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Hypershot Renders

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  • E Offline
    EarthMover
    last edited by 1 Oct 2008, 02:36

    Hi there Ibon! I wish I could help bro, but I'm having the same issue. I've tried everything I can think of.

    See here.

    http://img218.imageshack.us/img218/2297/24937671nf5.th.jpg

    http://img218.imageshack.us/images/thpix.gif

    It's a shame, because I am getting really nice renders otherwise. I just have to pick an HDRI or position it in a way to not display the shadows. Either that, or import the vector shape of my trees into sketchup and add the texture to that so that I get a better shadow. That would be a lot of work with all the plants and trees in my collection! Here's a shot where I had to hide the shadows.


    http://img219.imageshack.us/img219/3513/fouldshouse1ry3.th.jpg

    http://img219.imageshack.us/images/thpix.gif

    3D Artist at Clearstory 3D Imaging
    Guide Tool at Winning With Sketchup
    Content Creator at Skapeup

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    • E Offline
      EarthMover
      last edited by 1 Oct 2008, 03:15

      Here's a few more Hypershot renders of various warehouse stuff.


      http://img507.imageshack.us/img507/6465/49685822na0.th.jpg

      http://img507.imageshack.us/images/thpix.gif


      http://img215.imageshack.us/img215/3791/53455572tw5.th.jpg


      http://img228.imageshack.us/img228/9496/82086826em4.th.jpg

      http://img228.imageshack.us/images/thpix.gif


      http://img220.imageshack.us/img220/5391/78369401ji8.th.jpg

      http://img220.imageshack.us/images/thpix.gif

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • I Offline
        ibon
        last edited by 1 Oct 2008, 08:23

        Very good renders πŸ‘ keep on this good work!

        I,ve send a letter to bunkspeed explaining our problem, hope they will answer πŸ˜’

        Tose are some of my new quick renders with hypershot (models are from warehouse):


        http://img401.imageshack.us/img401/6659/31538627ox5.th.png

        http://img401.imageshack.us/images/thpix.gif


        http://img508.imageshack.us/img508/3893/55992850td2.th.jpg

        http://img508.imageshack.us/images/thpix.gif


        http://img209.imageshack.us/img209/8808/86050151xs2.th.jpg

        http://img209.imageshack.us/images/thpix.gif


        http://img101.imageshack.us/img101/844/26525991cq9.th.jpg

        http://img101.imageshack.us/images/thpix.gif

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        • Y Offline
          Yo_
          last edited by 1 Oct 2008, 14:35

          helo guys, I have just started with hypershot, and i have got big problem using it, so I hope, that somebody can help my......The problem is, that I just cannot have more than one texture in one model.....? For example, when I have house, and I add some material on roof, than whole house is covered with this material, not just roof, and then, if I add trancusclent glass to windows, than is house trancusclent at all......? What am i doing bad?

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          • I Offline
            ibon
            last edited by 1 Oct 2008, 15:10

            You have to apply materials in your 3D Modelling program, in this case SketchUp. Then, if you want to apply a new material in hypershot it will change only one material, the one you choose.

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            • M Offline
              matt77
              last edited by 1 Oct 2008, 15:17

              Hi Yo

              From having used it for a brief period you need to explode your model down into individual groups and components. Then it will only apply a material to that individual element. Or try putting elements to have a similar material on the same layer. there are ruby plug-ins that that will do this automatically.

              Geh4evr-

              How have you found the output from the HD version?, i'm trying convince work to buy it. So far using the demo version i can get 1600x900 which is just about sufficient. i believe the HD version goes to 1920x1080.

              This software is potential absurdly good, in terms of results and ease of use. but its also a little frustrating as you cant import camera scenes yet. Which seems archaic. But there is a rhino plug in that works from within Rhino, that would be excellent for SU, we should be asking bunkspeed to release something similar for SU.

