sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

    Scheduled Pinned Locked Moved Plugins
    246 Posts 108 Posters 176.5k Views 108 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pilouP Offline
      pilou
      last edited by

      Little tricks! ๐Ÿ˜‰
      As all objects must be a group or a component
      For erase a position just explode the group or component then group it or make component again ๐Ÿ˜‰

      You can address all positions even you are in the scene 1 !!! ๐Ÿ˜ฎ
      Just don't overpass the number of scene existing for give a number to positions! โ˜€

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

      1 Reply Last reply Reply Quote 0
      • Z Offline
        zeal
        last edited by

        it's really hard to express my thank to you.

        1 Reply Last reply Reply Quote 0
        • T Offline
          Tim Danaher
          last edited by

          Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

          This is what I'm doing:

          I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

          I select the lift car, RMB > Transformation > Set position 1

          Start Animation Observer.

          Switch to scene 2, Then move lift car, Set Position 2.

          Switch to Scene 3, move lift car, Set Position 3

          Switch Scene 4, move lift car, Set position 4

          Stop Animation observer.

          Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

          I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

          WTF am I doing wrong?

          TIA,

          Cheers,

          Tim

          http://vizarch.blogspot.com

          1 Reply Last reply Reply Quote 0
          • soloS Offline
            solo
            last edited by

            Without using layers, can this program do this?

            (I did this with 4 layers standard SU output, converted to .gif so quality is crappy)


            http://img6.imageshack.us/img6/1221/therunner.gif

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

            1 Reply Last reply Reply Quote 0
            • MALAISEM Offline
              MALAISE
              last edited by

              Hi All

              Solo, your running skeleton is first class ๐Ÿ‘

              MALAISE

              La Connaissance n'a de valeur que partagรฉe

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                Before launch the Animation observer (positions adressed), better is save, quit and restart!
                @Tim
                Start Animation Observer only when all positions Objects are adressed!!!
                That is that your error !
                Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                @ Solo
                Yes ๐Ÿ˜‰
                Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
                And of course scenes can be rotated for Lelouch style! ๐Ÿ˜† Your is fixed! Japan style ๐Ÿ˜„

                Very speedy conceptual ๐Ÿ’š
                Load the file
                Start Animation Observer
                Play Animation (of the scenes) as normal way


                ani.skp

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • pilouP Offline
                  pilou
                  last edited by

                  Updated the anim above ๐Ÿ’š
                  Always very basic but showing that you can animate anything in classical way ๐Ÿ˜‰
                  All is time to make ๐Ÿ˜’
                  Difference with the Layer method is that you have just to click on a group for change it

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Tim Danaher
                    last edited by

                    @unknownuser said:

                    Before launch the Animation observer (positions adressed), better is save, quit and restart!
                    @Tim
                    Start Animation Observer only when all positions Objects are adressed!!!
                    That is that your error !
                    Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                    Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                    Pilou --

                    Thanks, but...

                    in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

                    Start Animation observer.

                    Play scene animation.

                    Car does not move. The car is a self-contained group.

                    ?

                    Cheers,

                    Tim

                    http://vizarch.blogspot.com

                    1 Reply Last reply Reply Quote 0
                    • pilouP Offline
                      pilou
                      last edited by

                      You have not save, quit reload! ๐Ÿ˜„
                      and why 1 (start), move car ? Start is only when all is adressed!

                      Can you post your car or a simple objects with same nature group

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Tim Danaher
                        last edited by

                        @unknownuser said:

                        You have not save, quit reload! ๐Ÿ˜„

                        Yes, I have. Just didn't state it.

                        @unknownuser said:

                        and why 1 (start), move car ? Start is only when all is adressed!

                        Because, in my experience with other packages, I want to set a keyframe for the starting position.

                        @unknownuser said:

                        Can you post your car or a simple objects with same nature group

                        OK. 'Lift Car' is the name of the group that I want to animate.


                        Earl's Court Lifts_Proper_Anim_Simple.skp.zip

                        Cheers,

                        Tim

                        http://vizarch.blogspot.com

                        1 Reply Last reply Reply Quote 0
                        • pilouP Offline
                          pilou
                          last edited by

                          @Tim
                          What is the probem? ๐Ÿ’š
                          Your animation works very fine like a charm !!! โ˜€ (I am on PC)
                          I have just exploded the first level group ! ๐Ÿ˜‰

                          What a lovely blue lift car ๐Ÿ˜Ž
                          And sorry for the "Start" it was the same Name that the function ๐Ÿ˜’ ๐Ÿ’š

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Tim Danaher
                            last edited by

                            Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.

                            I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.

                            I still must not be understanding something.

                            Cheers,

                            Tim

                            http://vizarch.blogspot.com

                            1 Reply Last reply Reply Quote 0
                            • pilouP Offline
                              pilou
                              last edited by

                              Maybe it's the Mac! ๐Ÿ˜’
                              Have you explode the first level of objects as I said?


                              explode.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Tim Danaher
                                last edited by

                                OK, right, once the component is exploded, it works... but the lift car moves in one scene, then stops while the scene changes, then moves again, then stops...

                                Any way to get continuous movement across changing scenes?

                                p.s. "I have just exploded" = "Je viens de faire exploser", "I just exploded" = "j'ai simplement fait exploser", d'oรบ, peut-รชtre ma confusion... ๐Ÿ˜‰

                                Cheers,

                                Tim

                                http://vizarch.blogspot.com

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  I don't believe you can ๐Ÿ˜ž
                                  You can reduce time between scene transition (Menu View / Animation/ Settings)

                                  Or in this particular project : Use just 2 Scenes! ๐Ÿ˜‰ So no need beetween's levels floors โ˜€

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Tim Danaher
                                    last edited by

                                    Yes, that's what I figured...

                                    Is there, I wonder, a Ruby that allows you to vary the time transition between scenes? In combination with Proper Animation, that would be really cool.

                                    Cheers,

                                    Tim

                                    http://vizarch.blogspot.com

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      That 's existing! โ˜€
                                      And it's for the Proper animation! ๐Ÿ˜’
                                      Look here made also by Morisdov ๐Ÿ’š

                                      @unknownuser said:

                                      Ruby script plugin Controlling Animation Scenes Transition Times

                                      Nยฐ4 Set_Transition_time.rb
                                      Tell me if it's good for you ๐Ÿ˜‰

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Tim Danaher
                                        last edited by

                                        Fabbo...

                                        Blimey, I'll be able to get a whole othter article out of this... ๐Ÿ˜‰ ๐Ÿ˜‰ ๐Ÿ˜‰ !

                                        Cheers,

                                        Tim

                                        http://vizarch.blogspot.com

                                        1 Reply Last reply Reply Quote 0
                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @Tim
                                          Just now see you Blog! ๐Ÿ˜ณ
                                          Funny because I had known your crazy modelings and animations on youtube for a while and was astonishing by the complexity of the structures! ๐Ÿ‘
                                          Happy that I can help you ๐Ÿ˜„

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Tim Danaher
                                            last edited by

                                              Fame at last!!!!
                                            

                                            Cheers,

                                            Tim

                                            http://vizarch.blogspot.com

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 12
                                            • 13
                                            • 5 / 13
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement