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    Procedural terrains

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    • soloS Offline
      solo
      last edited by

      Always a tough call for SU, landscapes have always been hit or miss and very frustrating to do. Normally one would use an app like terragen or one of the $$$ softwares to get close to accurate landscapes. Even though Vue is great at landscapes it is not good at accurate representations of actual relief, but for a fantasy scape it rocks.
      SU's sandbox tools are pretty decent to achieve basic results, but partnered with subsmooth for certain features and FFD to morph other features one can actually achieve satisfactory results with only poly limits as a downside and SU's crappy UV mapping.
      Complexity was added with bumped textures.

      If anyone has had much success with accurate landscaping with SU please jump in as I would appreciate any input out there.

      http://img139.imageshack.us/img139/5382/proceduralterrainct8.jpg

      http://img138.imageshack.us/img138/2439/proceduralterrain1ta6.jpg


      http://img230.imageshack.us/img230/6093/relieftv8.jpg

      This is just an exploration, I do have an actuall project on the horizon where I need to map approx 2km worth of terrain in the Cayman Islands and would like to get familliar with the best technique possible.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • K Offline
        kwistenbiebel
        last edited by

        Now that is great to share Pete.
        Great landscaping!
        I was wondering if you could point me to a tutorial for texturing/uv-mapping (in general) in Vue 6.
        SU's texturing is a real pain....so I am thinking trying Vue demo and texture my freeforms in that app.

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        • soloS Offline
          solo
          last edited by

          Thanks Chris, the above was textured in SU and rendered with Podium (you can see the stretching textures due to SU's limited mapping abilities)

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • K Offline
            kwistenbiebel
            last edited by

            @solo said:

            ... the above was textured in SU ...

            I know, that's why I asked about Vue 😄

            (Very nice Podium render by the way)

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            • DanielD Offline
              Daniel
              last edited by

              I've found the book "E-on Software's Vue 6 Revealed" to be a good reference source. Changing or tweaking the materials applied in SU in Vue is easy - just click on the material in the browser on the left, and the material editor opens - and you switch between the basic editor and the advanced editor. For the most part, the controls are self explanatory. And you can see the changes real time in the preview window. If a bumbling renderer like me can use it, a pro like you shouldn't have any probs. If I were you, I'd just download the eval version and play with it.

              My avatar is an anachronism.

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              • K Offline
                kwistenbiebel
                last edited by

                Thank you Daniel. I will have a go with that.

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                • soloS Offline
                  solo
                  last edited by

                  Okay, my bad. 😳

                  I will look out for a few tutorials, I have never used nor seen one yet (havent looked either)

                  I am trying something different now (details to follow) using a Google aerial map and converting the image to a 3d mesh.

                  I took a piece of scotland as seen below and converted the .jpg to a .skp. The problem i need to overcome is file sizes due to poly limits, but accuracy seems spot on (a few elevation adjustments may be needed and can be achieved using FFD or scale tool).
                  I had to reduce the file by 80% 😲 and still the .skp is 47MB

                  http://img139.imageshack.us/img139/9012/scotland1dk8.jpg

                  GE image.

                  http://img228.imageshack.us/img228/4427/scottvn1.jpg

                  The SU model with hidden lines on.

                  http://img228.imageshack.us/img228/8268/scott1gf0.jpg

                  No lines and shadows on.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • soloS Offline
                    solo
                    last edited by

                    LOL@myself.

                    look at lower right corner of last image (the google logo is a mountain)

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • DanielD Offline
                      Daniel
                      last edited by

                      Solo, how did you convert the GE jpeg to the 3D SU model?

                      My avatar is an anachronism.

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        @daniel said:

                        Solo, how did you convert the GE jpeg to the 3D SU model?

                        Indeed 😲 😮 How does one do that? (Zbrush?)

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                        • soloS Offline
                          solo
                          last edited by

                          Daniel, I will do a kinda tutorial once I have all the kinks worked out and there are a few. The Google earth image gets changed into an extreme bump or better word a displacement map which is then used as a map on a flat mesh to create a physical relief. I want to see if I can map the actual image as a texture and then use it also as a displacement map in oder to give a better 3d representation.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            😲 😲 😲
                            This is simply AMAZING, Pete..!! 👍 👍 👍

                            Looking forward to learn more about this... 😄

                            Cheers
                            Kim Frederik

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                            • S Offline
                              sepo
                              last edited by

                              Fantastic stuff Solo...looking forward to see the way you do it.

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                This is a cool progress to watch.
                                I can imagine using the displacement-to-mesh idea for lots of different things as well.

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                                • soloS Offline
                                  solo
                                  last edited by

                                  St. Andrews golf course in Scotland.

                                  http://img249.imageshack.us/img249/6884/standrewsakv6.jpg

                                  http://img443.imageshack.us/img443/9678/standrews1rx9.jpg

                                  http://img249.imageshack.us/img249/9766/standrews2aa8.jpg

                                  http://img443.imageshack.us/img443/5360/standrews3ka4.jpg

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • S Offline
                                    sepo
                                    last edited by

                                    Looks good. What happens with buildings. Do they come up accurately?

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                                    • soloS Offline
                                      solo
                                      last edited by


                                      http://img443.imageshack.us/img443/9356/terrdwi6.jpg

                                      reduced poly version.

                                      The houses do not raise right due to google image had shadows that screw with the displacement.

                                      fast render (20 seconds due to image being texture)

                                      http://img249.imageshack.us/img249/4042/andrewsrenderqx3.jpg

                                      Still needs tweaking, but this could be a new way of doing terrains, may need a code expert to make this a ruby idea however.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • P Offline
                                        princedragoncok
                                        last edited by

                                        My god, this is amazing. Still don't understand how this is works though.. 😲

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                                        • marked001M Offline
                                          marked001
                                          last edited by

                                          haha... me neither.. i understand how the bump maps or displacement maps work in the renders.. but how are you achieving that complex sketchup mesh?? awesome stuff.. i just recently saw someting on the maxwell forums where someone had just taken a google earth image and used it as a displacement map.. wasnt accurate at all, but was really cool and simple..

                                          http://www.revision21vis.com

                                          instagram: revi21on

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            [Off Topic]: I tried texturing a freeform in Vue...and didn't succeed .Seems as Vue doesn't really has real UV-mapping tools (only cilindrical,spherical, etc..which results in distorted soup). Next step: Zbrush?

                                            Sorry for the OT. Now please continue with this nice landscaping process 😄 !

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