Another car...
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And another...
Getting the hang of these now... Think thats all for today though! -
@rsw said:
And another...
[attachment=0:2yma9pga]<!-- ia0 -->car3small.jpg<!-- ia0 -->[/attachment:2yma9pga]
Getting the hang of these now... Think thats all for today though!this one rocks!
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your cars get definitely better and better - I really like the third one
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thanks for the comments so far.
Heres another one...
Really enjoying doing these. -
R -- S -- W -- Go!
Hot dog -- ride it.
Ride the car...
And hit the drive in...
Hit the drive in, and order two...
Order two or get a bag to go...
A bag to go out and party with...
Party with the bag in your hand...
And swing it...
Swing that Jack bird bag of bliss...
Durant "winners in the front" Hapke
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Just the front end of a car today.. spent a bit more time with this one, getting the curves to go where I wanted them to...
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wow, very impressive! could you tell me, how you get the curves where you want them to?
(what do you use to achieve these smooth forms? Subdivide&Smooth?) -
@plot-paris said:
wow, very impressive! could you tell me, how you get the curves where you want them to?
(what do you use to achieve these smooth forms? Subdivide&Smooth?)For the last one the bonnet was done with FFD to begin with (using some additional curves as guides for the FFD points), the bottom section/bumper was created with follow me to start with and then FFD. After that I did quite a bit of manual manipulation of points and drawing of curves to fine tune the shapes. The lights were a combination of manually drawing shapes, offset on surface and JPP. To be honest its a bit of trial and error at the moment.
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@rsw said:
To be honest its a bit of trial and error at the moment.
isn't the whole life like that
I really like the vicious BMW like look of your new model - you are definitely getting there!
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ok, this one is very similar to the previous, but this time I've tried starting with a low poly mesh and using sub-divide and smooth on it.
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