[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)
-
mates, I didn't read the entire replyes, but does this gem, works with v-ray? ( for sure no) but is there any way (maybe a tip or trick or another plugin..) to have renders using v-ray and this gem?
-
a question:
It seems to be impossible to add non-animation scenes?
If i don't set a position 8 and do set a position 9 then when selecting Scene 9 the position is not taken.
So if I understand correct all positions have to be set?Thx
-
Thank you for this!
-
Hello Moris,
Up until Proper animation. I have been limping getting along by erasing selected positions per any selected scene but it was a nightmare to set up.
Proper animation really offers a lot.
Am hitting a wall with Proper Animation in some respects though and I'd appreciate more details about proper animations operation in relation to sketchup's own quasi animation controls.- What is the relationship of it to sketchup's own animation controls: For example, does Proper animation override the other or is it a parallel function or a subset of it. (eg; scene transition time or delay times, or update scene versus your set position.
- Animation easing this refers to what appears to be the degree of acceleration or deceleration of the transition between scenes.
- Am trying to achieve a continuous smooth flow through the scenes without a distinct stop point on each scene. (Pls note too, that I am not trying to change directions between scenes in the attached animation of the express-local train concept). I can approach fluidity with your easing control but its still not a smooth transition between scenes. Sketchups "0" marker for scene delay versus your "-1" notation as the baseline leaves me guessing as to what is really the no-stop position at each scene. No subdivision of 1 is allowed and anything higher only delays it longer. What settings then, best assure fluidity ? and again, do we use Proper Animation's menu options and then ignore Sketchup's options or make them the same or ??
Proper Animation will be a great addition if we can understand the operational relationships/ heirarchy between it and Sketchup's inbuilt quasi animation controls.
Thanks, RStanley
-
thank youοΌ
-
Hi,
I have an skp with 349 scenes.
I'm just wondering if there is any way of scrolling down on the 'Scene Transition Times' window as I can only see the first 36...
Thanks!
-
OK, so I went through the whole process of creating the animation, exported it with Projection and built it with VirtualDub and all works fine, but as you can see from the video the hinges from the project come through the surfaces of the materials. How do I fix that so that the animation moves as it should?
Are we not allowed to embed .flv files? I tried this.
[flash=]http://www.mgfic.com/SKPFiles/Folding Table.flv[/flash] -
The rotation is a result of how SketchUp/Ruby interpolates the object's 'tween position. I'm not sure there is anything you can do about it without a re-write of proper animation.
-
@jim said:
The rotation is a result of how SketchUp/Ruby interpolates the object's 'tween position. I'm not sure there is anything you can do about it without a re-write of proper animation.
try to put the axis in such way, to rotate around one. Then you will have to remake the animation, but I guess it will rotate closer to what you want.
-
Yeah relocating the components axis generally works for me, just make sure you get the red green and blue axis pointing in the right direction. If it acts weird then you have the wrong colour axis pointing the wrong way.
Ash
-
hi all,
I have done an animation using this plugin but have run into a problem. When I get to the 9th scene the movement changes from fluid to suddenly moving to the next position. I have attached the model so if you can help that would be really appreciated!
EDIT: No worry's I have solved my problem now...
-
Moris,
Thanks for this wonderful plugin. I wanted to let you know that I used this plugin to create two short clips and uploaded them to YouTube, here:
http://youtu.be/jiC3IhKN-B4
http://youtu.be/Doe6pnoGUhgI used Whaat's "Smooth Step Animation" to export the scenes in still images, than used "VirtualDub" to stitch them together.
Best regard.
-
I was able to render the proper animation with vray...
http://forums.sketchucation.com/viewtopic.php?f=322&t=40622&p=381028#p381028 -
A test I made.. http://www.youtube.com/watch?v=bFY5JrXmPKU
-
Hi there!
This is an awesome plugin. This is my first time writing on here and my first time really exploring the forums. I came across this tutorial earlier
http://www.youtube.com/watch?v=khsFvyXLe-QI then found this plugin and thought I could combine them, but for some reason I can't make it work.
I'm trying to have a group appear, then have another group appear and move so that it attached to the first group. I wondering if it is even possible, or am I just doing it wrong? I appreciate any feedback. THank you! -
Hello Guys,
Following users requests i updated the plugin to version 1.10
- Packaged as an .rbz extension for easy install
- added a menu option to save in the skp model - an Auto Start of Scenes Observer,
switching scenes on a newly opened model, will automacly animate,
if this option is selected and model saved by the original animator.
Have fun, Moris
-
Nice, thanks - I am using four different animation packages for SU now, all with their strengths and weaknesses. Proper animation is the old reliable tool I turn to when I need to put together a simple animation quickly. Thanks very much Moris - your work is very well appreciated.
-
This is probably not the place to ask for troubleshooting advice, but with my inexperience with SU I don't know where to ask. When I try to animate and right click the object there is no selection called "proper Animation." I can add scenes and such, but nothing I do to my objects will make that selection appear when I right click on it after making it a group. Am I missing something important?
-
Hello forum.
I'm new to using SketchUp and Proper Animation plugin, but already I enjoy creating my first model. In my model, I am attempting to animate an assemblage of parts belonging to a small step stool. The plugin is perfect for making assembled parts look like they are smoothly moving into place. One problem confronts me, however. One of the components is rotating 90 degrees, but I want the component to move linearly from one position (#5) to the next one (#6) without any rotation whatsoever. How can I prevent the component from rotating? Am I doing something incorrectly?
Thank you for your assistance. When my animation is complete I will post a link to my YouTube video of the animation. I am using Proper Animation V1.09.
-
Does anyone have suggestions/tips in converting a SKP with Proper & Smooth Step Animation into Virtual Dub? (A)Frame Rate & Width/Ht for JPEG (I was unsuccessful with importing JPEGS). Was successful to import into VD with PNG and used Frame Rate of 24 & 4096/2304. Problem was the resolution was poor and I think I might have lost some attributes to the original file (Proper Anm). I used ffdshow for video compression and did a force frame of 24 (with convert to fps: 30).... and video is "full processing mode". Thanks for your thoughts/time!
Advertisement