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    SU>Maxwell Renders

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    • RichardR Offline
      Richard
      last edited by

      @fewdavid said:

      Hey Richard when I see your more picture in this post I notice some window Is open some window close.
      You are big creatman and cherish in you work.

      can I give you're my idol in render in maxwell ๐Ÿ‘

      Hey thanks mate! Yeah I like to open a few windows (gets hot here too sometimes!) and I also pull up or leave down blinds, turm some lights on and some off! I think this all adds to gain some realism!

      Must say I just checked out Silver-Shadow's Eye candy post - Now I feel like an amature!

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • R Offline
        rv1974
        last edited by

        @richard said:

        ...The background trees are actually clip maps generated quickly from Onyx and added post pro in PS...

        I played with onyxtree a bit.It doesn't allow adding textures in studio itself only in 3D packages. Am I wrong?

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        • StinkieS Offline
          Stinkie
          last edited by

          Excellent stuff, Richard. ๐Ÿ‘

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          • RichardR Offline
            Richard
            last edited by

            @rv1974 said:

            @richard said:

            ...The background trees are actually clip maps generated quickly from Onyx and added post pro in PS...

            I played with onyxtree a bit.It doesn't allow adding textures in studio itself only in 3D packages. Am I wrong?

            Mate I've had no issues mapping the leaves from Onyx in maxwell studio - I exported as OBJ (this could make a difference!)!

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • C Offline
              chango70
              last edited by

              Beautiful sunset Richard! two thumbs up.

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              • dazzaD Offline
                dazza
                last edited by

                Great work, Richard ๐Ÿ‘ ๐Ÿ‘
                I must say, I love the soft ambiance of your work, very easy on the eye ๐Ÿ˜‰
                Inspirational!!!

                All people have the right to stupidity but some abuse the privilege.

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                • brodieB Offline
                  brodie
                  last edited by

                  I was just playing around zooming in on your renderings and stuff and, again, they really are great. As someone else mentioned already, your grass is really impressive, even more so zoomed in! The way you've integrated the building as it meets the grass is really great.

                  My favorite though is on the first couple images of the house. While I was zoomed in panning around i noticed that you'd even put in what seems to be a little weed where the brick meets the driveway in between the garage door and the entrance area! (you can just barely see this at 100%.


                  weeds.jpg

                  steelblue http://www.steelbluellc.com

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                  • EdsonE Offline
                    Edson
                    last edited by

                    richard,

                    unbelievable renders and great architecture. congratulations on both respects!

                    edson mahfuz, architect| porto alegre โ€ข brasil
                    http://www.mahfuz.arq.br

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                    • RichardR Offline
                      Richard
                      last edited by

                      @unknownuser said:

                      I was just playing around zooming in on your renderings and stuff and, again, they really are great. As someone else mentioned already, your grass is really impressive, even more so zoomed in! The way you've integrated the building as it meets the grass is really great.

                      My favorite though is on the first couple images of the house. While I was zoomed in panning around i noticed that you'd even put in what seems to be a little weed where the brick meets the driveway in between the garage door and the entrance area! (you can just barely see this at 100%.

                      Thanks mate! Yeah the little things - just trying to up the realism! PS paint brush there can add those details pretty quickly! Thats one of those things though that I feel is a bugger with PR rendering it really is in the detail.

                      It's a shame though that a lot of detail is lost in this resolution, the maps in the scene are so detailed that if I zoomed the camera to the sofa inside you would see the stitching and seams bumped in or on the fifth image again if I zoomed the camera you would see the slots in the decking and siding screws.

                      Sounds like a lot of work but they are only maps so you only do this once and the component or material can be used anywhere at any zoom and still produce good results.

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • RichardR Offline
                        Richard
                        last edited by

                        @rv1974 said:

                        I don't have problems either. I just tried to ask may be I missed some texturizing tool IN onyxtree itself.

                        I certainly wish there was some tool in onyz that would map the leaves, I must say I haven't really had an in depth check to see! I'll dig!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • R Offline
                          rv1974
                          last edited by

                          @richard said:

                          @rv1974 said:

                          @richard said:

                          ...The background trees are actually clip maps generated quickly from Onyx and added post pro in PS...

                          I played with onyxtree a bit.It doesn't allow adding textures in studio itself only in 3D packages. Am I wrong?

