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    Regular terrain

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    • TaffGochT Offline
      TaffGoch
      last edited by

      Jakob,

      Your 'drop' demo model works great. I hadn't foreseen the option that this technique provides -- giving you the power to change the degree of detail (spacing.) This can be a great way to reduce the polygon-count for a complex terrain; producing larger mesh triangles.

      Since the drop ruby finds intersections corresponding to lines AND planes, automatic interpolation is provided. A smaller grid spacing should, therefore, also produce useful results.

      Thanks for the demos!
      Taff

      "Information is not knowledge." -- Albert Einstein

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      • GaieusG Offline
        Gaieus
        last edited by

        @plot-paris said:

        Csaba, just found the cause for the first model not working.

        when setting up the different scenes and therefore copying the geometry several times, I must have worked inaccurately, what resulted in the vertical lines not being entirely vertical.
        therefore SketchUp did not, like we assumend, ignore the lower endpoints, but included them into it's terrain calculations.

        problem solved - at last we have peace of mind! 😍

        Thanks Jakob - I was already going nuts the other day 😲

        Gai...

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        • W Offline
          watkins
          last edited by

          Dear Gaieus and Jakob,

          A revised/summary posting listing the do's and dont's with attached tutorial skippy's should now appear in the Tutorials section. Do you chaps have the time and energy to do this?

          Kind regards,
          Bob

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          • GaieusG Offline
            Gaieus
            last edited by

            It's Jacob's idea with Taff's addition - I just chimed in and would not take any credits by creating a revised tutorial of it so please, Jakob, go ahead and post a refined version of it in the Tuts section!
            πŸ˜‰

            Gai...

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            • plot-parisP Offline
              plot-paris
              last edited by

              now, that the method has been refined, it is ready for the tutorial section πŸ˜„

              I just tried to redo the tutorial. but my laptop is so old, that he crashes every other minute, when opening the file.

              therefore, Gaieus, feel free to write the tutorial (if you have got the time).
              [Edit] if you do, don't forget to include a link to the "drop" ruby into the description[]
              I will only be able to do it on monday in the office; and my boss surely doesn't like it, when I spend too much time doing stuff for SCF instead of for the office πŸ˜‰

              if you do, could you post the link to the tut in this thread? would be great.

              cheers, Jakob

              ps: this is an example why I like the SCF community so much. you have an idea, post it, and after a pleasant discussion a much faster and better way to solve the same problem is born!

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              • GaieusG Offline
                Gaieus
                last edited by

                I'll see how lazy I am between my drinks during the week-end πŸ˜„
                (I have the same problem with my boss in the office but fortunately he cannot see my monitor) πŸ˜‰

                Gai...

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                • plot-parisP Offline
                  plot-paris
                  last edited by

                  of course. there is no hurry for that tutorial, I think.

                  enjoy your drinking!
                  after months of cider and guinnes it will be Sambucca tonight for me (with big glasses, tissues and straw. I love hearing other people coughing while I keep the pleasantly burning vapours in my lungs until lack of oxygen forces me to breathe again 😍 )

                  by the way, my monitor is completely exposed. and in addition to that everyone tries to get a glipse of my screen every now and then, because I am doing all the SketchUp work. πŸ˜’

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Cool, clever, good πŸ‘

                    @unknownuser said:

                    I don't really know, what this cleanup is good for

                    It sure helps a better terrain display whith smooth/soft faces (long and narrow triangles never display well).

                    My question is: don't we loose some information during the process ? I guess the new terrain is not exactly the same as the original (the greater the vertical faces spacing, the more you loose terrain details and distort it) ?

                    This may be a plugin idea: drop a virtual flat TIN over the current terrain, compute intersections and automatically get the "clean" regularly triangulated terrain.
                    What do you think ?

                    DB

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                    • plot-parisP Offline
                      plot-paris
                      last edited by

                      that would be an awesome tool, because it really saves a lot of time and can help you to clean up your model considerably.

                      I would definitely love such a script!!! 😍

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                      • jujuJ Offline
                        juju
                        last edited by

                        @plot-paris said:

                        that would be an awesome tool, because it really saves a lot of time and can help you to clean up your model considerably.

                        I would definitely love such a script!!! 😍

                        +1!

                        Save the Earth, it's the only planet with chocolate.

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                        • D Offline
                          dylan
                          last edited by

                          +2

                          Nice idea Didier

                          http://dmdarchitecture.co.uk/

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                          • soloS Offline
                            solo
                            last edited by

                            +3

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • P Offline
                              Panga
                              last edited by

                              Very nice approach for simplify a terrain mesh !!

                              Thanks for sharing it. πŸ˜‰

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Ha! Yes, 14th of July!

                                When I was in Paris and used the Metro and got off (up) at the Bastilles, I was looking around to see it when finally I realised that "ah these dudes destroyed it on occasion of one of their regular revolutions" (well, the first in the row) πŸ˜„

                                Amazingly, I was a last year history student at that time. Such is life!

                                BTW - English is quite keen on separating its Germanic and Romance layers of origin so I bet "LibertΓ©, Γ‰galitΓ©, FraternitΓ©" would read as "Liberty, Equality, Fraternity" - but then again; who am I to judge it? πŸ˜‰

                                And the plugin seems to be a beauty again! πŸ‘

                                Gai...

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                                • plot-parisP Offline
                                  plot-paris
                                  last edited by

                                  oh dear, I am really looking forward to your plugin. the image looks very promising. πŸ˜•

                                  enjoy the 14th!

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                                  • Didier BurD Offline
                                    Didier Bur
                                    last edited by

                                    Hi,

                                    Algorithm is OK and plugin is half done. It needs a lot of tests and adjustments.
                                    National day today, so I'll get some rest...

                                    TRN dropped over terrain

                                    DB

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                                    • Didier BurD Offline
                                      Didier Bur
                                      last edited by

                                      Beta version is here:
                                      http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11320

                                      DB

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