MAC questions (SU related)
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@unknownuser said:
...could not find anything regarding a SU Filter.
Scott
check available translators at page #2 of the product comparison matrix here:
http://www.punchcad.com/products/PunchCADFeatureCompareV1.pdf
all the best,
NorbertP.S.: yes, nVidia Quadro FX is the best, f..orget the rest
(* regarding reliable OpenGL support especially under Windoze)
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Norbert,
So your saying Shark FX took the place of Concepts unlimited?
Scott
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i'm going to interject here hoping to get some answers. i'm running SU through parallels and i'm having the issue where the 'snap points' (if that's what you call them), and drag arrows don't show up. for example when using the tape measure tool. wouldn't think that that would be annoying but it really is comforting to see a corner light up when you're drawing a line from it.
is this an video card issue? nvidia geforce 8800gt under the hood. -
@unknownuser said:
So your saying Shark FX took the place of Concepts unlimited?
Scott,
Shark and Shark FX are essentially version 5 of the Concepts Unlimited product with feature improvements and updated core technology. This release introduces full parametric dimensions and constraints, multiple viewports and more modeling tools.
Also added are .OBJ export for data sharing, spline arcs, OpenGL display of textures, updated modeling kernel (ACIS R17), Autocad 2008 DWG support and updated Pro/E and CATIA v4 translators.
you can view an extended list of new features and changes at:
http://www.csi-concepts.com/Demo/shark/SharkReleaseNotes.pdf (~ 7mb)
hope that clarifys,
Norbert -
Just saw that you mentioned Rhino. Tried MoI yet? Not quite the beast Rhino is, but it's a nice app to have.
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Stinkie,
I tried it a while back but really did not like it. Plus I think if I have the budget available right now I might as well get them to pay for Rhino over Moi.
I know what some are thinking, why Sketchup plus Modo or Rhino? multiple modeling apps? Well, I want to broaden my modeling capabilities not to mention there are still a handful of thing that SU does not do or it does do then just not as efficiently as other apps. Multiple rendering apps? Well some times I have time to go with Vray or something else that takes more time, other times I need Artlantis or something faster. Granted not really apples to apples but time is money and I need options.
I am really appreciative to everyone for your input and help. I have until tuesday to make my decisions so feel free to keep giving input.
Scott
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I agree that having multiple modeling softwares is critical, as no one does everything, or everything as well. In my view though, it pays to really concentrate on one render app, as it takes a while to get the nuance necessary to generate really enticing product. Your point about speed variation is well made, but I would not be excited about figuring out two engines.
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Chuck,
I could not agree more. I think if I want to use Vray (which I am most familiar with) I may need to run SU on the PC side. Not a huge deal but I do not know of another alternative since Vary is not in MAC format for SU. I understand there are alternatives (C4DVray) but I can not sell buying C4D just to run Vray on the MAC side. So I do have my mind made up on Vray. Modo302 has a nice rendering engine but the material editor is a goat rodeo. BUT they are developing a SU plugin for Modo302 so once that happens I could also have Modo to do some rendering not to mention it has some really nice modeling tools. I do know Artlantis quite well so that too is another rendering option (more so for speed than quality over Vray).
Scott
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Not to beat a dead horse, but Cheetah has a really really good render engine. And it is very reasonably priced.
For exteriors with HDRI lighting, it is almost automatically beautifully right off. Interiors, with lights, can take more time setting up, for sure.
Render times are very fast, though can still be days for a short animation.
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Yep, I think I may pick that up too so that I can start playing around with it. I have heard and read great things about it not to mention, like you said, you can not beat the price. I heard the new update recently really makes it a strong contender.
Scott
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@unknownuser said:
Modo302 has a nice rendering engine but the material editor is a goat rodeo.
lol! Ah, the Shader Tree ...
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Yea, LOVE modo but the damn shader tree is enough to make to crazy. I do not understand with everyone (MAX, C4D, etc) all using somewhat the same design for a material editor that Modo would do things SO differently. Hopefully either they will change it or I will learn it well.
Scott
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@seadog00 said:
i'm going to interject here hoping to get some answers. i'm running SU through parallels and i'm having the issue where the 'snap points' (if that's what you call them), and drag arrows don't show up. for example when using the tape measure tool. wouldn't think that that would be annoying but it really is comforting to see a corner light up when you're drawing a line from it.
is this an video card issue? nvidia geforce 8800gt under the hood.seadog,
i have the same issue with parallels but only as the file gets bigger. too bad their support is so crappy.
i wonder if this is a graphics card issue. my macbook pro came with the nvidia 8600M GT card. because of that i have installed vmware fusion. so far the problem has not arisen.
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Great to know. I think after all I have read Fusion is the way to go thus far.
Scott
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Edson,
unfortunately, my file isn't even that big. but it's good to know that it's not my eyes that are failing. I'm getting the impression through the fora that fusion is more stable. I'm going to have to give that a try.
thanks for the input.
Wait. so according to the SU website, it says under the MAC hardware and software req, "Neither Boot Camp nor Parallels are supported environments." What's that supposed to mean? And why is sketchup so weird in Leopard. because that would solve this issue immediately. -
@seadog00 said:
Edson,
according to the SU website, it says under the MAC hardware and software req, "Neither Boot Camp nor Parallels are supported environments." What's that supposed to mean? And why is sketchup so weird in Leopard. because that would solve this issue immediately.this is total news to me. perhaps it explains why we are having these problems. however, one hears about lots of people who run SU under those two unsupported apps. go figure that.
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I read that too. I'm not experiencing any problems, though.
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i can't see any of the green 'buttons' on the scale tool. that's it. i'm done with parallels.
movin' to fusion.
and if that gives me grief, i balk at the notion of migrating everything to pc, for the sake of architecture. -
As an FYI, Rhino on MacOS is in process. The current beta version is quite good but as yet incomplete.
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running an OpenGL based 3D modeller in an emulation like Parallels or VMware is never a good idea, at least performance wise...
...don't underestimate the hardware requirements of SU, it's not a paint or office but a CAx application and thus simply needs performance-oriented and compatbile hardware.
Running SU with e.g. shared graphics "accelerators" like the Intel GMA series or gaming cards like the ATI Radeon series (under Win) is surely no good idea and will result in the known and regularly claimed display output glitches.
hth,
Norbert
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