Office building
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I have core2 quad, and I have 4 buckets. As far as I know, v-ray assign 1 bucket per processor(core). I have home one hyper-threaded P4, and I have 2 buckets! Maybe someone more experienced could bring some light in this problem.
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I dont think so, if i remember correctly vray runs within the SU process so it can only run on one core.
edit: people more knowledgeable then myself say otherwise though, so probably better to listen to them
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There is no problem Stefan, its behaving exactly as it should. A processor with Hyper-Threading enabled is treated by the operating system as two processors instead of one (even though its not actually a dual core chip!)
ScottPara: I'd check out your task manager (or however you manage the multiple cores and see if the process has been limited to 2 instead of 4 for some reason.
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I am wondering if it has to do with running Vray on a virtual machine using VMware fusion. I know VM's are usually seen as a very basic build and do not always take into account the native machine build. Do you think that could be it?
Scott
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Scott, i think thats it. I remember doing a bit of research in to VMware virtual machines for rendering, and being a bit put off by them only being able to use 2 cores. A bit disheartening when theres another 6 cores sitting in the background just waiting to be used
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Remus,
That is the conclusion we have come to here as well. We are going to look at VMware ESX and see if that might free up the remaining resources. If we find anything out I will let you know.
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Cheers, itd be cool to unleash the beast (as it were) on indigo.
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Vray should be able to scale to as many CPU as you can throw at it.
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yup... vray uses all available processors, i think it goes up to 10
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@chango70 said:
Vray should be able to scale to as many CPU as you can throw at it.
Thats the problem with running it in a VMware virtual machine, the VM is limited to 2 cores, so vray/any app can only use 2 cores.
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Whats that?
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@chango70 said:
Whats that?
That's somekind of "pc simulator".
While you're working in windows you can start up the
simulator and work in any other OS (for example Linux or Mac OS X).
So you can work in different OS's simultaneously.;]
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http://en.wikipedia.org/wiki/Vmware
Stinkie, give us a shout if you want to get back on topic
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@unknownuser said:
Great work stinkie! Really nice! the model on the table is a fantastic idea and I may have to borrow that concept at some time.
Thanks. "Borrow"? lol. Just flat out steal it - good advice from Picasso.
As for all the tech talk - I just can't turn my back for a week, can I? Tsk.
More renders to come when my jet lag wears off. (First one ever!)
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Even if it would take two years, the detail is fantastic!
Really nice :] -
absolutely fantastic indeed. great detail of lamp, radiator and glazed door. the (absolutely convincing) half transparent, half translucent window reminds me of a dentist's practice. frighteningly real!
mind, that your model on the table gets less important. may of course be an intended effect.
anyhow, great work, stinkie
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Sizzling S T I N K,
Jack bird action on stuff.
You running V-ray in Booty Camp?
A bit on you action, what you imputing, and I have a small bug bite on the top of my arm that just showed up.
It scratches, rather it itches, I scratch.
The little details are killer cool.
Durant "hand me a file" Hapke
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why does the table seem to float in that last shot? the legs don't really seem attached to the floor. I like the presentation of the building on the table though
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@plot-paris said:
absolutely fantastic indeed. great detail of lamp, radiator and glazed door. the (absolutely convincing) half transparent, half translucent window reminds me of a dentist's practice. frighteningly real!
mind, that your model on the table gets less important. may of course be an intended effect.
anyhow, great work, stinkie
Thanks, Plot. The lamp and the radiator, however, I got from the Warehouse, so despite the fact that I did some additional work on them, I cannot take credit for them. The door's all mine, however. I'm fairly pleased about how it turned out: it looks pretty much exactly like it really was (I am modelling my old apartment). As for the model on the table becoming less importmant, there's no way around that, as I'd like the renders, eventually, to look like 'actual photos'; the view in the render is how it'd look if you just entered the apartment. (The main idea is to use the 'apartment model' as a sort of 'stage' for different sorts of stuff. I was always intrigued by that place - it's an absolute 'non space', no character, or 'soul', if you like, whatsoever. Quite 'waiting room like', much more a purgatory of sorts than a home. Errr, probably doesn't make much sense to other people. )
@ Durant: Thanks. Yes, I am using Vray and BootCamp. 'Booty Camp' - there's gotta be an adult flick by that title.
@ Mirjman: Yes, it does look like it's floating. It isn't though. May be due to the lack of textures.
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