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    • G Offline
      GreenToaster
      last edited by

      WOW - very nice!

      One of my goals is to become proficient with rendering - I already have a "decent" grasp on modeling geometry. Your image is inspiring, thanks for sharing.

      If you really want something you won't ever stop pursuing it.

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      • DanielD Offline
        Daniel
        last edited by

        Looks great! What rendering software did you use?

        My avatar is an anachronism.

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        • stefanqS Offline
          stefanq
          last edited by

          Thanks for comment guys, you are very kind. I was struggled to make my renders looking good, so I was let the modeling part away...but thanks to this community, I'm getting back to the basics.
          @ Daniel- I use v-ray.
          I render right now a close-up look of the scene, and I just noticed that I forgot to bevel the edges of the stairs 😢

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          • stefanqS Offline
            stefanq
            last edited by

            http://i270.photobucket.com/albums/jj104/ild0ct0r3/dome3.jpg

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            • M Offline
              marcosrodrigues
              last edited by

              wow!

              | menos é mais

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              • boofredlayB Offline
                boofredlay
                last edited by

                Very nice. 👍

                http://www.coroflot.com/boofredlay

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                • T Offline
                  tim
                  last edited by

                  I small quibble with that second image - you managed to get eye height at exactly the step height and it makes the step look almost like a rendering mistake. A little higher would give a view of the step that makes it clear what it is. But generally, wow.

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                  • M Offline
                    mike d
                    last edited by

                    very nice

                    The grass is always GREENER on the roof.

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Very nice indeed. Did you use some sort of sharpening filter in post process? If so: less is more. 😉

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                      • stefanqS Offline
                        stefanq
                        last edited by

                        Thanks for the observations guys, I know I've got issues, and thanks to you I'll try take care from now.
                        Tim, you have so right about that step, it looks strange in deed, thanks for pointing me that mistake.
                        Stinkie, I don't use PP, but you have good eyes, like Kwisten. In deed , I used Catmull Rom and I'm really happy when I get 'techy' posts, in fact it's all that a newbie like me can desire.By the way Kwisten, what antialiasing filter should I use for interiors
                        Thanks to all, Cheers,
                        Stefan

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                        • N Offline
                          nomeradona
                          last edited by

                          stefan,

                          wow the composition is good indeed. i dont have any comment on the modelling part though. the only thing is to increase the subdivision of your blurry reflection. your blurry reflections are very noisy especially on the angle that you have chosen.

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • stefanqS Offline
                            stefanq
                            last edited by

                            Thanks Nomer, another issue from me, I know that too. I have allot of reflections, basically in all materials, and with 'standard' subdivisions, I still got a very long render time @ 7 hours, with an 2.8 processor, and 2 GB Ram. I'll try to render again, this time better I hope!
                            Regards,
                            Stefan

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              Nice image Stefan.

                              As Stinkie mentioned, there is indeed a slightly antialiasing issue.
                              I think you either turned off AA or used a slightly too sharp Catmull Rom.
                              (Catmull Rom is often a good choice when doing exteriors though).
                              I think the steps could use a lower IOR and a little bump.

                              Otherwise, wonderful output.

                              Sorry for my 'techy' post 😉

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