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    Dungeons and Dragons

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    • Z Offline
      Zaph420
      last edited by

      My friends and I Have been playing D&D for years and have lately been trying to find ways to create this wonderful world we created, is there a way to use sketchup to make a new world created completely from fantasy and have it act like google Earth?

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      • GaieusG Offline
        Gaieus
        last edited by

        Sure there must be some way (not that I do things like that) since a lot of game developers use SU for (at least the) basic modeling. They then export the models into the appropriate formats.

        Gai...

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        • Alan FraserA Offline
          Alan Fraser
          last edited by

          Well, you could model in SketchUp and then export to Google Earth to walk through it. The problem is that Google Earth doesn't allow you to get very close to ground level unless you go into Streetview mode. Something like this might be a better solution.
          http://www.walkabout3d.com/
          Failing that, you may be able to export your models into a game's Level Editor then blast away to your heart's content.

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

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          • B Offline
            Bhoritz
            last edited by

            You could find some ready stuff to include here:

            http://www.goodmangames.com/forums/viewtopic.php?f=13&t=1324&sid=b75ac4ad3e8332f7def4c8b535aa1687
            http://www.goodmangames.com/forums/viewtopic.php?f=13&p=21227

            It is based on Goodman Games D&D scenarios, but generic enough to use in other projects.
            The same guy has made lots of elements available on the Sketchup Warehouse.

            Using capitals does not make your point more valid, only more grandiloquent and ridiculous.

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            • Z Offline
              Zaph420
              last edited by

              My true problem is I keep winding up with places that are to big and my computer freezes, I's there a way to I guess, trick the computer into working with a large area as if it where small?

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              • Alan FraserA Offline
                Alan Fraser
                last edited by

                I suggest splitting the large model up into smaller areas, putting those areas onto different layers, then hiding them when you are not in that part of the level. It's the only real use for layers in SU...controlling visibility...as they are not used to separate geometry.

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @zaph420 said:

                  I's there a way to I guess, trick the computer into working with a large area as if it where small?

                  Note that not the "large" (as physical) is what counts in SU but the number of edge, faces, the materials, shadows etc.

                  So besids using layers to control visibility and display only what you are actually working on like Alan suggests, do the modeling in monochrome mode and only turn on shaded with textures when texturing or exporting, also shadows should alway be off unless you are exporting an image etc. These two latter things especially useful if your video card is not very powerul.

                  Gai...

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    I'd be interested to see your model. Or at least some good pics of it. We might have even more modeling tips if we saw how the progress is coming. It sounds super interesting!

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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