              Many thanks

              Matt

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              • P Offline
                pbacot
                last edited by 1 Oct 2008, 16:50

                Do these renderers bend light seen through glass (curved translucent objects)? I suppose, since SU is not solid, you cannot imitate the thickness of glass or other liquids.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • D Offline
                  daarboven
                  last edited by 2 Oct 2008, 10:27

                  i simply couldn't resist:


                  http://img185.imagevenue.com/loc533/th_44343_protrudeCube_rust_122_533lo.jpg

                  One of the latest protrude samples with a nice rust texture finish rendered in Hypershot trial. I hope you like it.

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                  • K Offline
                    kwistenbiebel
                    last edited by 2 Oct 2008, 10:44

                    Nice Borg cube!

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                    • G Offline
                      geh4evr
                      last edited by 2 Oct 2008, 11:17

                      @unknownuser said:

                      How have you found the output from the HD version?

                      Pretty good, I don't often use 1920x1080, I prefer something along the lines of 1280x800, Which is Nice for most of my work, But on the rare occasions I've used 1920x1080, I've found it to still be as quick and easy to get good results quickly.

                      @unknownuser said:

                      we should be asking bunkspeed to release something similar for SU.

                      Have you tried the Hypershot Forums yet? http://hypershot.hyperboards.com
                      Sometimes they can be quite helpful there.

                      And if you need any more Help Matt, just ask me.

                      Oh, and Nice Borg Cube!

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                      • D Offline
                        daarboven
                        last edited by 2 Oct 2008, 14:13

                        After getting my feet wet i tried a more complicated Model, an engine i got off the warehouse.
                        Most gearheads will maybe laugh out loud on my material choice which is entirely driven by aesthetics; i don't have the slightest idea which metals and stuff would be used to prevent an engine from blowing apart at topspeed πŸ˜‰

                        Anyway here's my second hypershot rendering:


                        http://img16.imagevenue.com/loc1051/th_57843_caterham_hypershot_122_1051lo.jpg

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                        • G Offline
                          geh4evr
                          last edited by 2 Oct 2008, 16:26

                          That looks lovely, It would be great to see it in a Caterham with the Bonnet up.

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                          • R Offline
                            rcossoli
                            last edited by 3 Oct 2008, 00:33

                            hello, very good work yours, you got idea if this program can put some sort of lights, or at least light a material for radiosity? greetings

                            THREEDIMENSIONSWEB dot COM

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                            • M Offline
                              matt77
                              last edited by 3 Oct 2008, 13:29

                              Hi geh4evr

                              thanks for the reply and info

                              I've tried the bunk speed forums and no body got back to me, although i just posted again.

                              I'll keep you posted.

                              Many thanks

                              Matt

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                              • D Offline
                                daarboven
                                last edited by 6 Oct 2008, 10:59

                                Try this tutorial on emmisive materials. I did it and it works!

                                http://www.bunkspeed.com/hypershot/tutorials/EmissiveMaterials/

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                                • D Offline
                                  daarboven
                                  last edited by 7 Oct 2008, 08:16

                                  Here's a little fun i had with a quickly drawn architectural piece (loosely resembles the Sponza Atrium) and some different light settings. Self illumination included!


                                  http://img4.glowfoto.com/images/2008/10/07-0157385945T.jpg


                                  http://img5.glowfoto.com/images/2008/10/07-0131078477T.jpg


                                  http://img4.glowfoto.com/images/2008/10/07-0158562482T.jpg


                                  http://img4.glowfoto.com/images/2008/10/07-0159282975T.jpg

                                  It has some light leaks that i was to lazy to fix but it rendered real fast as log as i did not use bump maps which really can slow things down!

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                                  • T Offline
                                    tug
                                    last edited by 10 Jan 2010, 13:32

                                    Hi Earthmover.-

                                    I'd saw the post baout hypershot you wrote and it seems very interesting. I just arrive to this program and I'm testing it really excited. I only had get the 32 bits program, even having asked to the Company for the trial in 32 bits, but they weren't ansewer me yet. I use a Dell Precision M6400 with quadcore and 16 Gb Ram, but can't use all the power. Did you have the 64 bits version? could you support me?

                                    jann

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