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    SketchUp All The Way+update

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    • DanielD Offline
      Daniel
      last edited by

      Looks great! What rendering software did you use?

      My avatar is an anachronism.

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      • stefanqS Offline
        stefanq
        last edited by

        Thanks for comment guys, you are very kind. I was struggled to make my renders looking good, so I was let the modeling part away...but thanks to this community, I'm getting back to the basics.
        @ Daniel- I use v-ray.
        I render right now a close-up look of the scene, and I just noticed that I forgot to bevel the edges of the stairs 😢

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        • stefanqS Offline
          stefanq
          last edited by

          http://i270.photobucket.com/albums/jj104/ild0ct0r3/dome3.jpg

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          • M Offline
            marcosrodrigues
            last edited by

            wow!

            | menos é mais

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            • boofredlayB Offline
              boofredlay
              last edited by

              Very nice. 👍

              http://www.coroflot.com/boofredlay

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              • T Offline
                tim
                last edited by

                I small quibble with that second image - you managed to get eye height at exactly the step height and it makes the step look almost like a rendering mistake. A little higher would give a view of the step that makes it clear what it is. But generally, wow.

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                • M Offline
                  mike d
                  last edited by

                  very nice

                  The grass is always GREENER on the roof.

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    Very nice indeed. Did you use some sort of sharpening filter in post process? If so: less is more. 😉

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                    • stefanqS Offline
                      stefanq
                      last edited by

                      Thanks for the observations guys, I know I've got issues, and thanks to you I'll try take care from now.
                      Tim, you have so right about that step, it looks strange in deed, thanks for pointing me that mistake.
                      Stinkie, I don't use PP, but you have good eyes, like Kwisten. In deed , I used Catmull Rom and I'm really happy when I get 'techy' posts, in fact it's all that a newbie like me can desire.By the way Kwisten, what antialiasing filter should I use for interiors
                      Thanks to all, Cheers,
                      Stefan

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                      • N Offline
                        nomeradona
                        last edited by

                        stefan,

                        wow the composition is good indeed. i dont have any comment on the modelling part though. the only thing is to increase the subdivision of your blurry reflection. your blurry reflections are very noisy especially on the angle that you have chosen.

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • stefanqS Offline
                          stefanq
                          last edited by

                          Thanks Nomer, another issue from me, I know that too. I have allot of reflections, basically in all materials, and with 'standard' subdivisions, I still got a very long render time @ 7 hours, with an 2.8 processor, and 2 GB Ram. I'll try to render again, this time better I hope!
                          Regards,
                          Stefan

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Nice image Stefan.

                            As Stinkie mentioned, there is indeed a slightly antialiasing issue.
                            I think you either turned off AA or used a slightly too sharp Catmull Rom.
                            (Catmull Rom is often a good choice when doing exteriors though).
                            I think the steps could use a lower IOR and a little bump.

                            Otherwise, wonderful output.

                            Sorry for my 'techy' post 😉

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