sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Unfold.rb script: useful for UV-mapping?

    Scheduled Pinned Locked Moved Developers' Forum
    61 Posts 23 Posters 14.6k Views 23 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      remus
      last edited by

      Good point scott, i imagine it would have to be part of the script if you wanted to do it accurately.

      http://remusrendering.wordpress.com/

      1 Reply Last reply Reply Quote 0
      • K Offline
        kwistenbiebel
        last edited by

        something like this:
        Texture creation in Pshop, apply textures on flat 2D and fold back to the original.

        http://i140.photobucket.com/albums/r3/kwistenbiebel1/SU/newuv_tb.jpg

        1 Reply Last reply Reply Quote 0
        • urgenU Offline
          urgen
          last edited by

          ...good idea 👍 ...I am assured that it is possible 🎉 😄

          --pupil forever...------

          1 Reply Last reply Reply Quote 0
          • H Offline
            howardhong
            last edited by

            heres sample

            http://i241.photobucket.com/albums/ff294/howardhong/Apple.jpg

            http://archive3d.net/?a=download&id=10214

            Error 404 (Not Found)!!1

            favicon

            (sketchup.google.com)

            http://i241.photobucket.com/albums/ff294/howardhong/apple_su.png

            1 Reply Last reply Reply Quote 0
            • K Offline
              kwistenbiebel
              last edited by

              Howardhong,
              Those look like imports from another app.
              I doubt the texturing of the apple is done in SU. Or is it?

              1 Reply Last reply Reply Quote 0
              • jujuJ Offline
                juju
                last edited by

                The ZIP is supplied with the model in two formats: 3DS and what I think is for ArchiCAD.

                Save the Earth, it's the only planet with chocolate.

                1 Reply Last reply Reply Quote 0
                • L Offline
                  lewiswadsworth
                  last edited by

                  Blender has the capability you are requesting, KB. Neatest part is where you can actually use painting tools on the unfolded map and then see them applied in the rendered viewport.

                  I haven't used it in a while, but now that I've been given a little project with a certain degree carte blanche I was planning on testing all kinds of integrations with SU, Blender, and more obscure programs.

                  col sporcar si trova

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kwistenbiebel
                    last edited by

                    Blender is such a pain. 😳
                    I would love to be able to do things in SU as much as possible.

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      lewiswadsworth
                      last edited by

                      @kwistenbiebel said:

                      Blender is such a pain.

                      Yes, it is.

                      And without a doubt, if you folks ever get your wish for a multi-processing, high-polygon-capable, NURBS-capable, IK-capable, super-dooper-Krytonite-resistant SU, it will also be a pain.

                      col sporcar si trova

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        remus
                        last edited by

                        better not mention that kryptonite resistance thing too loudly lewis, might get people speculating again...

                        http://remusrendering.wordpress.com/

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kwistenbiebel
                          last edited by

                          @Lewiswadsworth,
                          It's just a wish Lewis...just a wish. 😉

                          I tried Blender, and yes it made me feel as if I miss some million brain cells to get control over it. (or a million spare hours to learn it).

                          Sketchup has a tradition of making otherwise difficult 3D tasks a whole lot easier.
                          So why wouldn't it be capable of making a complex thing like texturing easy?

                          1 Reply Last reply Reply Quote 0
                          • H Offline
                            howardhong
                            last edited by

                            uv mapping coordination of .3ds model is reserved when imported to SU.

                            so i think it can be done by ruby script like other program used to do.

                            we all see the impossible things be done with script like ffd or subsmooth.

                            im expectintig somebody can make that kind of script.

                            1 Reply Last reply Reply Quote 0
                            • soloS Offline
                              solo
                              last edited by

                              This is an interesting thread, so in a nutshell what you are saying Chris is that say for instance the apple above, you first create the mesh then 'unwrap' it. You then export the 2d unwrapped image to an editor like Photoshop and you create the texture, the completed texture is then imported back into SU and applied to flattened mesh and then when folded the texture is perfectly mapped?

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                kwistenbiebel
                                last edited by

                                @solo said:

                                This is an interesting thread, so in a nutshell what you are saying Chris is that say for instance the apple above, you first create the mesh then 'unwrap' it. You then export the 2d unwrapped image to an editor like Photoshop and you create the texture, the completed texture is then imported back into SU and applied to flattened mesh and then when folded the texture is perfectly mapped?

                                Exactly, that's the idea.

                                1 Reply Last reply Reply Quote 0
                                • RichardR Offline
                                  Richard
                                  last edited by

                                  Beibel

                                  Mate yourn the money again! I thought about this the other day, even for simple models like context buildings or for examples like your idea for baked textures from podium. A simple form could be built and textured in SU - unwrapped - image edited to add details such as windows, doors etc and then rewapped to include the added details. Or when modelling with photomatch the unwrapped image could be edited easily to take out detail such as plants etc in the photo as needed to clean up the model.

                                  Seems to me like a must for direct integration of SU for google with regards to google earth purposes!

                                  I must say this really drives home the general need for better mapping functions in SU like spherical mapping!

                                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    @richard said:

                                    Seems to me like a must for direct integration of SU for google with regards to google earth purposes!

                                    Just mention Google earth some times more on the forum....maybe that wakes up the G-SU team 😄

                                    1 Reply Last reply Reply Quote 0
                                    • H Offline
                                      HFM
                                      last edited by

                                      I Must say this idea is briliant, but instead of folding it back together why not try to make it like components? Unfold one, aplie texture and see the effect directly on another...

                                      Would be awesome and very usefull!

                                      1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Oh yes HFM,
                                        Wonderful idea.
                                        That way it would work like Whaat's subsmooth where you work on the proxy and the subsurface gets updated automatically.

                                        1 Reply Last reply Reply Quote 0
                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Too big silence from Jim's side IMO. I guess he is already thinking on it! 😄

                                          Gai...

                                          1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            sepo
                                            last edited by

                                            It could be mighty useful script.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 3 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement