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    Some visual Issues with my graphics

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    • G Offline
      geh4evr
      last edited by

      Hi everyone,

      I'm working on a large Airport model, and I keep having an Issue where part of the model appears to be cut off when I zoom in.

      http://img399.imageshack.us/img399/7074/issuees7.jpg

      I'm running SketchUp 6 Pro.
      Does anyone know what this is and how I might fix it?

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      • P Offline
        Panga
        last edited by

        Hi,

        It happens to me sometimes...I think it's because the sketchup's camera is too close to your model. Try to change ortho/perspective view of camera, maybe that'll help.

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        • jujuJ Offline
          juju
          last edited by

          Clipping, it's a known issue with SketchUp.

          Save the Earth, it's the only planet with chocolate.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Clipping is a known issue of perhaps every 3d application? Its why 3d games don't let you zoom in very close to anything. They put clipping restraints placed on cameras to keep them from getting to close and clipping objects. If there are programs that truly get around clipping, it would be cool to know how they do it though if anyone has any more specific info?

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • AdamBA Offline
              AdamB
              last edited by

              @chris fullmer said:

              Clipping is a known issue of perhaps every 3d application? Its why 3d games don't let you zoom in very close to anything. They put clipping restraints placed on cameras to keep them from getting to close and clipping objects. If there are programs that truly get around clipping, it would be cool to know how they do it though if anyone has any more specific info?

              Chris

              You're right, its a problem for all zbuffer based 3d applications. Which basically means all 3d applications.
              A zbuffer stores 1/z for every pixel, so by controlling the near clip plane you can get significantly better z-precision.
              Its all about the ratio between the furthest thing drawn and the closest thing drawn. So if you want better precision you might want to hide stuff further away.

              In answer to your question about getting around it. Its a problem thats largely ignored by cunningly choosing near and far clip planes that do an OK job most of the time. If you really want to get around it you do whats known as "slab rendering". You render your scene in slabs of Z using the whole resolution of the Z buffer for each pass building up from far to near thus effectively doubling/tripling etc your actual Zbuffer resolution. Its actually not as hideous as it sounds performance-wise because of course each slab culls out most of the scene..

              There, you asked.

              Adam

              Developer of LightUp Click for website

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Something like that is precisely what I was hoping to hear, thanks Adam! I know clipping is a recurring issue in many/most 3d aplications (3d game engines, 3d modelers, etc). So I don't think its fair to call it a SketchUp bug when in reality it is more of a general 3d issue.

                So again, thanks for the info. I want to look more in to this for sure! Its as fun as z-fighting, occlusion culling, and the carmack reverse!

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Switch to parallel mode, that should sort this out. If your model still looks clipped, hit Zoom Extent, then zoom back in.

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