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    Render #22 (animation test bottom page 8)

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    • K Offline
      kwistenbiebel
      last edited by

      @Lapx,

      In this scene FFD ('FreeFormDeformation') wasn't used, although it could have been useful.
      Instead the following was used:

      • Subdivide and smooth: (see smustard website).
      • JointPushPull
      • Surface tools

      Those 4 plugins make a fine combo for non-orthogonal modeling.

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      • K Offline
        kwistenbiebel
        last edited by

        😄.

        A preliminary animation as a preview for the full version:

        [flash=425,344:3exmy7jd]http://www.youtube.com/v/r0asIfICKEM[/flash:3exmy7jd]

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        • I Offline
          igor
          last edited by

          so let me get this strait, you had to render EVERY SINGLE FRAME in that animation?!?!?!?!?!
          holy crap! that must've taken forever!!!
          great animation BTW

          The genius switch has no "off" position
          Intelegence is natrual, it takes real effort to be ignorant

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          • K Offline
            kwistenbiebel
            last edited by

            The tweens in the beginning and at the end are made from stills.
            The middle part was indeed rendered frame per frame. That took something less than 30 hours.
            Thanks for the comment.

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            • R Offline
              remus
              last edited by

              Good stuff kwist, i tihnk we should put together a fund to get you a renderfarm, youd be able to do so much cool stuff!

              http://remusrendering.wordpress.com/

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              • M Offline
                mateo soletic
                last edited by

                Kwist , Nice work.
                I would just like to point out that most of the scenes here could be achieved
                much easier with a slide movie editor. Before I used pinacle studio and later pro
                show producer. Most of the actions here are actually pan or zum in and zoom out. The
                short sequences that would then remain could then be rendered at a higher resolution.

                [Concept Illustrations](http://concept-illustrations.com/)

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Thanks Remus and Mateo.

                  @ Mateo: that's a good tip, thanks.
                  The most difficult thing would be matching the quality of the still tweens (panning and zooming) with the quality of the actual anilmation frames.

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                  • J Offline
                    Jackson
                    last edited by

                    I love the texturing on this building- especially the concrete structure underneath- it looks weathered- nice work!

                    Jackson

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                    • J Offline
                      Jorgensen
                      last edited by

                      Look great.

                      Typical - give you a new toy and you come up with some magic stuff 😄

                      I'm a great fan of your work. All your renders have somekind of magical touch. Can you reveal some of secrets ? (like post processing in PS 😄 )

                      Thanks

                      sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                      • P Offline
                        princedragoncok
                        last edited by

                        Likewise, i'm a big fan of your work. Always looking forward to your next render

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Thank you. That's too kind.

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                          • R Offline
                            remus
                            last edited by

                            I tihnk i prefer the vray one, looks a bit more lively somehow, i thik t might be the sky...

                            Slight crit as well in the texture mapping on the window frames, i reckon itd be improved if you just mappedsome straight grain textures on to it, or even the same texture yu used for the main building, just not projected on, kinda spoils the look a bit for me, although im just nit-picking really 😛

                            http://remusrendering.wordpress.com/

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              I understand.
                              I wanted to make the upper body as 'mono-material' possible though, but I agree the frames could have used a different texture projection/scale.

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                              • L Offline
                                lapx
                                last edited by

                                THIS IS REALLY NICE DUDE 😎 I will have to buy this program FFD 😍

                                Ok, I meant subdivide 😳

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                                • L Offline
                                  lapx
                                  last edited by

                                  kwist, I'm a fan of your work also.
                                  You seem to nail the texture and color combo everytime. Your forms are nice too.
                                  Good work.

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    Re-rendering the still view in Vray:

                                    (to see full view without cropped right side: right click and..)

                                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/Projctview1jpg-small.jpg

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                                    • I Offline
                                      igor
                                      last edited by

                                      i, like remus, like the v-ray render over the originals. i think the reason it looks "lively-er" is because it's brighter. the other ones always seemed a little dark, so seeing this had a big contrast. keep it up kwist!

                                      The genius switch has no "off" position
                                      Intelegence is natrual, it takes real effort to be ignorant

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Ok, the 'full' animation is finished
                                        Watch it only when you have enough bandwidth...

                                        I hope you guys like it 😛 :
                                        [flash=800,641:35mofg0q]http://www.vimeo.com/moogaloop.swf?clip_id=1133153&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:35mofg0q]

                                        link to full screen version:
                                        http://www.vimeo.com/moogaloop.swf?clip_id=1133153&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1

                                        And a Youtube link:http://www.youtube.com/watch?v=03i-opUVaMk

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                                        • chavinskeeC Offline
                                          chavinskee
                                          last edited by

                                          @kwistenbiebel said:

                                          Re-rendering the still view in Vray:

                                          (to see full view without cropped right side: right click and..)

                                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/Projctview1jpg-small.jpg

                                          wow!!! awesome work as usual! and now using vray. care to share the visopts. been trying my hand also in vray but nothing comes cloese to your work. keep 'em coming! you inspire us to do better!

                                          http://chavinskee.blogspot.com/

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                                          • P Offline
                                            princedragoncok
                                            last edited by

                                            How long did the v-ray render take? It is clearly better than the other renders and I'm tempted to give vray a go. Just a quick question though; how steep is the learning curve? would it be comparable to indigo or are we talking much harder? And just finally, why don't you use vray as your default renderer?

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