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    Procedural terrains

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    • DanielD Offline
      Daniel
      last edited by

      I've found the book "E-on Software's Vue 6 Revealed" to be a good reference source. Changing or tweaking the materials applied in SU in Vue is easy - just click on the material in the browser on the left, and the material editor opens - and you switch between the basic editor and the advanced editor. For the most part, the controls are self explanatory. And you can see the changes real time in the preview window. If a bumbling renderer like me can use it, a pro like you shouldn't have any probs. If I were you, I'd just download the eval version and play with it.

      My avatar is an anachronism.

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      • K Offline
        kwistenbiebel
        last edited by

        Thank you Daniel. I will have a go with that.

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        • soloS Offline
          solo
          last edited by

          Okay, my bad. 😳

          I will look out for a few tutorials, I have never used nor seen one yet (havent looked either)

          I am trying something different now (details to follow) using a Google aerial map and converting the image to a 3d mesh.

          I took a piece of scotland as seen below and converted the .jpg to a .skp. The problem i need to overcome is file sizes due to poly limits, but accuracy seems spot on (a few elevation adjustments may be needed and can be achieved using FFD or scale tool).
          I had to reduce the file by 80% 😲 and still the .skp is 47MB

          http://img139.imageshack.us/img139/9012/scotland1dk8.jpg

          GE image.

          http://img228.imageshack.us/img228/4427/scottvn1.jpg

          The SU model with hidden lines on.

          http://img228.imageshack.us/img228/8268/scott1gf0.jpg

          No lines and shadows on.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • soloS Offline
            solo
            last edited by

            LOL@myself.

            look at lower right corner of last image (the google logo is a mountain)

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • DanielD Offline
              Daniel
              last edited by

              Solo, how did you convert the GE jpeg to the 3D SU model?

              My avatar is an anachronism.

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              • K Offline
                kwistenbiebel
                last edited by

                @daniel said:

                Solo, how did you convert the GE jpeg to the 3D SU model?

                Indeed 😲 😮 How does one do that? (Zbrush?)

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                • soloS Offline
                  solo
                  last edited by

                  Daniel, I will do a kinda tutorial once I have all the kinks worked out and there are a few. The Google earth image gets changed into an extreme bump or better word a displacement map which is then used as a map on a flat mesh to create a physical relief. I want to see if I can map the actual image as a texture and then use it also as a displacement map in oder to give a better 3d representation.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    😲 😲 😲
                    This is simply AMAZING, Pete..!! 👍 👍 👍

                    Looking forward to learn more about this... 😄

                    Cheers
                    Kim Frederik

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                    • S Offline
                      sepo
                      last edited by

                      Fantastic stuff Solo...looking forward to see the way you do it.

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        This is a cool progress to watch.
                        I can imagine using the displacement-to-mesh idea for lots of different things as well.

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                        • soloS Offline
                          solo
                          last edited by

                          St. Andrews golf course in Scotland.

                          http://img249.imageshack.us/img249/6884/standrewsakv6.jpg

                          http://img443.imageshack.us/img443/9678/standrews1rx9.jpg

                          http://img249.imageshack.us/img249/9766/standrews2aa8.jpg

                          http://img443.imageshack.us/img443/5360/standrews3ka4.jpg

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • S Offline
                            sepo
                            last edited by

                            Looks good. What happens with buildings. Do they come up accurately?

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                            • soloS Offline
                              solo
                              last edited by


                              http://img443.imageshack.us/img443/9356/terrdwi6.jpg

                              reduced poly version.

                              The houses do not raise right due to google image had shadows that screw with the displacement.

                              fast render (20 seconds due to image being texture)

                              http://img249.imageshack.us/img249/4042/andrewsrenderqx3.jpg

                              Still needs tweaking, but this could be a new way of doing terrains, may need a code expert to make this a ruby idea however.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • P Offline
                                princedragoncok
                                last edited by

                                My god, this is amazing. Still don't understand how this is works though.. 😲

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                                • marked001M Offline
                                  marked001
                                  last edited by

                                  haha... me neither.. i understand how the bump maps or displacement maps work in the renders.. but how are you achieving that complex sketchup mesh?? awesome stuff.. i just recently saw someting on the maxwell forums where someone had just taken a google earth image and used it as a displacement map.. wasnt accurate at all, but was really cool and simple..

                                  http://www.revision21vis.com

                                  instagram: revi21on

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    [Off Topic]: I tried texturing a freeform in Vue...and didn't succeed .Seems as Vue doesn't really has real UV-mapping tools (only cilindrical,spherical, etc..which results in distorted soup). Next step: Zbrush?

                                    Sorry for the OT. Now please continue with this nice landscaping process 😄 !

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      I would also believe Z-brush to be the best option. Vue has more mapping tools than SU and others alike but by no means a true solution.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • F Offline
                                        fossa
                                        last edited by

                                        Just to chime in here and show there is some more interest in this process. We are doing stuff like this more and more and I for one would love to see a tutorial on this process. Time usually doesn't permit us to do the freeform thing and we end steping the contours from survey data or traced images.

                                        I guess my real question is: Are you getting an accurate "dem" image from GE to use as a displacement map or is this more of an "artistic guess" at landscaping. Either way you are certainly on to something here. If someone could build a displacement map routine ruby for sketchup I'm not sure I would need autocad anymore.

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Fossa,

                                          I would not say it's an artistic approximation but more of a primary image limitation, see the images I get from GE have shadows and the shadows are a very instrumental in getting the displacement map accurate. I have not yet tried using the new GE sun positioning feature yet and will in due coarse try different settings. ( I will continue with this in a few days , as soon as my current project completes).
                                          I agree a terrain generator ruby would be awesome and another reason to not use those $$$ apps and keep the workflow down to a single app.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • T Offline
                                            tomsdesk
                                            last edited by

                                            Soooooo much to learn...nice work (again!), Pete. Will be watching close for that tut as well as I just today got a small house project where a stone outcrop is the prominent and center feature of the site. The architect wants to have it poke thru a deck and maybe a little of the floor structure to the inside (at a fireplace)...should be a fun model to build but it will have to look better than what I've done before: so perfect timing!

                                            http://www.tomsdesk.moonfruit.com/
                                            2.5D Trees & Shrubs!

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