sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Procedural terrains

    Scheduled Pinned Locked Moved Gallery
    63 Posts 25 Posters 6.2k Views 25 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      kwistenbiebel
      last edited by

      Now that is great to share Pete.
      Great landscaping!
      I was wondering if you could point me to a tutorial for texturing/uv-mapping (in general) in Vue 6.
      SU's texturing is a real pain....so I am thinking trying Vue demo and texture my freeforms in that app.

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        Thanks Chris, the above was textured in SU and rendered with Podium (you can see the stretching textures due to SU's limited mapping abilities)

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • K Offline
          kwistenbiebel
          last edited by

          @solo said:

          ... the above was textured in SU ...

          I know, that's why I asked about Vue 😄

          (Very nice Podium render by the way)

          1 Reply Last reply Reply Quote 0
          • DanielD Offline
            Daniel
            last edited by

            I've found the book "E-on Software's Vue 6 Revealed" to be a good reference source. Changing or tweaking the materials applied in SU in Vue is easy - just click on the material in the browser on the left, and the material editor opens - and you switch between the basic editor and the advanced editor. For the most part, the controls are self explanatory. And you can see the changes real time in the preview window. If a bumbling renderer like me can use it, a pro like you shouldn't have any probs. If I were you, I'd just download the eval version and play with it.

            My avatar is an anachronism.

            1 Reply Last reply Reply Quote 0
            • K Offline
              kwistenbiebel
              last edited by

              Thank you Daniel. I will have a go with that.

              1 Reply Last reply Reply Quote 0
              • soloS Offline
                solo
                last edited by

                Okay, my bad. 😳

                I will look out for a few tutorials, I have never used nor seen one yet (havent looked either)

                I am trying something different now (details to follow) using a Google aerial map and converting the image to a 3d mesh.

                I took a piece of scotland as seen below and converted the .jpg to a .skp. The problem i need to overcome is file sizes due to poly limits, but accuracy seems spot on (a few elevation adjustments may be needed and can be achieved using FFD or scale tool).
                I had to reduce the file by 80% 😲 and still the .skp is 47MB

                http://img139.imageshack.us/img139/9012/scotland1dk8.jpg

                GE image.

                http://img228.imageshack.us/img228/4427/scottvn1.jpg

                The SU model with hidden lines on.

                http://img228.imageshack.us/img228/8268/scott1gf0.jpg

                No lines and shadows on.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

                1 Reply Last reply Reply Quote 0
                • soloS Offline
                  solo
                  last edited by

                  LOL@myself.

                  look at lower right corner of last image (the google logo is a mountain)

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

                  1 Reply Last reply Reply Quote 0
                  • DanielD Offline
                    Daniel
                    last edited by

                    Solo, how did you convert the GE jpeg to the 3D SU model?

                    My avatar is an anachronism.

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      kwistenbiebel
                      last edited by

                      @daniel said:

                      Solo, how did you convert the GE jpeg to the 3D SU model?

                      Indeed 😲 😮 How does one do that? (Zbrush?)

                      1 Reply Last reply Reply Quote 0
                      • soloS Offline
                        solo
                        last edited by

                        Daniel, I will do a kinda tutorial once I have all the kinks worked out and there are a few. The Google earth image gets changed into an extreme bump or better word a displacement map which is then used as a map on a flat mesh to create a physical relief. I want to see if I can map the actual image as a texture and then use it also as a displacement map in oder to give a better 3d representation.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

                        1 Reply Last reply Reply Quote 0
                        • FrederikF Offline
                          Frederik
                          last edited by

                          😲 😲 😲
                          This is simply AMAZING, Pete..!! 👍 👍 👍

                          Looking forward to learn more about this... 😄

                          Cheers
                          Kim Frederik

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            sepo
                            last edited by

                            Fantastic stuff Solo...looking forward to see the way you do it.

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              kwistenbiebel
                              last edited by

                              This is a cool progress to watch.
                              I can imagine using the displacement-to-mesh idea for lots of different things as well.

                              1 Reply Last reply Reply Quote 0
                              • soloS Offline
                                solo
                                last edited by

                                St. Andrews golf course in Scotland.

                                http://img249.imageshack.us/img249/6884/standrewsakv6.jpg

                                http://img443.imageshack.us/img443/9678/standrews1rx9.jpg

                                http://img249.imageshack.us/img249/9766/standrews2aa8.jpg

                                http://img443.imageshack.us/img443/5360/standrews3ka4.jpg

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  sepo
                                  last edited by

                                  Looks good. What happens with buildings. Do they come up accurately?

                                  1 Reply Last reply Reply Quote 0
                                  • soloS Offline
                                    solo
                                    last edited by


                                    http://img443.imageshack.us/img443/9356/terrdwi6.jpg

                                    reduced poly version.

                                    The houses do not raise right due to google image had shadows that screw with the displacement.

                                    fast render (20 seconds due to image being texture)

                                    http://img249.imageshack.us/img249/4042/andrewsrenderqx3.jpg

                                    Still needs tweaking, but this could be a new way of doing terrains, may need a code expert to make this a ruby idea however.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      princedragoncok
                                      last edited by

                                      My god, this is amazing. Still don't understand how this is works though.. 😲

                                      1 Reply Last reply Reply Quote 0
                                      • marked001M Offline
                                        marked001
                                        last edited by

                                        haha... me neither.. i understand how the bump maps or displacement maps work in the renders.. but how are you achieving that complex sketchup mesh?? awesome stuff.. i just recently saw someting on the maxwell forums where someone had just taken a google earth image and used it as a displacement map.. wasnt accurate at all, but was really cool and simple..

                                        http://www.revision21vis.com

                                        instagram: revi21on

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          [Off Topic]: I tried texturing a freeform in Vue...and didn't succeed .Seems as Vue doesn't really has real UV-mapping tools (only cilindrical,spherical, etc..which results in distorted soup). Next step: Zbrush?

                                          Sorry for the OT. Now please continue with this nice landscaping process 😄 !

                                          1 Reply Last reply Reply Quote 0
                                          • soloS Offline
                                            solo
                                            last edited by

                                            I would also believe Z-brush to be the best option. Vue has more mapping tools than SU and others alike but by no means a true solution.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 2 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement