Making Cartoon characters
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In the interest of full disclosure, I got help on this Homer from the warehouse. I tinkered with it a little. The gumby and pokey are mine. It's just that Homer is basically a cylinder and some spheres. I like the subsmooth tool, but I still struggle with controlling it and using FFD.
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Great work as always Pete.
It seems Bart has gained a few pounds -
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Haha... I think it is 'Marvin' Pete, not 'Mervin' and these are great!
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lol, you are right.
I edited my original post
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Dang it. I started working on Marvin last week and have not had a chance to finish him. No point in posting it up now.
Great work!!!
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Post it anyways Boo... I'm sure it will be awesome!
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what a nice effort man !!
really they r incredible >>
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SOLO,
Are all yours cartoons done with the Artisan plugin only? Nice work and you are the master of the plugin.All the best to you,
James -
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Brilliant work Pete. I don't know what to say!
Is it possible to animate these? Put 'bones' in them?
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I dunno Pilou, I'm yet to find an app that can import a SU model and interpret the chaotic mesh in order to insert bones and joints without almost having to redo the entire thing.
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That's a very useful answer. Thanks.
(stops me being lead up that garden path, rather than a better one!)
I've got Blender and Cheetah3D, which both do bones (but would rather use my fave modelling app
). I found this site trawling through loads of stuff about Unity. I don't know whether SketchUp would work though. If anyone has had success, please let me know.
Tom
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