Render #22 (animation test bottom page 8)
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The tweens in the beginning and at the end are made from stills.
The middle part was indeed rendered frame per frame. That took something less than 30 hours.
Thanks for the comment. -
Good stuff kwist, i tihnk we should put together a fund to get you a renderfarm, youd be able to do so much cool stuff!
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Kwist , Nice work.
I would just like to point out that most of the scenes here could be achieved
much easier with a slide movie editor. Before I used pinacle studio and later pro
show producer. Most of the actions here are actually pan or zum in and zoom out. The
short sequences that would then remain could then be rendered at a higher resolution. -
Thanks Remus and Mateo.
@ Mateo: that's a good tip, thanks.
The most difficult thing would be matching the quality of the still tweens (panning and zooming) with the quality of the actual anilmation frames. -
I love the texturing on this building- especially the concrete structure underneath- it looks weathered- nice work!
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Look great.
Typical - give you a new toy and you come up with some magic stuff
I'm a great fan of your work. All your renders have somekind of magical touch. Can you reveal some of secrets ? (like post processing in PS )
Thanks
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Likewise, i'm a big fan of your work. Always looking forward to your next render
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Thank you. That's too kind.
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I tihnk i prefer the vray one, looks a bit more lively somehow, i thik t might be the sky...
Slight crit as well in the texture mapping on the window frames, i reckon itd be improved if you just mappedsome straight grain textures on to it, or even the same texture yu used for the main building, just not projected on, kinda spoils the look a bit for me, although im just nit-picking really
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I understand.
I wanted to make the upper body as 'mono-material' possible though, but I agree the frames could have used a different texture projection/scale. -
THIS IS REALLY NICE DUDE I will have to buy this program FFD
Ok, I meant subdivide
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kwist, I'm a fan of your work also.
You seem to nail the texture and color combo everytime. Your forms are nice too.
Good work. -
Re-rendering the still view in Vray:
(to see full view without cropped right side: right click and..)
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i, like remus, like the v-ray render over the originals. i think the reason it looks "lively-er" is because it's brighter. the other ones always seemed a little dark, so seeing this had a big contrast. keep it up kwist!
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Ok, the 'full' animation is finished
Watch it only when you have enough bandwidth...I hope you guys like it :
[flash=800,641:35mofg0q]http://www.vimeo.com/moogaloop.swf?clip_id=1133153&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:35mofg0q]link to full screen version:
http://www.vimeo.com/moogaloop.swf?clip_id=1133153&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1And a Youtube link:http://www.youtube.com/watch?v=03i-opUVaMk
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@kwistenbiebel said:
Re-rendering the still view in Vray:
(to see full view without cropped right side: right click and..)
wow!!! awesome work as usual! and now using vray. care to share the visopts. been trying my hand also in vray but nothing comes cloese to your work. keep 'em coming! you inspire us to do better!
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How long did the v-ray render take? It is clearly better than the other renders and I'm tempted to give vray a go. Just a quick question though; how steep is the learning curve? would it be comparable to indigo or are we talking much harder? And just finally, why don't you use vray as your default renderer?
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Just like any other render engine, Vray for Sketchup has it's little downsides.
It becomes a bit unstable when polycount increases and since it has no proxies/instancing feature, a very good Sketchup file size management is needed.For instance, those trees needed some serious poly crunching before I could use one in the scene without crashing.
Vray is quite difficult to master. At first, the render settings panel and the material editor look quite scary. Once you get the hang of it it is not so hard and your workflow improves.
Most of the time it is about finding out which buttons to leave untouched, instead of which to use.Vray for sketchup was very buggy a time ago with a lot of workarounds that needed to be used,but things slowly seem to improve as Asgvis is pushing updates now on a more regular basis, which is a good evolution.
The render time on that latest image was appr. half an hour.
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@princedragoncok said:
How long did the v-ray render take? It is clearly better than the other renders(...)
The other renders may not have "cooked" long enough. Vray's a great app, but Indigo's capable of better quality - if you got the time.
Nice image, Kwist. As always. Depressing, really. Certainly to someone like me, who's never been able to understand Vray.
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Thanks
Indeed, unbiased render engines like Indigo, fry and Maxwell have the potential to create more physical correct output, but the render times can be longer to get crisp output.
Not a problem for exteriors, but for interior scenes, a fairly powerful PC is needed.
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