Dungeons and Dragons
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My friends and I Have been playing D&D for years and have lately been trying to find ways to create this wonderful world we created, is there a way to use sketchup to make a new world created completely from fantasy and have it act like google Earth?
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Sure there must be some way (not that I do things like that) since a lot of game developers use SU for (at least the) basic modeling. They then export the models into the appropriate formats.
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Well, you could model in SketchUp and then export to Google Earth to walk through it. The problem is that Google Earth doesn't allow you to get very close to ground level unless you go into Streetview mode. Something like this might be a better solution.
http://www.walkabout3d.com/
Failing that, you may be able to export your models into a game's Level Editor then blast away to your heart's content. -
You could find some ready stuff to include here:
http://www.goodmangames.com/forums/viewtopic.php?f=13&t=1324&sid=b75ac4ad3e8332f7def4c8b535aa1687
http://www.goodmangames.com/forums/viewtopic.php?f=13&p=21227It is based on Goodman Games D&D scenarios, but generic enough to use in other projects.
The same guy has made lots of elements available on the Sketchup Warehouse. -
My true problem is I keep winding up with places that are to big and my computer freezes, I's there a way to I guess, trick the computer into working with a large area as if it where small?
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I suggest splitting the large model up into smaller areas, putting those areas onto different layers, then hiding them when you are not in that part of the level. It's the only real use for layers in SU...controlling visibility...as they are not used to separate geometry.
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@zaph420 said:
I's there a way to I guess, trick the computer into working with a large area as if it where small?
Note that not the "large" (as physical) is what counts in SU but the number of edge, faces, the materials, shadows etc.
So besids using layers to control visibility and display only what you are actually working on like Alan suggests, do the modeling in monochrome mode and only turn on shaded with textures when texturing or exporting, also shadows should alway be off unless you are exporting an image etc. These two latter things especially useful if your video card is not very powerul.
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I'd be interested to see your model. Or at least some good pics of it. We might have even more modeling tips if we saw how the progress is coming. It sounds super interesting!
Chris
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