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    Texture on round surface

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    • T Offline
      twharvey
      last edited by

      I'm working on a collection of Pre-Columbian tera cotas. The first one is a Guatamalan/Mayan bowl, photo below. When I try to paint the texture onto the outside of the bowl I get the result shown in the second shot below. I tried following one of Pete's old tuts on painting a map on a globe. But something is wrong: streaky sides.

      Photo of originalPreColumbianBowlInt.jpg
      Shot 1 of modelBowlShot1.jpg
      Shot 2 of model with streaky textureBowlShot2.jpg

      Thanks in advance,
      Tom

      Tom

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      • jujuJ Offline
        juju
        last edited by

        I'd say make a quarter of the bowl, texture that, make it a component, rotate copy 3 more times to complete the bowl. You'll have to toy a little with the texture to get it to "tile" or you could play with the texture in PS.

        Save the Earth, it's the only planet with chocolate.

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        • T Offline
          twharvey
          last edited by

          Thanks, JuJu,

          I'll try that. I was hoping to avoid a solution like that because the bowl isn't uniform. But, I guess, sometimes art is best served by compromise.

          Tom

          Tom

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          • T Offline
            twharvey
            last edited by

            @unknownuser said:

            I'd say make a quarter of the bowl, texture that, make it a component, rotate copy 3 more times to complete the bowl. You'll have to toy a little with the texture to get it to "tile" or you could play with the texture in PS.
            I tried that and it worked pretty well. Thanks again, JuJU,
            Tom


            BowlShot3.jpg

            Tom

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            • R Offline
              remus
              last edited by

              You could also try turning on hidden geometry and then painting the faces with the same texture, but rotated around. This would keep the irregular geometry of the bowl, as well.

              http://remusrendering.wordpress.com/

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