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    UV mapping / texturing organic models

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    • E Offline
      errror404
      last edited by

      Hey guys... I'm new here, I have been using Sketchup for a while.. but mostly on my own without seeing what other people have been doing.

      Somebody posted a link in another board of: Black Hawk and I was greatly surprise to see all those plugins that could allow me do different type of organic modeling that I though it was impossible in sketchup.

      My question is... is there a plugin that would give me more control to UV map those type of surface?? as of right now, I use Rhino 3D for that type of jobs

      thanks
      Leo
      EDIT - I posted some of my work here These are my boxes πŸ˜‰

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      • R Offline
        remus
        last edited by

        This is one of the bigger weaknesses in SU at the moment. There is next to no UV mapping capabilities. As standard you get projected textures, which can be good for some things, although fall short in a lot of situations.

        Whaat has also produced a UV mapping ruby, that allows you to spherical and cylindrical maps. You can find it in the ruby forum. Its pretty good at what it does, but its still pretty limited.

        http://remusrendering.wordpress.com/

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        • BurkhardB Offline
          Burkhard
          last edited by

          Hi Leo (nardo ),

          you can find it here. ( It is just a start )

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          (www.sketchucation.com)

          Burkhard

          [http://www.ia-plus.de(http://www.ia-plus.de)]

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          • E Offline
            errror404
            last edited by

            @remus said:

            Whaat has also produced a UV mapping ruby, that allows you to spherical and cylindrical maps. You can find it in the ruby forum. Its pretty good at what it does, but its still pretty limited.

            I wonder UV coordinates if it would export to maxwell. But then again I do have some UV spherical and cylindrical mapping in Maxwell studio.

            I was hoping there was "something" more helpful πŸŽ‰

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