                          Mate I've had no issues mapping the leaves from Onyx in maxwell studio - I exported as OBJ (this could make a difference!)!


                          I don't have problems neither. I just tried to ask may be I missed some texturizing tool IN onyxtree itself.

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                          • A Offline
                            alworadish
                            last edited by

                            Great images... I love the simplicity of the design. Is this modelled from an existing design or was this designed and modelled by you?

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                            • RichardR Offline
                              Richard
                              last edited by

                              @alworadish said:

                              Great images... I love the simplicity of the design. Is this modelled from an existing design or was this designed and modelled by you?

                              Thanks mate! To answer your question most of the designs are my own but excluding the first to which where collaborated with the client / builder. And the entertainment center which was rendered as a favour for a friend on the PushPullBar!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                              • T Offline
                                troyhome
                                last edited by

                                Did you create the final rendering FROM SU using Maxwell?
                                How did you do the grass? I do grass in SU using Maxwell materials and they come out all wacky!
                                How do you import trees generated in another program into SU for the rendering or do you create the model in SU and render using a separate program?
                                Thanks so much- i think the images are amazing!!Grass_with_flowers material applied to a box and sphere in SU.

                                IOviz.com
                                SU Pro 2024 PC

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                                • RichardR Offline
                                  Richard
                                  last edited by

                                  Thanks Troy

                                  Yes mate pretty much all of the renderings are rendered direct from SU using maxwell!

                                  The grass in all images is just a two BSDF layer MXM material. Layer 1 grass colour map and grass bump, layer 2 grass colour map and a bulk bump map to get some greater variance in the material.

                                  The trees are a bit varied. In the first images they are just clips added in PhotoShop post rendering. In the townhouse render they are the Xfrog free version bought into SU as 3DS and much of the branches and foliage removed.

                                  You will note that I tend to prefer forground trees to not be displayed in the render but set to cast shadows. I tend to like this method as it maintains the architecture as the context of the render whilst still providing a feel of vegetation being in scene!

                                  Mate I have to be honest I'm not really seeing what you are trying to show in your posted image, which could be what you are suggesting that it just isn't working for you!

                                  Feel free to ask for any ongoing assistance to get you up and running!

                                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                  • T Offline
                                    troyhome
                                    last edited by

                                    Thanks, Richard-
                                    I have had NO luck with grass in my renderings.
                                    Sorry about the attached image... it just shows that a displacement grass material applied to a flat surface does not work- it only comes out when applied to a sphere. Typically, I get grass that looks like this...
                                    I will keep at it...and I'll have a look at Xfrog!


                                    grass.jpg

                                    IOviz.com
                                    SU Pro 2024 PC

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                                    • RichardR Offline
                                      Richard
                                      last edited by

                                      Troy, mate I have steered really clear of diplacement with maxwell given the huge increase in render times!!!

                                      That last image really shocks me! I would suggest using the sandbox from grid tool to create a plane that is well subdivided and place it to the grassed area and paint this with your grass MXM. I know surfaces need to be well subdivided to get good results with displacement.

                                      I've come up with an idea to achieve good grass without the use of disp, by using two planes 5-10mm vertically separate, the upper plane using a clipped map for the grass so as to give the appearance of grass blades higher than the under level. I'm still playing with this idea and haven't got it right yet but closer anyway!

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                      • T Offline
                                        troyhome
                                        last edited by

                                        What a great idea, using two planes!!!
                                        Would you be willing to post your grass maps and/or Mxm's?
                                        I can't wait to try this now!!!!
                                        thanks thanks

                                        IOviz.com
                                        SU Pro 2024 PC

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          @richard said:

                                          I've come up with an idea to achieve good grass without the use of disp, by using two planes 5-10mm vertically separate, the upper plane using a clipped map for the grass so as to give the appearance of grass blades higher than the under level. I'm still playing with this idea and haven't got it right yet but closer anyway!

                                          Indeed that is an interesting idea Richard.
                                          I suggest for the upper plane to pick the same texture for the clip map as you would use for a displacement map.
                                          (maybe after leveling it in Pshop as it will need some pure black dots in it for full 'clip').
                                          Curious how that would end up. ๐Ÿ˜Ž

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            I've seen such experiments at the KT Forums. It can be quite convincing for mid-distance to far grass.

                                            Gai...

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