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    Hypershot Renders

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    • ibonI Offline
      ibon
      last edited by

      Very good renders 👍 keep on this good work!

      I,ve send a letter to bunkspeed explaining our problem, hope they will answer 😒

      Tose are some of my new quick renders with hypershot (models are from warehouse):


      http://img401.imageshack.us/img401/6659/31538627ox5.th.png

      http://img401.imageshack.us/images/thpix.gif


      http://img508.imageshack.us/img508/3893/55992850td2.th.jpg

      http://img508.imageshack.us/images/thpix.gif


      http://img209.imageshack.us/img209/8808/86050151xs2.th.jpg

      http://img209.imageshack.us/images/thpix.gif


      http://img101.imageshack.us/img101/844/26525991cq9.th.jpg

      http://img101.imageshack.us/images/thpix.gif

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      • Y Offline
        Yo_
        last edited by

        helo guys, I have just started with hypershot, and i have got big problem using it, so I hope, that somebody can help my......The problem is, that I just cannot have more than one texture in one model.....? For example, when I have house, and I add some material on roof, than whole house is covered with this material, not just roof, and then, if I add trancusclent glass to windows, than is house trancusclent at all......? What am i doing bad?

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        • ibonI Offline
          ibon
          last edited by

          You have to apply materials in your 3D Modelling program, in this case SketchUp. Then, if you want to apply a new material in hypershot it will change only one material, the one you choose.

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          • M Offline
            matt77
            last edited by

            Hi Yo

            From having used it for a brief period you need to explode your model down into individual groups and components. Then it will only apply a material to that individual element. Or try putting elements to have a similar material on the same layer. there are ruby plug-ins that that will do this automatically.

            Geh4evr-

            How have you found the output from the HD version?, i'm trying convince work to buy it. So far using the demo version i can get 1600x900 which is just about sufficient. i believe the HD version goes to 1920x1080.

            This software is potential absurdly good, in terms of results and ease of use. but its also a little frustrating as you cant import camera scenes yet. Which seems archaic. But there is a rhino plug in that works from within Rhino, that would be excellent for SU, we should be asking bunkspeed to release something similar for SU.

            Many thanks

            Matt

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            • pbacotP Offline
              pbacot
              last edited by

              Do these renderers bend light seen through glass (curved translucent objects)? I suppose, since SU is not solid, you cannot imitate the thickness of glass or other liquids.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • D Offline
                daarboven
                last edited by

                i simply couldn't resist:


                http://img185.imagevenue.com/loc533/th_44343_protrudeCube_rust_122_533lo.jpg

                One of the latest protrude samples with a nice rust texture finish rendered in Hypershot trial. I hope you like it.

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Nice Borg cube!

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                  • G Offline
                    geh4evr
                    last edited by

                    @unknownuser said:

                    How have you found the output from the HD version?

                    Pretty good, I don't often use 1920x1080, I prefer something along the lines of 1280x800, Which is Nice for most of my work, But on the rare occasions I've used 1920x1080, I've found it to still be as quick and easy to get good results quickly.

                    @unknownuser said:

                    we should be asking bunkspeed to release something similar for SU.

                    Have you tried the Hypershot Forums yet? http://hypershot.hyperboards.com
                    Sometimes they can be quite helpful there.

                    And if you need any more Help Matt, just ask me.

                    Oh, and Nice Borg Cube!

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                    • D Offline
                      daarboven
                      last edited by

                      After getting my feet wet i tried a more complicated Model, an engine i got off the warehouse.
                      Most gearheads will maybe laugh out loud on my material choice which is entirely driven by aesthetics; i don't have the slightest idea which metals and stuff would be used to prevent an engine from blowing apart at topspeed 😉

                      Anyway here's my second hypershot rendering:


                      http://img16.imagevenue.com/loc1051/th_57843_caterham_hypershot_122_1051lo.jpg

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                      • G Offline
                        geh4evr
                        last edited by

                        That looks lovely, It would be great to see it in a Caterham with the Bonnet up.

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                        • R Offline
                          rcossoli
                          last edited by

                          hello, very good work yours, you got idea if this program can put some sort of lights, or at least light a material for radiosity? greetings

                          THREEDIMENSIONSWEB dot COM

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                          • M Offline
                            matt77
                            last edited by

                            Hi geh4evr

                            thanks for the reply and info

                            I've tried the bunk speed forums and no body got back to me, although i just posted again.

                            I'll keep you posted.

                            Many thanks

                            Matt

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                            • D Offline
                              daarboven
                              last edited by

                              Try this tutorial on emmisive materials. I did it and it works!

                              http://www.bunkspeed.com/hypershot/tutorials/EmissiveMaterials/

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                              • D Offline
                                daarboven
                                last edited by

                                Here's a little fun i had with a quickly drawn architectural piece (loosely resembles the Sponza Atrium) and some different light settings. Self illumination included!


                                http://img4.glowfoto.com/images/2008/10/07-0157385945T.jpg


                                http://img5.glowfoto.com/images/2008/10/07-0131078477T.jpg


                                http://img4.glowfoto.com/images/2008/10/07-0158562482T.jpg


                                http://img4.glowfoto.com/images/2008/10/07-0159282975T.jpg

                                It has some light leaks that i was to lazy to fix but it rendered real fast as log as i did not use bump maps which really can slow things down!

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                                • T Offline
                                  tug
                                  last edited by

                                  Hi Earthmover.-

                                  I'd saw the post baout hypershot you wrote and it seems very interesting. I just arrive to this program and I'm testing it really excited. I only had get the 32 bits program, even having asked to the Company for the trial in 32 bits, but they weren't ansewer me yet. I use a Dell Precision M6400 with quadcore and 16 Gb Ram, but can't use all the power. Did you have the 64 bits version? could you support me?

                                  jann

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