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    Hypershot Renders

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    • G Offline
      geh4evr
      last edited by

      Adam, I bought the HyperShot HD Version, And by shopping money, it's mainly just the money I was going to use to buy a new bumper for my car, the old ones barely hanging on, but I'll have to Duct Tape it.

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Here's a neat render of a nicely modeled desk from the 3DW.


        http://img218.imageshack.us/img218/5708/deskchair2zb8.th.jpg

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • ibonI Offline
          ibon
          last edited by

          Hi Adam! i have been on Vacations and i see that you have been using hypershot and have got excellent results! you are becoming an hypershot master 👍

          I have been using it again and i've got a BIG problem. I can only get clip map or opacity work when there's no a phisical ground behind models. See:


          http://img504.imageshack.us/img504/6043/sombra1pi0.th.jpg

          http://img504.imageshack.us/images/thpix.gif


          http://img504.imageshack.us/img504/8395/sombra2sd6.th.jpg

          http://img504.imageshack.us/images/thpix.gif

          If you know how to get it work (shadows) help me please, because i can't use any people or tree in my projects! many many thanks!!!

          I don't know if it's the right place to post it, if anyone wants you can move it. Sorry

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Hi there Ibon! I wish I could help bro, but I'm having the same issue. I've tried everything I can think of.

            See here.

            http://img218.imageshack.us/img218/2297/24937671nf5.th.jpg

            http://img218.imageshack.us/images/thpix.gif

            It's a shame, because I am getting really nice renders otherwise. I just have to pick an HDRI or position it in a way to not display the shadows. Either that, or import the vector shape of my trees into sketchup and add the texture to that so that I get a better shadow. That would be a lot of work with all the plants and trees in my collection! Here's a shot where I had to hide the shadows.


            http://img219.imageshack.us/img219/3513/fouldshouse1ry3.th.jpg

            http://img219.imageshack.us/images/thpix.gif

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • EarthMoverE Offline
              EarthMover
              last edited by

              Here's a few more Hypershot renders of various warehouse stuff.


              http://img507.imageshack.us/img507/6465/49685822na0.th.jpg

              http://img507.imageshack.us/images/thpix.gif


              http://img215.imageshack.us/img215/3791/53455572tw5.th.jpg


              http://img228.imageshack.us/img228/9496/82086826em4.th.jpg

              http://img228.imageshack.us/images/thpix.gif


              http://img220.imageshack.us/img220/5391/78369401ji8.th.jpg

              http://img220.imageshack.us/images/thpix.gif

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • ibonI Offline
                ibon
                last edited by

                Very good renders 👍 keep on this good work!

                I,ve send a letter to bunkspeed explaining our problem, hope they will answer 😒

                Tose are some of my new quick renders with hypershot (models are from warehouse):


                http://img401.imageshack.us/img401/6659/31538627ox5.th.png

                http://img401.imageshack.us/images/thpix.gif


                http://img508.imageshack.us/img508/3893/55992850td2.th.jpg

                http://img508.imageshack.us/images/thpix.gif


                http://img209.imageshack.us/img209/8808/86050151xs2.th.jpg

                http://img209.imageshack.us/images/thpix.gif


                http://img101.imageshack.us/img101/844/26525991cq9.th.jpg

                http://img101.imageshack.us/images/thpix.gif

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                • Y Offline
                  Yo_
                  last edited by

                  helo guys, I have just started with hypershot, and i have got big problem using it, so I hope, that somebody can help my......The problem is, that I just cannot have more than one texture in one model.....? For example, when I have house, and I add some material on roof, than whole house is covered with this material, not just roof, and then, if I add trancusclent glass to windows, than is house trancusclent at all......? What am i doing bad?

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                  • ibonI Offline
                    ibon
                    last edited by

                    You have to apply materials in your 3D Modelling program, in this case SketchUp. Then, if you want to apply a new material in hypershot it will change only one material, the one you choose.

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                    • M Offline
                      matt77
                      last edited by

                      Hi Yo

                      From having used it for a brief period you need to explode your model down into individual groups and components. Then it will only apply a material to that individual element. Or try putting elements to have a similar material on the same layer. there are ruby plug-ins that that will do this automatically.

                      Geh4evr-

                      How have you found the output from the HD version?, i'm trying convince work to buy it. So far using the demo version i can get 1600x900 which is just about sufficient. i believe the HD version goes to 1920x1080.

                      This software is potential absurdly good, in terms of results and ease of use. but its also a little frustrating as you cant import camera scenes yet. Which seems archaic. But there is a rhino plug in that works from within Rhino, that would be excellent for SU, we should be asking bunkspeed to release something similar for SU.

                      Many thanks

                      Matt

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Do these renderers bend light seen through glass (curved translucent objects)? I suppose, since SU is not solid, you cannot imitate the thickness of glass or other liquids.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • D Offline
                          daarboven
                          last edited by

                          i simply couldn't resist:


                          http://img185.imagevenue.com/loc533/th_44343_protrudeCube_rust_122_533lo.jpg

                          One of the latest protrude samples with a nice rust texture finish rendered in Hypershot trial. I hope you like it.

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Nice Borg cube!

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                            • G Offline
                              geh4evr
                              last edited by

                              @unknownuser said:

                              How have you found the output from the HD version?

                              Pretty good, I don't often use 1920x1080, I prefer something along the lines of 1280x800, Which is Nice for most of my work, But on the rare occasions I've used 1920x1080, I've found it to still be as quick and easy to get good results quickly.

                              @unknownuser said:

                              we should be asking bunkspeed to release something similar for SU.

                              Have you tried the Hypershot Forums yet? http://hypershot.hyperboards.com
                              Sometimes they can be quite helpful there.

                              And if you need any more Help Matt, just ask me.

                              Oh, and Nice Borg Cube!

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                              • D Offline
                                daarboven
                                last edited by

                                After getting my feet wet i tried a more complicated Model, an engine i got off the warehouse.
                                Most gearheads will maybe laugh out loud on my material choice which is entirely driven by aesthetics; i don't have the slightest idea which metals and stuff would be used to prevent an engine from blowing apart at topspeed 😉

                                Anyway here's my second hypershot rendering:


                                http://img16.imagevenue.com/loc1051/th_57843_caterham_hypershot_122_1051lo.jpg

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                                • G Offline
                                  geh4evr
                                  last edited by

                                  That looks lovely, It would be great to see it in a Caterham with the Bonnet up.

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                                  • R Offline
                                    rcossoli
                                    last edited by

                                    hello, very good work yours, you got idea if this program can put some sort of lights, or at least light a material for radiosity? greetings

                                    THREEDIMENSIONSWEB dot COM

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                                    • M Offline
                                      matt77
                                      last edited by

                                      Hi geh4evr

                                      thanks for the reply and info

                                      I've tried the bunk speed forums and no body got back to me, although i just posted again.

                                      I'll keep you posted.

                                      Many thanks

                                      Matt

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                                      • D Offline
                                        daarboven
                                        last edited by

                                        Try this tutorial on emmisive materials. I did it and it works!

                                        http://www.bunkspeed.com/hypershot/tutorials/EmissiveMaterials/

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                                        • D Offline
                                          daarboven
                                          last edited by

                                          Here's a little fun i had with a quickly drawn architectural piece (loosely resembles the Sponza Atrium) and some different light settings. Self illumination included!


                                          http://img4.glowfoto.com/images/2008/10/07-0157385945T.jpg


                                          http://img5.glowfoto.com/images/2008/10/07-0131078477T.jpg


                                          http://img4.glowfoto.com/images/2008/10/07-0158562482T.jpg


                                          http://img4.glowfoto.com/images/2008/10/07-0159282975T.jpg

                                          It has some light leaks that i was to lazy to fix but it rendered real fast as log as i did not use bump maps which really can slow things down!

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                                          • T Offline
                                            tug
                                            last edited by

                                            Hi Earthmover.-

                                            I'd saw the post baout hypershot you wrote and it seems very interesting. I just arrive to this program and I'm testing it really excited. I only had get the 32 bits program, even having asked to the Company for the trial in 32 bits, but they weren't ansewer me yet. I use a Dell Precision M6400 with quadcore and 16 Gb Ram, but can't use all the power. Did you have the 64 bits version? could you support me?

                                            jann

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