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    Render #22 (animation test bottom page 8)

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    • P Offline
      pav_3j
      last edited by

      very nice design, and render.

      it's very alsopp meets dr. who.

      tasty

      pav

      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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      • boofredlayB Offline
        boofredlay
        last edited by

        @tomislavm said:

        Great, what kind of bildong is that?

        What is a bildong? I think I might be afraid to know the answer. 😉

        Great render Chris! I would have called it "The Arc's Landing" or some such thing.

        http://www.coroflot.com/boofredlay

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        • GaieusG Offline
          Gaieus
          last edited by

          Not the renders that strikes me (we are getting used to Kwists rendering abilities) and maybe not even the modeling part ("we are getting used to it...") but the idea, the concept!

          Really great! Please, more of this kind of fantasy creations! I just LOVE them! 👍

          Gai...

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          • chavinskeeC Offline
            chavinskee
            last edited by

            fantastic work as always!!! what renderer did u use?

            http://chavinskee.blogspot.com/

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            • marked001M Offline
              marked001
              last edited by

              #22? i think you mean 220...haha..... looks awesome. is this Fry?

              http://www.revision21vis.com

              instagram: revi21on

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              • S Offline
                sepo
                last edited by

                love the form 😎 ...could you tell us was it difficult to extrude window frames on curved surfaces. I guess surface tools and new JV push -pull was used.

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                • FrederikF Offline
                  Frederik
                  last edited by

                  I assume that you're right, Sepo...
                  But the texture job is really good as well..!! 👍
                  Care to share how you did this, Chris..?? 😉

                  Cheers
                  Kim Frederik

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Thank you guys 😄

                    Indeed, the "surface tools" and "joint-push-pull" tools were used here to make those windows.
                    And off course 'subsmooth' (though I think it should have had one iteration more).

                    @Frederick,
                    I just used the 'projected' method. It stretches the texture but it was not so disturbing this time. It depends from which angle you project the texture I guess.

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      A quickie (noisy) using only background light (white):

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/project22bis.jpg

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                      • I Offline
                        igor
                        last edited by

                        how did you get such beautiful wood paneling? i mean in terms of projecting it onto the building (a really good building btw). did you project it at an angle (set up a face at a 45 degree angle instead of flat front or back)? like this:

                        ../ __________
                        ./ |.building.|
                        / .|________|

                        the three slashes on the left = face from witch the texture is projected
                        box = you guessed it, is the building.
                        little tiny dots = nothing, just ignore them.

                        am i right?

                        The genius switch has no "off" position
                        Intelegence is natrual, it takes real effort to be ignorant

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                        • N Offline
                          nomeradona
                          last edited by

                          hey kwist, this is another fabulous render and concept. is this Biebel's ark or tower of Biebel? 😄

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Thanks Nomer ...An Ark, didn't think about that 😄

                            I re-rendered the last view using Physical sky. (Indigo render)
                            The subtle glare is added 'internally' in the Violet tonemapper.
                            The glass should have had a little less roughness...

                            To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/project22-view3.jpg

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              Thank you Fred and Igor.

                              @Igor: You are correct. I projected the image almost perpendicular to the 'corner' of the building (as in your scheme).
                              I must admit the projecting is view dependant. Choose another viewpoint and the projecting needs to be redone.

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                Thanks for the answer regarding the texturing, Chris..!! 😉

                                It looks as 3D trees... Xfrog..?? 😎
                                And the people in the scene... 😲

                                These are for sure some really excellent reders..!! 👍

                                Cheers
                                Kim Frederik

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Gracias senor Frederico 😄
                                  The trees are Xfrog, the people Axyz as they look ok seen from a distance.
                                  When in close-up, the Axyz guys look a bit like melted E.T.'s though 😆

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                                  • F Offline
                                    fbartels
                                    last edited by

                                    Chris, Nice work. I like where these seem to be heading. Zaha watch out indeed. Fred

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Some more:
                                      Ouch....distorted texture alert 😄

                                      To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/render22view4.jpg

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Is it for the fun or for real or hypothetic project ❓
                                        Is it the new Noe's Arche? ☀

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          Well this one is for sport ...
                                          I was thinking that modeling something realistic (I know it is not though ) was a good way to get to know the new organic rubies and to practice them.
                                          Besides, I consider it also a bit as portfolio filling ...Play becomes work becomes play 😉

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                                          • tinanneT Offline
                                            tinanne
                                            last edited by

                                            Wonderful work Chris, as usual. I really enjoyed "exploring" from you different views!

                                            Executive Director : American Society of Architectural Illustrators
                                            AIP 30 Competition opens soon. ASAI.org

                                            Architectural Rendering

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