Office building
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Remus,
That is the conclusion we have come to here as well. We are going to look at VMware ESX and see if that might free up the remaining resources. If we find anything out I will let you know.
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Cheers, itd be cool to unleash the beast (as it were) on indigo.
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Vray should be able to scale to as many CPU as you can throw at it.
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yup... vray uses all available processors, i think it goes up to 10
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@chango70 said:
Vray should be able to scale to as many CPU as you can throw at it.
Thats the problem with running it in a VMware virtual machine, the VM is limited to 2 cores, so vray/any app can only use 2 cores.
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Whats that?
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@chango70 said:
Whats that?
That's somekind of "pc simulator".
While you're working in windows you can start up the
simulator and work in any other OS (for example Linux or Mac OS X).
So you can work in different OS's simultaneously.;]
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http://en.wikipedia.org/wiki/Vmware
Stinkie, give us a shout if you want to get back on topic
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@unknownuser said:
Great work stinkie! Really nice! the model on the table is a fantastic idea and I may have to borrow that concept at some time.
Thanks. "Borrow"? lol. Just flat out steal it - good advice from Picasso.
As for all the tech talk - I just can't turn my back for a week, can I? Tsk.
More renders to come when my jet lag wears off. (First one ever!)
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Even if it would take two years, the detail is fantastic!
Really nice :] -
absolutely fantastic indeed. great detail of lamp, radiator and glazed door. the (absolutely convincing) half transparent, half translucent window reminds me of a dentist's practice. frighteningly real!
mind, that your model on the table gets less important. may of course be an intended effect.
anyhow, great work, stinkie
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Sizzling S T I N K,
Jack bird action on stuff.
You running V-ray in Booty Camp?
A bit on you action, what you imputing, and I have a small bug bite on the top of my arm that just showed up.
It scratches, rather it itches, I scratch.
The little details are killer cool.
Durant "hand me a file" Hapke
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why does the table seem to float in that last shot? the legs don't really seem attached to the floor. I like the presentation of the building on the table though
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@plot-paris said:
absolutely fantastic indeed. great detail of lamp, radiator and glazed door. the (absolutely convincing) half transparent, half translucent window reminds me of a dentist's practice. frighteningly real!
mind, that your model on the table gets less important. may of course be an intended effect.
anyhow, great work, stinkie
Thanks, Plot. The lamp and the radiator, however, I got from the Warehouse, so despite the fact that I did some additional work on them, I cannot take credit for them. The door's all mine, however. I'm fairly pleased about how it turned out: it looks pretty much exactly like it really was (I am modelling my old apartment). As for the model on the table becoming less importmant, there's no way around that, as I'd like the renders, eventually, to look like 'actual photos'; the view in the render is how it'd look if you just entered the apartment. (The main idea is to use the 'apartment model' as a sort of 'stage' for different sorts of stuff. I was always intrigued by that place - it's an absolute 'non space', no character, or 'soul', if you like, whatsoever. Quite 'waiting room like', much more a purgatory of sorts than a home. Errr, probably doesn't make much sense to other people. )
@ Durant: Thanks. Yes, I am using Vray and BootCamp. 'Booty Camp' - there's gotta be an adult flick by that title.
@ Mirjman: Yes, it does look like it's floating. It isn't though. May be due to the lack of textures.
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No screws in the door hinge? tut tut
More seriously, looking very good so far. The detail in the whole thing is breath taking.
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@remus said:
No screws in the door hinge? tut tut
Thanks for pointing that out! I did put screws in there, but I must've gotten rid of them somehow. 'Efficiency' is not my middle name, regrettably.
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cold - empty - but absolutely photo realistic!
I really like the way you transform a rather unattractive space into a piece of art. and therewith you teach us that it is not important what you show - but how you show it (important lesson for my life )
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