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    Render #22 (animation test bottom page 8)

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    • S Offline
      sepo
      last edited by

      Interesting stuff Chris.

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      • R Offline
        remus
        last edited by

        Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

        http://remusrendering.wordpress.com/

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        • K Offline
          kwistenbiebel
          last edited by

          Thanks Sepo and Remus.

          @remus said:

          Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

          This is the typical quality at real size I am getting per frame, rendered for 5 minutes:

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/frame-125.jpg

          When you keep the render size small like this, the quality/speed ratio is reasonable.
          Not too shabby for an unbiased engine.

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          • M Offline
            Maverick83
            last edited by

            Very good job but the music almost killed me! 😆

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            • RayOchoaR Offline
              RayOchoa
              last edited by

              @lapx said:

              THIS IS REALLY NICE DUDE 😎 I will have to buy this program FFD 😍

              FFD is free by the way just look it up

              CaR DeSiGnS bY mE
              http://ray-ochoa.com

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              • K Offline
                kwistenbiebel
                last edited by

                @Lapx,

                In this scene FFD ('FreeFormDeformation') wasn't used, although it could have been useful.
                Instead the following was used:

                • Subdivide and smooth: (see smustard website).
                • JointPushPull
                • Surface tools

                Those 4 plugins make a fine combo for non-orthogonal modeling.

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                • K Offline
                  kwistenbiebel
                  last edited by

                  😄.

                  A preliminary animation as a preview for the full version:

                  [flash=425,344:3exmy7jd]http://www.youtube.com/v/r0asIfICKEM[/flash:3exmy7jd]

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                  • I Offline
                    igor
                    last edited by

                    so let me get this strait, you had to render EVERY SINGLE FRAME in that animation?!?!?!?!?!
                    holy crap! that must've taken forever!!!
                    great animation BTW

                    The genius switch has no "off" position
                    Intelegence is natrual, it takes real effort to be ignorant

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      The tweens in the beginning and at the end are made from stills.
                      The middle part was indeed rendered frame per frame. That took something less than 30 hours.
                      Thanks for the comment.

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                      • R Offline
                        remus
                        last edited by

                        Good stuff kwist, i tihnk we should put together a fund to get you a renderfarm, youd be able to do so much cool stuff!

                        http://remusrendering.wordpress.com/

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                        • M Offline
                          mateo soletic
                          last edited by

                          Kwist , Nice work.
                          I would just like to point out that most of the scenes here could be achieved
                          much easier with a slide movie editor. Before I used pinacle studio and later pro
                          show producer. Most of the actions here are actually pan or zum in and zoom out. The
                          short sequences that would then remain could then be rendered at a higher resolution.

                          [Concept Illustrations](http://concept-illustrations.com/)

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Thanks Remus and Mateo.

                            @ Mateo: that's a good tip, thanks.
                            The most difficult thing would be matching the quality of the still tweens (panning and zooming) with the quality of the actual anilmation frames.

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                            • J Offline
                              Jackson
                              last edited by

                              I love the texturing on this building- especially the concrete structure underneath- it looks weathered- nice work!

                              Jackson

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                              • J Offline
                                Jorgensen
                                last edited by

                                Look great.

                                Typical - give you a new toy and you come up with some magic stuff 😄

                                I'm a great fan of your work. All your renders have somekind of magical touch. Can you reveal some of secrets ? (like post processing in PS 😄 )

                                Thanks

                                sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                                • P Offline
                                  princedragoncok
                                  last edited by

                                  Likewise, i'm a big fan of your work. Always looking forward to your next render

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    Thank you. That's too kind.

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                                    • R Offline
                                      remus
                                      last edited by

                                      I tihnk i prefer the vray one, looks a bit more lively somehow, i thik t might be the sky...

                                      Slight crit as well in the texture mapping on the window frames, i reckon itd be improved if you just mappedsome straight grain textures on to it, or even the same texture yu used for the main building, just not projected on, kinda spoils the look a bit for me, although im just nit-picking really 😛

                                      http://remusrendering.wordpress.com/

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        I understand.
                                        I wanted to make the upper body as 'mono-material' possible though, but I agree the frames could have used a different texture projection/scale.

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                                        • L Offline
                                          lapx
                                          last edited by

                                          THIS IS REALLY NICE DUDE 😎 I will have to buy this program FFD 😍

                                          Ok, I meant subdivide 😳

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                                          • L Offline
                                            lapx
                                            last edited by

                                            kwist, I'm a fan of your work also.
                                            You seem to nail the texture and color combo everytime. Your forms are nice too.
                                            Good work.

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