Making Cartoon characters
-
Homer he's a bit easier
-
These characters are about my speed. All it takes is some Push Pull!
-
-
In the interest of full disclosure, I got help on this Homer from the warehouse. I tinkered with it a little. The gumby and pokey are mine. It's just that Homer is basically a cylinder and some spheres. I like the subsmooth tool, but I still struggle with controlling it and using FFD.
-
Had some time to finish Bart, given more time I will improve on it.
-
Great work as always Pete.
It seems Bart has gained a few pounds -
-
Marvin the Martian.
I am almost complete with the entire Looney tunes characters.
-
Haha... I think it is 'Marvin' Pete, not 'Mervin' and these are great!
-
lol, you are right.
I edited my original post
-
Dang it. I started working on Marvin last week and have not had a chance to finish him. No point in posting it up now.
Great work!!!
-
Post it anyways Boo... I'm sure it will be awesome!
-
one of my favorite Characters. ..
as long as they are just round or ovoid. . .I can handle it!. . . Besides. . I want to be on this little dog's good side when he takes over the world!
-
Vince From Rex the Runt.
-
what a nice effort man !!
really they r incredible >>
-
SOLO,
Are all yours cartoons done with the Artisan plugin only? Nice work and you are the master of the plugin.All the best to you,
James -
James,
There are some made with Artisan and the balance with SDS (previous version), SDS was great, but Artisan has so many new tools that making characters is now easier and faster than ever.
Without Dale's (whaat) tools these would be almost impossible. (okay, Blender may be done without it)
-
Brilliant work Pete. I don't know what to say!
Is it possible to animate these? Put 'bones' in them?
-
-
I dunno Pilou, I'm yet to find an app that can import a SU model and interpret the chaotic mesh in order to insert bones and joints without almost having to redo the entire thing.
Advertisement