Modeling curved surfaces
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I understand how to use the follow me tool to lathe the bottle but I don’t understand how to use it when the end result is not symmetrical. I have a curved front, vertical sides and the edges are curved. Sorry to be so dense.
@gaieus said:
Hi Tim,
If you use the follow me tool to lathe the 2D shape into 3D, you can make the top edge of the 2D drawing any shape (e.g. sloping or curving or anything).
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can you upload the file (it seem that it's rather me who is blunt here...)
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Sure, you can turn off the base and the bottle to see the photo I am working off of. Thanks for your patience.
@gaieus said:
can you upload the file (it seem that it's rather me who is blunt here...)
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Sorry Tim,
I could not open the file, I got a bugsplat.
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I’m not getting any errors on my end but John was looking at this file yesterday and here is how he was able to open it. Could it be a Mac/PC issue?
I got bug splats even when downloading from the 3DW. I eventually opened it okay by opening up SU and loading it directly into SU from the program.
@gaieus said:
Sorry Tim,
I could not open the file, I got a bugsplat.
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Hm. I tried that way too - and got a bugsplat.
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Let’s try this. I copied the model into a new file and I am attaching the photo separate. Hopefully it will open now.
@gaieus said:
Hm. I tried that way too - and got a bugsplat.
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Do you have the soap, skin and bubble ruby installed? That could probably be used. The FFD ruby as well.
TBH you're wanting to put in way more accuracy then I've ever wanted to put into a model. I can kinda understand why you'd want to do it if it's just a challenge you've set yourself, but I think you'd need better photos to model from.
Another way you could do it is when you are creating the top curve instead of doing it all in one so it is one straight line, you do it in around 10 steps. And instead of just scaling in back from the top of the model, you also scale the front face as well.
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http://sketchup.google.com/3dwarehouse/details?mid=2d96c6f74ba5f6d0d3b0e54812061228
Just tried it a little.
Just used the Push-Pull with CTRL four times with a rectangle with a curve on front. I didn't round out the edges of the curve, you'll probably have to to get it more accurate.
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thanks
@johnsenior1973 said:
http://sketchup.google.com/3dwarehouse/details?mid=2d96c6f74ba5f6d0d3b0e54812061228
Just tried it a little.
Just used the Push-Pull with CTRL four times with a rectangle with a curve on front. I didn't round out the edges of the curve, you'll probably have to to get it more accurate.
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The end result for my model is line art so I was trying to get pretty close to the original product. I exported an eps to Illustrator for final tweaking. Actually there was more tweaking than I originally anticipated since I haven’t figured out how to model some of the curved surfaces. Attached is a before and after image. I still hope to model these kind of surfaces but it was easier at this point to tweak the shapes in Illustrator.
Tim
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I came across this yesterday when I exported my model to Illustrator for editing. When I selected individual segments to change the stroke size, other segments were also altered. I was using the direct selection tool which should have isolated the segment I wanted to change.
It seems that when an image from SU is exported it is comprised of compound paths and groups. The way to make the image behave like it should in Illustrator is to do the following. Select the entire image (select all). Under Object, select Compound Path and Release. Again select all and under Object again select Ungroup. Now every segment is isolated and can be edited without effecting any other one. This will also allow you to group together segments in a way you want.
I don’t know how many will find this useful but it will work if you need to export to Illustrator.
Have a great holiday weekend.
Tim
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