Ibon! I wish I could help bro, but I'm having the same issue. I've tried everything I can think of.

          See here.

          http://img218.imageshack.us/img218/2297/24937671nf5.th.jpg

          http://img218.imageshack.us/images/thpix.gif

          It's a shame, because I am getting really nice renders otherwise. I just have to pick an HDRI or position it in a way to not display the shadows. Either that, or import the vector shape of my trees into sketchup and add the texture to that so that I get a better shadow. That would be a lot of work with all the plants and trees in my collection! Here's a shot where I had to hide the shadows.


          http://img219.imageshack.us/img219/3513/fouldshouse1ry3.th.jpg

          http://img219.imageshack.us/images/thpix.gif

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Here's a few more Hypershot renders of various warehouse stuff.


            http://img507.imageshack.us/img507/6465/49685822na0.th.jpg

            http://img507.imageshack.us/images/thpix.gif


            http://img215.imageshack.us/img215/3791/53455572tw5.th.jpg


            http://img228.imageshack.us/img228/9496/82086826em4.th.jpg

            http://img228.imageshack.us/images/thpix.gif


            http://img220.imageshack.us/img220/5391/78369401ji8.th.jpg

            http://img220.imageshack.us/images/thpix.gif

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • ibonI Offline
              ibon
              last edited by

              Very good renders 👍 keep on this good work!

              I,ve send a letter to bunkspeed explaining our problem, hope they will answer 😒

              Tose are some of my new quick renders with hypershot (models are from warehouse):


              http://img401.imageshack.us/img401/6659/31538627ox5.th.png

              http://img401.imageshack.us/images/thpix.gif


              http://img508.imageshack.us/img508/3893/55992850td2.th.jpg

              http://img508.imageshack.us/images/thpix.gif


              http://img209.imageshack.us/img209/8808/86050151xs2.th.jpg

              http://img209.imageshack.us/images/thpix.gif


              http://img101.imageshack.us/img101/844/26525991cq9.th.jpg

              http://img101.imageshack.us/images/thpix.gif

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              • Y Offline
                Yo_
                last edited by

                helo guys, I have just started with hypershot, and i have got big problem using it, so I hope, that somebody can help my......The problem is, that I just cannot have more than one texture in one model.....? For example, when I have house, and I add some material on roof, than whole house is covered with this material, not just roof, and then, if I add trancusclent glass to windows, than is house trancusclent at all......? What am i doing bad?

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                • ibonI Offline
                  ibon
                  last edited by

                  You have to apply materials in your 3D Modelling program, in this case SketchUp. Then, if you want to apply a new material in hypershot it will change only one material, the one you choose.

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                  • M Offline
                    matt77
                    last edited by

                    Hi Yo

                    From having used it for a brief period you need to explode your model down into individual groups and components. Then it will only apply a material to that individual element. Or try putting elements to have a similar material on the same layer. there are ruby plug-ins that that will do this automatically.

                    Geh4evr-

                    How have you found the output from the HD version?, i'm trying convince work to buy it. So far using the demo version i can get 1600x900 which is just about sufficient. i believe the HD version goes to 1920x1080.

                    This software is potential absurdly good, in terms of results and ease of use. but its also a little frustrating as you cant import camera scenes yet. Which seems archaic. But there is a rhino plug in that works from within Rhino, that would be excellent for SU, we should be asking bunkspeed to release something similar for SU.

                    Many thanks

                    Matt

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Do these renderers bend light seen through glass (curved translucent objects)? I suppose, since SU is not solid, you cannot imitate the thickness of glass or other liquids.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • D Offline
                        daarboven
                        last edited by

                        i simply couldn't resist:


                        http://img185.imagevenue.com/loc533/th_44343_protrudeCube_rust_122_533lo.jpg

                        One of the latest protrude samples with a nice rust texture finish rendered in Hypershot trial. I hope you like it.

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Nice Borg cube!

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                          • G Offline
                            geh4evr
                            last edited by

                            @unknownuser said:

                            How have you found the output from the HD version?

                            Pretty good, I don't often use 1920x1080, I prefer something along the lines of 1280x800, Which is Nice for most of my work, But on the rare occasions I've used 1920x1080, I've found it to still be as quick and easy to get good results quickly.

                            @unknownuser said:

                            we should be asking bunkspeed to release something similar for SU.

                            Have you tried the Hypershot Forums yet? http://hypershot.hyperboards.com
                            Sometimes they can be quite helpful there.

                            And if you need any more Help Matt, just ask me.

                            Oh, and Nice Borg Cube!

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                            • D Offline
                              daarboven
                              last edited by

                              After getting my feet wet i tried a more complicated Model, an engine i got off the warehouse.
                              Most gearheads will maybe laugh out loud on my material choice which is entirely driven by aesthetics; i don't have the slightest idea which metals and stuff would be used to prevent an engine from blowing apart at topspeed 😉

                              Anyway here's my second hypershot rendering:


                              http://img16.imagevenue.com/loc1051/th_57843_caterham_hypershot_122_1051lo.jpg

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                              • G Offline
                                geh4evr
                                last edited by

                                That looks lovely, It would be great to see it in a Caterham with the Bonnet up.

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                                • R Offline
                                  rcossoli
                                  last edited by

                                  hello, very good work yours, you got idea if this program can put some sort of lights, or at least light a material for radiosity? greetings

                                  THREEDIMENSIONSWEB dot COM

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                                  • M Offline
                                    matt77
                                    last edited by

                                    Hi geh4evr

                                    thanks for the reply and info

                                    I've tried the bunk speed forums and no body got back to me, although i just posted again.

                                    I'll keep you posted.

                                    Many thanks

                                    Matt

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                                    • D Offline
                                      daarboven
                                      last edited by

                                      Try this tutorial on emmisive materials. I did it and it works!

                                      http://www.bunkspeed.com/hypershot/tutorials/EmissiveMaterials/

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                                      • D Offline
                                        daarboven
                                        last edited by

                                        Here's a little fun i had with a quickly drawn architectural piece (loosely resembles the Sponza Atrium) and some different light settings. Self illumination included!


                                        http://img4.glowfoto.com/images/2008/10/07-0157385945T.jpg


                                        http://img5.glowfoto.com/images/2008/10/07-0131078477T.jpg


                                        http://img4.glowfoto.com/images/2008/10/07-0158562482T.jpg


                                        http://img4.glowfoto.com/images/2008/10/07-0159282975T.jpg

                                        It has some light leaks that i was to lazy to fix but it rendered real fast as log as i did not use bump maps which really can slow things down!

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                                        • T Offline
                                          tug
                                          last edited by

                                          Hi Earthmover.-

                                          I'd saw the post baout hypershot you wrote and it seems very interesting. I just arrive to this program and I'm testing it really excited. I only had get the 32 bits program, even having asked to the Company for the trial in 32 bits, but they weren't ansewer me yet. I use a Dell Precision M6400 with quadcore and 16 Gb Ram, but can't use all the power. Did you have the 64 bits version? could you support me?

                                          jann

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